Nine new dungeons ship with World of Warcraft: Forever — Dalaran (20–35), Lordaeron (15–20), the Hall of Thanes (13–18), an Excavation Site in the Wetlands, The Drowned City off Stranglethorn, Alcaz Island Prison, The Shaper's Terrace and Krol'Dok Stronghold for 40–60, and the furbolg city of Blackmaw Hold. Pick the dungeon, choose a self-play seat with our group or a piloted clear, and stack runs if you are farming one drop.
Before the raids unlock on December 9, the 40–60 dungeons are where a fresh 60 gets its gear: the pre-raid gearing card farms the core slots for your spec. Runs start from launch week; prices are per run and shown before you pay.
From €12 · 11 services · most orders start within ~15 min of payment · self-play available · pay in EUR via Stripe
A full clear of any of the nine new Forever dungeons — or a classic one.
The new city-dungeon of Dalaran, cleared with your character in the group.
The ancient troll ruin off Stranglethorn — a full clear with your character.
The ruined capital, retaken with your level 15–20 character.
The breached dwarven hall, cleared for the early loot and quests.
The Explorers' League dig in the Wetlands, cleared and looted.
One of the three high-level Forever dungeons, cleared with your character.
The titan-flavoured high-level dungeon, cleared for pre-raid gear.
The third 40–60 dungeon — cleared with loot priority if you want it.
The great furbolg city of Blackmaw Hold, cleared with your character.
Your level 60 geared from the 40–60 dungeons before the raids open.
Prices checked against the catalog on .
Nine: Dalaran (20–35), Lordaeron (15–20), the Hall of Thanes (13–18), an Excavation Site in the Wetlands, The Drowned City off Stranglethorn Vale, Alcaz Island Prison, The Shaper's Terrace, Krol'Dok Stronghold (40–60) and Blackmaw Hold. Boss lists and loot are not published yet, so our cards describe the runs without them.
Yes. Choose self-play and you keep your seat in the group while our players fill the rest; choose piloted for a hands-off clear. Stack several runs on the slider if you are farming one drop — the price is per run.
Pricing starts from 12 EUR and scales with what you order — the target, scope, and any add-ons. The exact total is shown live as you set your options, with no hidden fees added at checkout.
Every key is pushed by hand by a group that runs these dungeons daily — no bots, no cheats. Self-play is available on most key services, so you can sit in the group on your own character. Long-standing zero-ban record.
Most key and dungeon orders start within the hour and finish the same session — a single timed key is usually 30–60 minutes door to door. Larger packages (vault fills, score pushes) list their full estimate on the service page, and progress updates land after every completed run.
Support is available 24/7 and orders are backed by our money-back policy. If we cannot deliver what you paid for, you are refunded — you are not left chasing a result that never arrives.