A Keystone Legend (KSL) carry pushes your Mythic+ score to 3000 — the bracket where keys stop being about gear and start being about routes, interrupt assignments and knowing which pulls to skip. The package runs with a group that plays this bracket as its normal night; you keep your own seat and your own role while the team handles routing and pulls. Every timed key lands in live updates with a screenshot, so the score walks to 3000 in front of you instead of arriving as one number at the end.
From €7.69 · 12 services · most orders start within ~15 min of payment · self-play available · pay in EUR via Stripe
3000 Mythic+ score — the bracket where routes stop forgiving mistakes.
One timed key at the level you choose, from the Season Two pool.
Eight M+ runs to fill all three Great Vault slots.
Any keystone, timed or not, with your loot priority handled.
Pick your current and target Raider.IO score — pay the gap.
Reach a target M+ score — Keystone Hero, Master or beyond.
A stack of keys in one sitting — great for the vault.
Need one dungeon for a quest, vault or score? Pick it.
Target ilvl from end-of-dungeon and vault rewards.
A run scheduled around the affix week that suits you.
Budget-friendly low keystone runs for gear and the weekly.
Complete 3 dungeons and get the 4th free! Best value bundle for quick gearing.
The Keystone Legend package on this page targets 3000 Mythic+ score — 500 above Keystone Hero and 1000 above Keystone Master. If you already hold a rating, the Raider.IO Score Range service prices only the gap from your current score to 3000, so tell us where you stand when you order.
In Midnight Season 2 the Keystone Legend milestone awards the Breath of Ruin mount, per Blizzard’s Season 2 reward list. The Keystone Master mount (Breath of Blight) unlocks on the way past 2000, and everything the runs drop — end-of-dungeon loot and Great Vault slots — stays with you.
The full Keystone Legend package lists 1–2 days of play spread over several sessions; a push from an existing rating shows 1–4 days on its service page depending on the gap. Keys are scheduled in blocks so you see the score move after every session rather than waiting for a marathon to finish.
No. The push starts wherever your rating is now and keeps going to 3000; Keystone Master and Keystone Hero unlock on the way. If 2500 is your actual goal, the Keystone Hero package is the cheaper stop.
Yes. Pick the self-played option and you keep your seat in the group while a vetted team handles the routes, pulls, and timer. If you would rather not log the hours, the piloted option clears the key for you instead.
Timed runs are the default goal, since an in-time key is what fills the higher vault slot. Add the timed option on the dungeons that have it and the group plays to beat the clock, not just to finish.
You set the key level on the slider and either let us bring a random in-range key or name the dungeon you need. Higher levels cost more because they ask more of the group, so order only the level your vault or score goal actually requires.
Pricing starts from 7.69 EUR and scales with what you order — the target, scope, and any add-ons. The exact total is shown live as you set your options, with no hidden fees added at checkout.
Every key is pushed by hand by a group that runs these dungeons daily — no bots, no cheats. Self-play is available on most key services, so you can sit in the group on your own character. Long-standing zero-ban record.
Most key and dungeon orders start within the hour and finish the same session — a single timed key is usually 30–60 minutes door to door. Larger packages (vault fills, score pushes) list their full estimate on the service page, and progress updates land after every completed run.
Legend sits at 3000, so what the group has to run depends entirely on your sheet — a 2700 character needs a handful of higher timed keys in the dungeons where its rating is lowest, a fresh one needs the full package. Pick Raider.IO Score Range for the gap, or the Keystone Legend package if you are starting from scratch.
Score only moves when a key is timed at a level higher than your best in that dungeon, so the roster targets your weakest dungeons first and works up. You can name dungeons you want prioritised at checkout.
You join the group on your own character and play your role; the team brings the route and the pull plan. Screenshots of every timed key go into the order, and the score is checked on Raider.IO before the order is closed.