In The War Within, gear upgrades run on crests — a per-character currency you earn from endgame content and spend at the Item Upgrade NPC in Dornogal. There are four crest tiers, each tied to an upgrade track and an item-level band. Get the order wrong and you burn hundreds of crests pushing a piece you should have replaced; get it right and every crest lands on gear you keep for the rest of the patch.
The four crest tiers and what they upgrade
Each crest is named after its weathering, and each feeds a specific upgrade track. The higher the tier, the higher the item level your gear reaches:
- Weathered Crests — power the Veteran track, the bottom rung. They come from the easiest content: world activities, lower-tier delves, and LFR. You cap out on them almost immediately, so they are rarely a bottleneck.
- Carved Crests — feed the Champion track. Earned from Heroic dungeons, low Mythic+ keys, higher-tier delves, and Normal raid bosses.
- Runed Crests — the real squeeze for most raiders and key-pushers. They drive the Hero track, the gear most players actually want, sourced from mid-bracket Mythic+ and Heroic raid.
- Gilded Crests — the top tier, powering the Myth track for the highest item levels. Earned only from high Mythic+ keys (the +8-and-up range, with rewards capping around +10) and Mythic raid bosses.
Upgrading a single piece across a full track costs 15 crests per step on the ranks that demand that tier, so one item can swallow roughly 90 crests of a single type to max it. Multiply across 16 gear slots and you see why crest planning beats chasing any single drop.
Where each crest actually comes from
The two currencies worth optimizing are Runed and Gilded, because Weathered and Carved cap out within the first week of normal play. Everything below is per-character, but crests have moved toward being account-wide warband currencies, so alts you gear feed the same pool — a big change from early Dragonflight.
Mythic+ is the steady tap
Each dungeon completed in time awards a chunk of crests scaled to the key level. Lower keys hand out Runed; once you are clearing the +8 bracket and above, the end-of-dungeon reward and your Great Vault flip to Gilded. Timing a key matters less for the crest payout than for your score, so even a depleted-on-the-clock run still pays. A steady diet of four to six keys per evening is the most reliable Gilded faucet outside of Mythic raid.
Delves fill the early gap
Bountiful delves at tier 8 and above drop Gilded Crests from the chest, gated by Restored Coffer Keys. This is the solo-friendly route: no group, no timer, just a 10-15 minute clear. The catch is the weekly key supply limits how many bountiful chests you can open, so delves supplement key-running rather than replace it.
The Great Vault is your weekly lump sum
Beyond the per-run trickle, your Vault delivers a fixed crest bonus each reset based on your highest activities. Clearing eight-plus M+ runs and raid bosses every week maximizes both the gear choices and the crest top-up.
How to spend crests without wasting them
The single most common mistake is upgrading too early. A few rules that save thousands of crests over a season:
- Never max-upgrade a piece you expect to replace. If you are still seeing drops in a slot, upgrade it only one or two ranks to clear a power threshold (like a tier set bonus or a meta-relevant breakpoint), then stop.
- Prioritize trinkets, weapons, and tier pieces. These carry the most stat weight and are the slowest to replace via random drops, so Gilded Crests spent here have the longest shelf life.
- Use the discount. Once you reach a given upgrade rank on any item, future items in that slot upgrade to the same rank at a reduced crest cost (often with crests refunded or cheaper steps). Spread upgrades across slots to unlock these discounts rather than dumping everything into one item.
- Watch the conversion. The game lets you convert lower crests upward at a rate (commonly 90 Weathered/Carved into 15 of the next tier), so a surplus of cheap crests is not wasted — funnel it up toward Runed.
A realistic weekly crest plan
For a player aiming at Hero-track gear (the sweet spot for most), a sustainable week looks like: clear your eight Vault slots across M+ and raid, run a couple of bountiful delves for extra Gilded, and spend Runed first on weapon and tier slots. Hold Gilded until you have a stable high-end piece you are confident won't be replaced, then commit it to your weapon or best trinket. By mid-patch, a focused player has every slot on the correct track and is simply topping off ranks as crests trickle in.
When buying a boost makes sense — and when it doesn't
Crest farming is gated by your ability to complete the content, not your willingness to grind. If you are stuck below the +8 bracket and physically cannot reach the Gilded tap, no amount of solo farming fixes that — the bottleneck is clearing keys, not time. That is the honest case where a Mythic+ carry or a key-pushing boost is a sensible time-for-money trade: it both pulls your score up and opens the Gilded faucet you couldn't reach alone. Likewise, if your roster has three or four alts and you'd rather not run 25 keys a week by hand, a gear/crest farming service compresses weeks of repetition into a weekend.
But if you are already comfortably timing +8s, just play it out. Crests accumulate fast enough at that level that paying for them rarely beats two focused evenings of keys, and you keep your own Vault progression and score along the way. Buy the capability you genuinely lack; don't pay to skip content you can already clear.
The bottom line
The crest economy rewards discipline over grind. Cap Weathered and Carved early, treat Runed as your bread and butter, hoard Gilded for the pieces you'll keep, and lean on the upgrade discount so no crest is ever truly spent twice. Plan the spend before you farm the currency, and your gear curve stays ahead of the content all patch long.