Nobody writes guides for the customer side of a carry, yet the difference between a smooth run and an awkward one is usually customer behavior, not team skill. After enough runs, every carry team can name their favorite customers instantly. Here are the unwritten rules boosters wish every buyer knew before the first pull.

Before the run

  • Be on time and reachable. Carry teams run tight schedules; a fifteen-minute no-show ripples through their whole evening and yours.
  • State your goal once, clearly: timed key, specific drop, achievement, quiet ride. Teams optimize their route for what you name up front.
  • Confirm the loot arrangement before the first pull so nothing needs discussing mid-dungeon when focus matters.

During the run

  • Follow, do not lead. The route is rehearsed; improvised pulls are where carried runs die.
  • Ask questions after pulls, not during. Most teams happily explain mechanics between packs - that is free coaching if you want it.
  • Do not go AFK silently. Thirty seconds of warning costs nothing; a mid-boss vanish costs the timer and everyone's patience.

After the run

Leave the review you would want to read: specific, honest, mentioning the team by name if they were good. Reviews are the currency of the carry economy, and teams visibly prioritize the repeat customers who write them.

Why etiquette literally pays

Good customers get remembered: faster scheduling on busy reset nights, loot funnels offered unprompted, the benefit of the doubt when something goes sideways. Carry teams are service professionals with regulars, and regulars get the good table. Five minutes of courtesy converts into hours of priority - the cheapest upgrade you will ever buy.