Keystone Hero is a retail Mythic+ achievement, not a Legion Remix reward: you earn Keystone Hero for a specific dungeon by finishing that dungeon at keystone level 10 or higher inside the timer, and it unlocks that dungeon's teleport. Legion Remix ran as a separate limited-time mode with its own progression track, so check the in-game achievement tab before you farm for it there.
Quick facts
- What it is: a per-dungeon achievement — one Keystone Hero for each dungeon in the current season's Mythic+ pool, not a single meta.
- Requirement: complete the key at level 10 or higher within the timer. Over-time and depleted runs give loot and score, but not the achievement.
- Reward: the teleport to that dungeon's entrance.
- Group: normal 5-player group, any composition. There is no solo path.
- Where to check progress: Achievements → Dungeons & Raids → Mythic Keystone, and the seasonal tab beside it.
- Season rollover: your rating resets, the achievement and the teleport do not.
Does Legion Remix have Mythic+ keystones?
Legion Remix was a limited-time mode with its own currency and power progression, and I will not guess at which retail systems it carried. What I can tell you is how to settle it in ten seconds inside the game instead of trusting a blog: open Group Finder and look for a Mythic+ tab, then open Achievements → Dungeons & Raids → Mythic Keystone. If the tab and the keystone achievements are listed for that character, keystones are live for it. If they are not there, no amount of Remix farming will produce a Keystone Hero.
Worth separating two things people mix up here: the Legion dungeons and the Legion Remix event. Old expansion dungeon achievements are earned on a normal retail character, while anything tied to a specific season or a limited-time event stops being obtainable once that window closes.
How do you actually get Keystone Hero?
- Gear to a level where a +10 is survivable — routes and interrupts matter more than a few item levels.
- Get a key. Any keystone works as a start; you push the level by timing runs.
- Time a +10 or higher in the dungeon you want. The achievement lands the moment the chest appears in time.
- Repeat per dungeon. Each one is its own achievement and its own teleport.
- Learn the teleport from the spell it grants and check it off in the achievement list.
The usual wall is not damage output. It is trash routing, skipping the right packs, and holding cooldowns for the pull that actually threatens the timer.
Keystone Hero vs Keystone Master vs Keystone Legend
Hero is per dungeon. Master and Legend are score thresholds for the whole season.
| Achievement | What it takes |
| Keystone Hero | Time a +10 or higher in one specific dungeon |
| Keystone Master | 2000 Mythic+ score in the season |
| Keystone Legend | 3000 Mythic+ score in the season |
Do the teleports disappear when the season ends?
No. Score resets every season and seasonal titles and mounts stop being obtainable, but a Keystone Hero teleport you have already earned stays usable afterwards. That is why a lot of players who do not care about rating still grind one timed +10 per dungeon — the teleports are permanent quality-of-life.
If you would rather have a vetted pro in the group than spend three weeks pugging depleted keys, PewPewShop runs coaching and play-together Mythic+ help with real, long-standing players — no bots, no cheats. Timed +10 runs start from EUR 19.98, and full season score pushes to 2000 start from EUR 139.99. Plenty of people just take one route-coaching session and go time the rest themselves, which is a perfectly good outcome too.