Leveling to 70 feels like the hard part right up until you ding and realize the gold treadmill is just getting started. The Burning Crusade is built around steady, relentless gold sinks, and at max level they all arrive at once. If you've ever wondered why your bags fill with loot but your wallet stays empty, this is where it's all going.
Epic flying: the 5000g wall
The big one. Epic flight training is roughly 5000g for the riding skill, on top of the cost of an epic flying mount itself. That single purchase is more gold than most players see across the entire leveling journey, and it's the difference between farming, dailies and herb routes at 60% speed versus 280%. Until you have it, every gathering loop, every daily circuit and every "just one more node" detour takes nearly double the time. Epic flying isn't a luxury; it's the upgrade that pays for every other gold sink faster, which is exactly why it stings so much up front.
Repairs: the bill that never stops
Raiders feel this hardest. A full clear of progression content with wipes can run 50-100g+ in repairs per night, and that's before you add a single consume. Arena and battleground sessions chip away at it too. There's no avoiding repairs; the only question is whether you've got the gold buffer to not flinch every time you hit a repair vendor. Over a raiding week, repairs quietly become one of your largest recurring expenses.
Consumables: the raider's salary
This is the sink people underestimate. A serious raid week looks like:
- Flasks for every progression night, each one needing multiple primals or herbs to craft.
- Battle and guardian elixirs if you're not flasked, plus food buffs like spellpower or agility fish feasts and the buff food you cook yourself or buy.
- Potions mid-fight: mana, healing, and the situational ones like free-action or shrouding.
- Reagents for utility — resistance pots and gear for specific fights, plus class-specific reagents.
A fully consumed raid week can easily run 200-400g depending on your role and how much you craft yourself. Multiply that across a raid tier and consumes alone rival the cost of epic flying. This is the sink that never goes away, week after week, for as long as you raid.
Gems and enchants: the upgrade tax
Every new epic that drops is a fresh bill. Best-in-slot enchants on a weapon (Mongoose, Spellsurge, or the big healing/spellpower scrolls) need Greater Planar Essences and Large Prismatic Shards. Epic-quality gems cut by a jewelcrafter — the strong Delicate, Runed, Glinting and Veiled cuts — run real gold each, and a single re-gem after a big upgrade can be 50-150g. Add the standard slot enchants (chest, cloak, boots, gloves, bracers) and you're effectively paying a tax on every loot drop you're lucky enough to win.
Profession cooldowns and crafted gear
Tailors burn through Spellcloth and Primal Mooncloth on multi-day cooldowns. Jewelcrafters buy designs and prospect ore by the stack to learn cuts. Blacksmiths and leatherworkers feed on primals and eternals for their crafted epics. Even if you have the profession, the mats — Primal Mights, Primal Nethers, and stacks of lesser primals (Fire, Water, Air, Earth, Shadow, Mana) — represent a constant gold drain. If you don't have the profession, you're paying a crafter plus the full mat cost.
Dailies, reps and the small stuff
Then there's everything else: faction rep grinds that gate recipes and rewards, reagents for crafting professions, the auction house cut on everything you buy, vendor mounts and tabards, and the slow bleed of training new skills. Daily quests exist largely to give you a way to claw some of this back — the daily gold cap is essentially the game admitting how much you're expected to spend.
What it all adds up to — and the shortcut
Tally it honestly: 5000g for epic flying, a few hundred gold a week in consumes and repairs while you raid, and a re-gem-and-enchant bill on every upgrade. TBC is designed so that gold is always tight, and the "play more dailies" answer means trading your raiding and arena time for farming time you'd rather not spend.
That's where PewPewShop comes in. Rather than grinding herb routes to afford the flying that would make those routes fast, you can top up directly and skip straight to the part you logged in for. Delivery is hand-to-hand in around seven minutes on EU realms like Spineshatter and Thunderstrike — no bots, no mailbox trail, and a clean record of zero bans. Buy your epic flying the day you hit 70, keep a consumes buffer all tier, and let your playtime go toward content instead of the gold treadmill.
FAQ
What is the single biggest gold sink at level 70 in TBC?
Epic flying, at roughly 5000g for the riding skill plus the mount, is the largest one-time sink. Over a full raid tier, though, consumables and repairs combined often cost more, since they recur every single week for as long as you raid.
How much gold do I need per week to raid in TBC?
Plan for around 250-500g a week once you're raiding seriously: flasks, food and potions make up most of it, with repairs adding 50-100g+ per progression night. Crafting your own consumes lowers the cash cost but raises the time cost.
Is it worth buying gold instead of grinding dailies?
For many players, yes — the time saved is the point. Dailies are capped and slow, so funding epic flying and your consumes buffer with purchased gold frees your sessions for raiding and arena. PewPewShop delivers face-to-face in about seven minutes on realms like Spineshatter and Thunderstrike, with no bots and zero bans on record, which keeps the process quick and low-risk.