Keystone Legend Boost (KSL Carry)
A Keystone Legend (KSL) carry pushes your Mythic+ score to 3000 — the bracket where keys stop being about gear and start being about routes, interrupt assignments and knowing which pulls to skip. The package runs with a group that plays this bracket as its normal night; you keep your own seat and your own role while the team handles routing and pulls. Every timed key lands in live updates with a screenshot, so the score walks to 3000 in front of you instead of arriving as one number at the end.
- From €8
- 12 services
- current options and delivery estimates on each product page
- prices in EUR
Popular
Mythic+ DungeonsKeystone Legend Boost — 3000 M+ Score & Breath of Ruin
- 3000 M+ score, Keystone Legend
- 2, 3 or 4 loot traders
- Self-play available
from:€87 Best value
Mythic+ DungeonsMythic+ Dungeon Boost
- Keystone level 2–22 runs
- 1–10 runs, timed or untimed
- 0–3 extra loot traders
from:€8 Popular
Mythic+ DungeonsWeekly Vault — 8 Dungeons
- 8 M+ runs, 3 Great Vault slots
- Keys at +10, +12 or +14
- Done in 3–6 hours
from:€62
Mythic+ DungeonsMythic+ Timed Key
- Timed key: Mythic 0 to +12
- Your pick of dungeon and key level
- 2, 3 or 4 loot traders
from:€8
Mythic+ DungeonsMythic+ Specific Dungeon
- One chosen dungeon at key 2-20
- Optional in-time key upgrade
- Done in 30-60 min
from:€8
Mythic+ DungeonsMythic+ Affix Run
- Keys from +2 to +18
- Tyrannical or Fortified week
- Done in 30–60 min
from:€8
Mythic+ DungeonsMythic+ Low Keys (+2 to +10)
- Keystone runs from +2 to +10
- 1–12 runs per order
- Runs in 20–40 min
from:€8
Mythic+ DungeonsRaider.IO Score Range
- Raider.IO score from 0 to 3200
- Set current and target score
- Done in 1–4 days
from:€44
Mythic+ DungeonsMythic+ Bulk Runs
- 3-20 Mythic+ runs back to back
- Key level +10, +12 or +15
- Fills your Great Vault
from:€23
Mythic+ DungeonsMythic+ Gear Package
- 4-16 M+ runs for a target ilvl
- Hero track or Myth track target
- Route planned for missing slots
from:€31
Mythic+ DungeonsMythic+ Rating (Score) Boost
- Score 2000, 2500 or 3000
- Keystone Hero, Master or Legend
- Piloted or self-play
from:€56
Mythic+ Dungeons3+1 Mythic+ Dungeon Bundle
- 4 Mythic+ dungeons in one order
- Key level +5 to +10
- Up to 4 loot traders
from:€23
Prices and delivery times
Keystone Legend Boost (KSL Carry): current prices and typical delivery times
| Service | From price | ETA |
|---|---|---|
| Mythic+ Dungeon Boost | from €8 | 20–40 min start |
| Mythic+ Timed Key — Midnight Season 2 | from €8 | 30–60 min |
| Mythic+ Specific Dungeon | from €8 | 30–60 min |
| Mythic+ Affix Run | from €8 | 30–60 min |
| Mythic+ Low Keys (+2 to +10) | from €8 | 20–40 min |
| Mythic+ Bulk Runs | from €23 | 1–3 hours |
| 3+1 Mythic+ Dungeon Bundle | from €23 | 2-4 hours |
| Mythic+ Gear Package | from €31 | 1–2 hours |
| Raider.IO Score Range | from €44 | 1–4 days |
| Mythic+ Rating (Score) Boost | from €56 | 1–3 days |
| Weekly Vault — 8 Dungeons | from €62 | 3–6 hours |
| Keystone Legend Boost — 3000 M+ Score & Breath of Ruin (Season 2) | from €87 | 1–2 days |
Related boosts
- Mythic+ 10 Boost
- Mythic+ 15 Boost
- Mythic+ 20 Boost
- Keystone Master Boost (KSM Carry)
- Windrunner Spire Mythic+ Boost
- Maisara Caverns Mythic+ Boost
- Nexus-Point Xenas Mythic+ Boost
- Magisters' Terrace Mythic+ Boost
- Algeth'ar Academy Mythic+ Boost
- Seat of the Triumvirate Mythic+ Boost
- Skyreach Mythic+ Boost
- Pit of Saron Mythic+ Boost
- Keystone Hero Boost (KSH Carry)
- Keystone Myth Boost (3600 M+ Score)
- Buy WoW Mounts — Legacy Raid, Rare & Meta Mount Boost
- WoW Boost Prices (2026)
Frequently asked questions
What Mythic+ score does Keystone Legend require?
The Keystone Legend package on this page targets 3000 Mythic+ score — 500 above Keystone Hero and 1000 above Keystone Master. If you already hold a rating, the Raider.IO Score Range service prices only the gap from your current score to 3000, so tell us where you stand when you order.
What does Keystone Legend reward this season?
In Midnight Season 2 the Keystone Legend milestone awards the Breath of Ruin mount, per Blizzard’s Season 2 reward list. The Keystone Master mount (Breath of Blight) unlocks on the way past 2000, and everything the runs drop — end-of-dungeon loot and Great Vault slots — stays with you.
How long does a KSL carry take?
The full Keystone Legend package lists 1–2 days of play spread over several sessions; a push from an existing rating shows 1–4 days on its service page depending on the gap. Keys are scheduled in blocks so you see the score move after every session rather than waiting for a marathon to finish.
Do I need Keystone Hero first?
No. The push starts wherever your rating is now and keeps going to 3000; Keystone Master and Keystone Hero unlock on the way. If 2500 is your actual goal, the Keystone Hero package is the cheaper stop.
Can I play my own character during a Mythic+ boost?
Where the product card offers self-play, you keep your seat in the group while the rest of the group handles the route, pulls and timer. Where piloted mode is offered, its account requirements are shown before checkout.
Will the key be timed for my weekly vault?
Timed runs are the default goal, since an in-time key is what fills the higher vault slot. Add the timed option on the dungeons that have it and the group plays to beat the clock, not just to finish.
Which dungeon and key level can I choose?
You set the key level on the slider and either let us bring a random in-range key or name the dungeon you need. Higher levels cost more because they ask more of the group, so order only the level your vault or score goal actually requires.
How much does Keystone Legend Boost (KSL Carry) cost?
Pricing starts from 8 EUR and scales with what you order — the target, scope, and any add-ons. Checkout shows the total for the selected configuration before confirmation.
What account and publisher-policy risks should I consider?
Key services can conflict with publisher rules and can carry account risk. Check the product card for the available self-play or piloted mode and its requirements before ordering.
How long will my order take?
Key and dungeon timing depends on the selected level, dungeon, mode and number of runs. The product card shows the estimate for that configuration before checkout, while larger vault and score packages display their own scope.
How a Keystone Legend carry works
Your current score sets the run list
Legend sits at 3000, so what the group has to run depends entirely on your sheet — a 2700 character needs a handful of higher timed keys in the dungeons where its rating is lowest, a fresh one needs the full package. Pick Raider.IO Score Range for the gap, or the Keystone Legend package if you are starting from scratch.
Timed keys above your best
Score only moves when a key is timed at a level higher than your best in that dungeon, so the roster targets your weakest dungeons first and works up. You can name dungeons you want prioritised at checkout.
Self-play, with proof after every key
You join the group on your own character and play your role; the team brings the route and the pull plan. Screenshots of every timed key go into the order, and the score is checked on Raider.IO before the order is closed.
