Keystone Myth Boost (3400 M+ Score)

Keystone Myth is the top score milestone of the season: 3400 Mythic+ rating and the title “the Venomous Contender”. Reaching it means near-perfect keys deep into the bracket, which realistically needs a settled group rather than pugs — so the push is scheduled across a few sessions when the roster is sharp, not forced into one exhausted marathon. You keep your seat, your role, every drop and every Great Vault slot along the way; each timed key is screenshotted into the order.

From €7.69 · 12 services · most orders start within ~15 min of payment · self-play available · pay in EUR via Stripe

Prices and delivery times

Keystone Myth Boost (3400 M+ Score): current prices and typical delivery times
ServiceFrom priceETA
Mythic+ Timed Key — Midnight Season 2from €7.6930–60 min
Mythic+ Low Keys (+2 to +10)from €1120–40 min
Mythic+ Affix Runfrom €1930–60 min
Mythic+ Specific Dungeonfrom €2030–60 min
Mythic+ Dungeon Boostfrom €2420–40 min start
Mythic+ Gear Packagefrom €421–2 hours
Mythic+ Rating (Score) Boostfrom €451–3 days
Mythic+ Bulk Runsfrom €541–3 hours
Weekly Vault — 8 Dungeonsfrom €553–6 hours
Raider.IO Score Rangefrom €60.031–4 days
3+1 Mythic+ Dungeon Bundlefrom €682-4 hours
Keystone Myth Boost — 3400 M+ Score & "the Venomous Contender"from €749.992–4 days

Related boosts

Frequently asked questions

What score does Keystone Myth require?

The Keystone Myth package on this page targets 3400 Mythic+ score, the highest milestone of the season. If you already hold a rating, the Raider.IO Score Range service prices only the gap from your current score to 3400.

What does Keystone Myth reward?

The title “the Venomous Contender”, per Blizzard’s Midnight Season 2 reward list. It is a title, not a mount — the season’s mounts belong to Keystone Master (Breath of Blight) and Keystone Legend (Breath of Ruin), both of which unlock on the way up.

How long does the push take?

The full package lists 2–4 days spread over scheduled sessions. From an existing high rating it is shorter: only the dungeons where your score is below the 3400 pace need to be re-timed at a higher level.

Can I play my own character during a Mythic+ boost?

Yes. Pick the self-played option and you keep your seat in the group while a vetted team handles the routes, pulls, and timer. If you would rather not log the hours, the piloted option clears the key for you instead.

Will the key be timed for my weekly vault?

Timed runs are the default goal, since an in-time key is what fills the higher vault slot. Add the timed option on the dungeons that have it and the group plays to beat the clock, not just to finish.

Which dungeon and key level can I choose?

You set the key level on the slider and either let us bring a random in-range key or name the dungeon you need. Higher levels cost more because they ask more of the group, so order only the level your vault or score goal actually requires.

How much does Keystone Myth Boost (3400 M+ Score) cost?

Pricing starts from 7.69 EUR and scales with what you order — the target, scope, and any add-ons. The exact total is shown live as you set your options, with no hidden fees added at checkout.

Is buying a boost safe for my account?

Every key is pushed by hand by a group that runs these dungeons daily — no bots, no cheats. Self-play is available on most key services, so you can sit in the group on your own character. Long-standing zero-ban record.

How long will my order take?

Most key and dungeon orders start within the hour and finish the same session — a single timed key is usually 30–60 minutes door to door. Larger packages (vault fills, score pushes) list their full estimate on the service page, and progress updates land after every completed run.

How a Keystone Myth push works

Sessions, not a marathon

At this bracket one death chain bricks the key, so the roster runs the push in blocks on the nights it is sharpest. You get a schedule before the first key and a progress update after every block.

Which keys move the score

Score at 3400 pace requires timing every dungeon well above the +10 bracket. The group starts with the dungeons where your rating is lowest, because those are the runs that add the most per key.

Self-play and proof

You play your own character in the group; the team handles routing, interrupt assignments and pull order. Screenshots of every timed key go into the order, and the final score is verified on Raider.IO before the order is closed.