There is no fixed commission rate on WoW crafting orders — the crafter sets their own tip, and the customer chooses whether to pay it. Public orders typically carry tips from a few hundred gold on cheap consumables up to tens of thousands on high-item-level gear. Personal and guild orders are frequently placed with zero tip. "Midnight" is the next expansion, and its crafting-order economy hasn't launched yet.

Two things get confused in this question, so let's separate them. First: crafting orders don't work like an auction-house cut. Blizzard doesn't skim a percentage off the top of a crafting order the way it takes 5% on an AH sale. What looks like "commission" is really the commission tip — a gold amount the buyer attaches to the order as payment for the crafter's time, skill and any reagents the crafter supplies.

Second: Midnight is an announced expansion, not live content at the time of writing. Nobody can quote you Midnight commission numbers yet, because Midnight crafting orders haven't shipped. Anyone giving you exact Midnight figures is guessing. What is reliable is how the system has behaved since crafting orders were introduced — and expansions have consistently carried the framework forward rather than replacing it.

How the money actually splits

  • Buyer pays: the commission tip, plus any reagents they don't provide themselves.
  • Crafter receives: the full tip. There's no platform cut on the tip itself.
  • Crafter may also spend: gold on reagents they agreed to cover, which comes straight out of their margin.
  • Order types: Public (open to any crafter — this is where real tips live), Guild (usually free or token tips), Personal (a named crafter, often a friend, frequently zero tip).

What tips realistically look like

Order typeTypical tip range
Flasks, potions, food in bulkLow — hundreds of gold, sometimes nothing
Enchants and basic gearLow to mid four figures
High item-level crafted gearHighest tier — often five figures, more early in a patch
Guild or personal ordersFrequently 0g

The single biggest variable is timing. Tips spike in the first weeks of a new season, when demand for crafted gear outruns the number of maxed-out crafters, then compress hard as more players finish their profession trees. If you're chasing crafting income for Midnight, the money will be in being ready on week one, not in the rate itself.

Does Blizzard take a cut of the crafting order tip?

No. The tip goes to the crafter in full. That's different from the auction house, which applies a cut to sales. The only gold the crafter loses is what they spend on reagents they agreed to provide.

How do I set a good tip as the buyer?

Open the crafting order window and look at what similar public orders are currently offering — that's your live market rate on your realm. Underbid it and your order sits unfilled for hours. For anything using rare reagents you aren't supplying, tip generously; you're covering the crafter's material cost, not just their click.

Can I make real gold as a crafter?

Yes, but it rewards preparation over grinding. The crafters earning meaningfully are the ones with specialization points sunk into a profitable niche, high enough skill to hit top-quality results consistently, and the recipes that are actually in demand. A crafter who can guarantee the top quality tier on a sought-after item can name their price. One who can't is competing with everyone.

Will Midnight change how commissions work?

Unknown until it's live and tested. Professions have been reworked before, so treat any specific Midnight commission claim you read as speculation. Watch patch notes and the PTR rather than trusting a number someone posted confidently.

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