The War Within keeps the two-currency PvP system that has shaped modern WoW gearing: Honor fills your bags with a baseline set fast, and Conquest upgrades you to the seasonal ceiling. Gearing quickly is not about grinding one currency into the ground. It is about knowing exactly when to stop spending Honor, when to pivot to Conquest, and which slots to upgrade first so every currency point buys the most rating potential. Here is the order that wastes the least time per item level gained.
The cap rules that dictate everything
Conquest is gated by a season-long account cap that rises roughly 750 per week, and you catch up on missed weeks, so a player returning mid-season is not permanently behind. Honor has no cap at all. That single asymmetry decides the whole strategy: you will always have more Honor than you can usefully spend, and never quite enough Conquest. So you front-load Honor gear to fill empty slots immediately, then funnel every drop of Conquest into the slots that matter most.
Before you queue anything, flip War Mode on for the bonus and grab the season's PvP quests from your faction's PvP vendor hub. They hand out Honor and Conquest as completion rewards and are the single biggest efficiency boost in week one.
Step 1: Buy a full Honor set first, but only to its ceiling
Honor gear in The War Within sits on the Veteran upgrade track and climbs up to the lower Champion range using Honor only. Here is the part new players miss: inside rated arena, rated Battlegrounds, and regular Battlegrounds, every piece is scaled up to the current PvP item level ceiling regardless of its base ilvl. A cheap Honor piece performs identically to a Conquest piece inside instanced PvP combat. The higher base ilvl only matters in the open world, Delves, and PvE.
That means your fastest route to being competitive in rated is simply owning a piece in every slot. Spend Honor in this order:
- Trinkets and weapon first. The PvP trinket (the on-use that breaks roots and stuns) is non-negotiable for arena. A weapon is your single largest stat contributor, so close that gap before anything else.
- Tier/set pieces next. The current season's 4-piece set bonus is a real throughput or survivability swing. Buy the catalyst-eligible slots so you can convert them into set pieces.
- Remaining armor slots last. Rings, neck, cloak, bracers. These are pure stat sticks and the lowest priority.
Do not over-upgrade Honor gear past where Conquest gear will replace it. Pushing an Honor piece to its absolute Veteran-track ceiling with Honor is fine because Honor is unlimited, but never spend the rare upgrade crests on a slot you are about to overwrite with Conquest.
Step 2: Pivot to Conquest the moment you have a full set
Once every slot is filled, stop thinking about Honor for upgrades and spend your weekly Conquest. Conquest gear starts on the Champion track and upgrades into the Hero range, which is what gives you the higher base ilvl for Delves and the visible item level that gear-checking groups care about.
Spend Conquest in the same priority order as Honor: weapon, trinket, set pieces, then filler slots. Because Conquest is capped weekly, you typically get two to three full upgrades per week. Pick the slots with the biggest stat budget (weapon, two-hander or off-hand, chest, legs, helm) so each capped week produces the largest raw stat jump.
Step 3: Earn Conquest efficiently, not just by playing more
Not all Conquest sources pay the same per hour. The efficient stack looks like this:
- Weekly and event quests. The recurring "win a number of rated matches" and Battleground quests are the densest Conquest per minute. Always clear these before grinding raw games.
- Rated wins over losses, obviously, but losses still pay. Even a loss in rated Solo Shuffle or rated Battleground Blitz awards Conquest, so a rough session is never wasted currency.
- Solo Shuffle and Battleground Blitz as your engine. The solo-queue rated modes are the backbone of solo gearing in The War Within. They require no premade, award rating and Conquest, and let you hit your weekly cap without coordinating a team.
If your goal is a rating push rather than just gear, the catch-up cap matters: a returning player can dump a large banked Conquest allowance the week they come back and jump straight to a near-finished set, skipping the slow ramp entirely.
Where rating actually gates your gear
The seasonal upgrade ceiling on the highest Conquest tracks is tied to rating earned. Pushing into the higher rated brackets unlocks the ability to upgrade your gear past the default cap, and the top cosmetic and Elite sets are rating-locked behind specific cutoffs. For most players chasing 1800 or 2100, the gear is fully accessible through normal capped weeks. The genuinely rating-gated upgrades sit higher than where the average player plateaus.
When a boost is the honest time-for-money trade, and when it isn't
If you enjoy the climb, just play it out. Solo Shuffle and Blitz make solo gearing the smoothest it has ever been, and the cap structure means a few focused weeks gets you a full set with zero outside help. Be honest with yourself: if you have the time and like PvP, you do not need to buy anything.
A rated PvP carry earns its cost in two specific situations. The first is a hard rating wall, where you are stuck a few hundred points below a cutoff you need for an Elite set, a weapon enchant unlock, or a higher upgrade ceiling, and your MMR has stalled. The second is the new-season scramble, when you want a full Conquest set and your duo or healer slot keeps falling through. In both cases you are buying past a coordination problem or a rating ceiling, not skipping the gameplay you actually enjoy. If you only need raw currency to finish a set, a WoW gold top-up to fund consumables, enchants, and gem swaps is usually the cheaper, lower-risk move than a full carry.
The summary: own a piece in every slot via Honor as fast as possible, since instanced PvP scaling makes those pieces fully competitive, then spend every capped week of Conquest on your highest-stat slots in weapon-trinket-set order. Save crests and carries for the slots and rating walls where they genuinely save you time.