Quick facts: quest gold at 60 in Forever
Forever drops the experience-to-gold conversion that max-level players in Classic Era and Retail rely on. The table below separates what is reported from what is still unconfirmed.
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| Point | Classic Era / Retail | WoW: Forever |
|---|---|---|
| Quests turned in at max level | Bonus gold instead of experience | No gold, per player reports (Wowhead, Nov 7) |
| Is it intended? | Yes, long-standing rule | World-first 60 Jokerd says a developer called it intentional; no formal Blizzard statement |
| Replacement gold source | Not needed | A possible weekly quest with a random gold reward, per the same player account; not announced |
| Endgame gold in general | Standard | Blizzard says players will earn significantly more gold than in original Classic (4Gamers interview) |
- World first 60: reached on November 6 after almost 52 hours, so very few players have tested max-level questing yet.
- Official source: none so far. Treat this as a well-sourced player report, not a patch note.
- Raids: unlock December 9, which is when most players will start needing serious gold.
What you actually spend gold on at 60
Gold matters more at 60 in Forever because the big costs arrive around max level. These are the costs Blizzard and Wowhead have published.
| Cost | Amount | Source |
|---|---|---|
| Class training, levels 1-60 total | 206-207 gold, any class | Blizzard launch development notes |
| Riding training (first mount is free) | 100 or 1,000 gold, depending on the riding level | Blizzard designers, Sportskeeda interview |
| Black Lotus or Arcane Crystal from Mister Graphed, Powderfuse Port | 50 gold each | Wowhead, beta observation |
| Gift of Galloping (+10% mount speed, 15 days) | 150 gold | Wowhead, beta observation |
| Talent respec | Price climbs quickly, resets weekly | Blizzard, TechRadar interview |
Riding is the cost that hurts. Under the new model, the price you used to pay for the mount now goes into riding training. That is the single biggest gold bill most players face during leveling.
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Blizzard has not explained the change publicly. The only direct account comes from world-first 60 Jokerd, who says a developer told him it is deliberate.
It does fit how the developers talk about the economy. In the MrGM interview they called gold sinks deliberate and described players as "walking printing presses of money". Removing an easy, repeatable gold faucet at max level lines up with that thinking.
Will WoW: Forever add a weekly gold quest?
Possibly, but nothing is announced. Jokerd's account mentions a possible weekly quest that gives a random amount of gold. That is a secondhand report, not a roadmap entry.
Separately, Clay Stone told Friends Per Second that Blizzard wants more gold at endgame from regular activities, and possibly a gold reward for taking part in existing systems. He said the cadence was not decided. Read the two reports together as a direction, not a feature you can plan around yet.
How do you make gold at level 60 in Forever without quest gold?
Gathering, crafting and the Auction House carry most of the load. Herbalism, Mining and Skinning feed the crafters, and Forever adds 600+ new recipes, so demand for materials is wide.
- Gathering: the Legacy perk Bountiful Harvest gives more materials from mining, herbalism and skinning.
- Dungeons: vendor trash, Rare drops and crafting patterns. Unique dungeon boss items are now Rare quality.
- Auction House: buying and selling there is, in Blizzard's words, a core part of the game.
Note that Mister Graphed sells Black Lotus and Arcane Crystal at 50 gold with no purchase limit. That works as a price ceiling, so farming those two will not make you rich.
Is buying gold an option in WoW: Forever?
No, and Blizzard is unusually aggressive about it. It closed more than 2,100 accounts that bought gold on the beta, and it says it increasingly takes action against buyers, not only sellers.
Does this make leveling an alt to 60 less rewarding?
Only for gold. A second 60 still earns Legacy points: reaching levels 25, 45 and 60 on each class counts as Legacy Challenges. It also opens a second set of professions. What you lose is the habit of clearing a leftover quest log for a quick payday.
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Frequently asked questions
Do quests give gold at max level in WoW: Forever?
No. Per player reports covered by Wowhead on November 7, 2026, quests at level 60 in WoW: Forever give no gold. In Classic Era and Retail, max-level quests pay bonus gold instead of experience. Blizzard has not formally commented, but the world-first 60 player says a developer called it intentional.
Should I save quests until level 60 in WoW: Forever?
No. Saving completed quests to turn in at level 60 is a Classic Era habit, because there the experience turns into gold. In Forever, max-level turn-ins reportedly give no gold, so you gain nothing by waiting. Turn quests in while they still give experience.
Is there a weekly gold quest in WoW: Forever?
Not yet. The world-first 60 player said a developer mentioned a possible weekly quest with a random gold reward, but Blizzard has not announced one. Blizzard has also said it wants more endgame gold to come from regular activities, with details still undecided.
How much does class training cost in WoW: Forever?
According to Blizzard's launch development notes, training all class abilities from 1 to 60 costs between 206 and 207 gold in total for every class. Priest race-specific abilities are the exception, and Warlock costs are lowered to account for pet Grimoires.
Can you buy gold in WoW: Forever?
Buying gold breaks Blizzard's rules, and Blizzard enforces this hard in Forever. It closed over 2,100 beta accounts that bought gold and says illicit gold can lead to gold removal, suspension or permanent account closure for buyers as well as sellers.
