If you have never bought a boost before, the worry is almost never the price — it is the unknown. What do you hand over? Who plays your account? When do you get it back? Is your gear safe? This walks through the exact sequence, step by step, so there are no surprises between clicking "Buy" and logging in to a finished character.

Before you buy: the one decision that matters most

Every boost is either selfplay or piloted, and this choice changes the whole process.

Selfplay means you keep playing your own account. A booster groups with you and carries you through the content — a Mythic+ key, a raid wing, an arena push — while you sit in the party. Nobody ever logs into your account. You provide nothing but your character name and realm. This is the safest option and is the default for most Mythic+ and raid carries.

Piloted means a booster logs in and plays for you. This is standard for grind-heavy jobs nobody wants to sit through — power leveling, reputation farms, long gold or gearing runs. It is the whole point of those services: you pay precisely so you do not have to play those 30 hours yourself.

Pick selfplay when you want to be in the game and on screen for the achievement. Pick piloted when the job is a chore and you just want the result waiting for you. Most product pages let you toggle between the two; piloted usually adds roughly 15% because it consumes the booster's full attention.

Step 1 — Checkout

On the product page you configure the order: difficulty, key level, item-level target, number of runs, region, and any speed add-ons. The price updates live as you click, so the number you see is the number you pay — there is no "final quote" surprise after payment. You check out with card or the standard payment options; the charge is processed immediately and you receive an order confirmation with an order ID. At no point during checkout do you enter any game login details. Payment and account access are completely separate steps.

Step 2 — First contact, usually within minutes

After payment a coordinator reaches out — through the live chat on the site, Discord, or whichever contact you left. This is where two things happen. First, scheduling: you say when you are available (for selfplay) or when the account is free (for piloted). Second, for piloted orders only, this is where account details are handed over — securely, after payment, never typed into a public form. You can change your password the moment the order is done, and we will tell you to.

Step 3 — The work, with you in the loop

For selfplay, you simply log in at the agreed time, the booster invites you to group, and the run happens. A +20 key takes one dungeon; a heroic raid clear takes one raid lockout. You are present the entire time.

For piloted orders, the booster plays during the window you blocked off. We match your home region by VPN, play on a human schedule with breaks, and touch nothing outside the job — not your mail, not the guild bank, not characters that are not part of the order. You get progress updates, and you can reserve hours where you want to play the character yourself.

Step 4 — Completion and proof

When the order is done you get a completion message, usually with a screenshot or the achievement/log link as proof. For piloted jobs, that is your cue to log back in and change your password. The loot, gold, and achievements earned during the run stay on the character — nothing is removed afterward. If something in the result does not match what you ordered, you raise it in the same chat and it gets fixed; that is the difference between a real store and a stranger on a forum.

How long does it actually take?

  • Single Mythic+ key or arena push: often within an hour of scheduling, sometimes same-minute if a team is online.
  • Heroic raid clear: tied to one raid lockout — a single evening.
  • Power leveling 1–max: roughly 4–24 hours depending on the speed tier you chose.
  • Full gearing to a target item level: 1–4 days, since it depends on weekly content and drops.

Express (+30%) and Super Express (+60%) tiers exist for the impatient — they put more continuous hours on your order. Worth it before a raid night; rarely worth it otherwise.

The questions every first-timer asks

Is my account safe?

For selfplay, nobody logs in at all, so the question is moot. For piloted, the real risks are region mismatches and careless play; we mitigate both with VPN region-matching and human schedules. Hand over credentials only after payment, only through the coordinator, and change your password the instant the order completes.

Do I have to disable my authenticator?

Only for piloted orders, and only for the duration of the job. Selfplay never requires it. We will give you exact instructions and you re-enable it the moment you get the account back.

What if I change my mind mid-order?

Tell the coordinator. Selfplay runs can be rescheduled freely. Piloted work that has not started yet is easy to pause or adjust; if it is partly done, you pay for the portion completed and we sort the rest.

Will Blizzard ban me?

Selfplay carries the lowest possible footprint because it is just normal grouped play. Account sharing is technically against the EULA — be honest with yourself about that — but a careful piloted job that mimics your own play patterns is the standard way this market has worked for two decades. If you are risk-averse, choose selfplay every time.

When should I just play it out instead?

If the content is the part you enjoy — your first heroic clear, learning a new spec, the climb itself — buy nothing and go play. Boosts make sense for the grind you dread or the deadline you cannot meet: an alt you need raid-ready before Tuesday's reset, a leveling slog you have done five times already, or a gold target you do not want to farm. Trade money for time only where the time was never going to be fun.

Ready to see exact prices for your specific order? Configure it on the live catalog — the price you see is the price you pay, and a coordinator will walk you through the rest.