Keystone Myth is the top score milestone of the season: 3400 Mythic+ rating and the title “the Venomous Contender”. Reaching it means near-perfect keys deep into the bracket, which realistically needs a settled group rather than pugs — so the push is scheduled across a few sessions when the roster is sharp, not forced into one exhausted marathon. You keep your seat, your role, every drop and every Great Vault slot along the way; each timed key is screenshotted into the order.
From €7.69 · 12 services · most orders start within ~15 min of payment · self-play available · pay in EUR via Stripe
The top score milestone: 3400 M+ rating and the Keystone Myth title.
One timed key at the level you choose, from the Season Two pool.
Eight M+ runs to fill all three Great Vault slots.
Any keystone, timed or not, with your loot priority handled.
Pick your current and target Raider.IO score — pay the gap.
Reach a target M+ score — Keystone Hero, Master or beyond.
A stack of keys in one sitting — great for the vault.
Need one dungeon for a quest, vault or score? Pick it.
Target ilvl from end-of-dungeon and vault rewards.
A run scheduled around the affix week that suits you.
Budget-friendly low keystone runs for gear and the weekly.
Complete 3 dungeons and get the 4th free! Best value bundle for quick gearing.
The Keystone Myth package on this page targets 3400 Mythic+ score, the highest milestone of the season. If you already hold a rating, the Raider.IO Score Range service prices only the gap from your current score to 3400.
The title “the Venomous Contender”, per Blizzard’s Midnight Season 2 reward list. It is a title, not a mount — the season’s mounts belong to Keystone Master (Breath of Blight) and Keystone Legend (Breath of Ruin), both of which unlock on the way up.
The full package lists 2–4 days spread over scheduled sessions. From an existing high rating it is shorter: only the dungeons where your score is below the 3400 pace need to be re-timed at a higher level.
Yes. Pick the self-played option and you keep your seat in the group while a vetted team handles the routes, pulls, and timer. If you would rather not log the hours, the piloted option clears the key for you instead.
Timed runs are the default goal, since an in-time key is what fills the higher vault slot. Add the timed option on the dungeons that have it and the group plays to beat the clock, not just to finish.
You set the key level on the slider and either let us bring a random in-range key or name the dungeon you need. Higher levels cost more because they ask more of the group, so order only the level your vault or score goal actually requires.
Pricing starts from 7.69 EUR and scales with what you order — the target, scope, and any add-ons. The exact total is shown live as you set your options, with no hidden fees added at checkout.
Every key is pushed by hand by a group that runs these dungeons daily — no bots, no cheats. Self-play is available on most key services, so you can sit in the group on your own character. Long-standing zero-ban record.
Most key and dungeon orders start within the hour and finish the same session — a single timed key is usually 30–60 minutes door to door. Larger packages (vault fills, score pushes) list their full estimate on the service page, and progress updates land after every completed run.
At this bracket one death chain bricks the key, so the roster runs the push in blocks on the nights it is sharpest. You get a schedule before the first key and a progress update after every block.
Score at 3400 pace requires timing every dungeon well above the +10 bracket. The group starts with the dungeons where your rating is lowest, because those are the runs that add the most per key.
You play your own character in the group; the team handles routing, interrupt assignments and pull order. Screenshots of every timed key go into the order, and the final score is verified on Raider.IO before the order is closed.