A WoW dungeon carry is a paid run where vetted pro players clear the dungeon with you so you keep the loot, gear and score. At PewPewShop a Mythic+ dungeon boost starts from EUR 24, a specific Mythic+ dungeon from EUR 20, and a full Weekly Vault of 8 dungeons from EUR 55. Classic and Retail difficulties are priced separately.
"Offered" in that search usually means one of two things: you saw an offer in trade chat or Discord and want to know if the price is fair, or you want to know what a legitimate offer actually looks like. Both are answered below.
Dungeon carry prices at a glance
| Service | What you get | Price |
| Mythic+ Dungeon Boost | Timed M+ run, gear + score | from EUR 24 |
| Mythic+ Specific Dungeon | The one dungeon you need | from EUR 20 |
| Custom Mythic+ Keys | Pick your own level and dungeon | from EUR 16.98 |
| Weekly Vault — 8 Dungeons | Max vault options for the week | from EUR 55 |
| Normal Dungeon Explorer | Levelling / catch-up gear | from EUR 14.99 |
| Heroic Dungeon Conqueror | Heroic clears, pre-M+ gearing | from EUR 29.99 |
| Classic Dungeon Boost | Classic-era dungeon runs | from EUR 10.5 |
| Cata Heroic Dungeon Boost | Cataclysm Classic heroics | from EUR 16 |
| SoD Dungeon Boost | Season of Discovery runs | from EUR 16 |
How to judge an offer before you pay
- Check what tier the price covers. A +2 key and a high key are not the same job. Anyone quoting one flat number for "any M+" is guessing.
- Confirm loot rules up front. On a real Mythic+ run loot rolls to whoever it drops for; nobody can promise you a specific item. Guaranteed-item claims are a red flag.
- Ask about timing. Weekly vault progress resets with the region, so a vault order needs to finish before reset to count for that week.
- Prefer play-together over anything vague. You in the group, playing your character, is the version that leaves nothing to argue about afterwards.
- Never pay in gold to a stranger in chat. Trade-chat offers have no recourse; a real shop has a support channel and a refund policy.
How much should a dungeon carry cost?
It scales with key level and how many runs you want. A single Mythic+ boost starts from EUR 24 and a specific dungeon from EUR 20; if you only want a modest key on a dungeon of your choosing, custom keys start from EUR 16.98. Classic content is cheaper because the encounters are shorter and gear checks are lower — from EUR 10.5.
Is a dungeon carry worth it?
It is worth it when time is the bottleneck, not skill: you need vault slots before reset, you missed a season start, or your item level is locking you out of the groups you'd need to join. It is a bad buy if you want to learn the routes — that's coaching, not a carry, and you should ask for coaching by name.
What is the difference between a boost and a carry?
Nothing meaningful. "Carry" is the community word, "boost" is the shop word, and both describe pros clearing content alongside you. What matters is the difficulty, the number of runs, and whether the result you want (score, gear, vault) is actually stated in the order.
Do dungeon carries risk my account?
Buying gold or using bots and third-party software does carry risk. A play-together run with human players does not put anything unusual on your account — you are simply in a group with better players. Choose providers that use vetted humans only and have a long clean record.
If you'd rather have a vetted pro handle the run than pug it for three hours, that's what we do: Mythic+ from EUR 24, a full 8-dungeon Weekly Vault from EUR 55, Classic runs from EUR 10.5, all by experienced human players — no bots, no cheats. Want to actually get better at routing and pulls instead? Ask for coaching and we'll pair you with someone who teaches while you play.