Keystone Hero teleports are earned one dungeon at a time: time a Mythic+10 or higher run in a dungeon and its Keystone Hero achievement unlocks a permanent teleport to that dungeon's entrance. The run must finish inside the timer — depleted keys don't count. There is no single unlock for all of them, and the teleports are account-wide.
The short version, in order
- Get into a +10 key for the dungeon whose teleport you want. Any key level at or above 10 works — a timed +14 gives you the same Keystone Hero credit as a timed +10.
- Beat the timer. Completing the dungeon over time still gives loot and a bit of score, but it does not award Keystone Hero. Only an in-time run counts.
- Check your achievement. "Keystone Hero: [Dungeon Name]" pops the moment the chest spawns.
- Find the spell in your Spellbook under the general/abilities tab. Teleports are usually named "Path of the …" and can be dragged straight onto an action bar.
- Repeat per dungeon. Eight dungeons in the pool means eight separate timed +10s.
Quick facts
- Requirement: timed Mythic+10 or higher, per dungeon.
- Scope: account-wide since patch 11.0.5 — unlock it on one character, use it on all of them.
- Permanence: once earned, kept forever. Seasons ending, expansions launching, key squishes — none of it takes the teleport away.
- Availability: a dungeon's teleport can only be earned while that dungeon is in an active Mythic+ rotation.
- Restrictions: cast it in the open world, out of combat. It drops you at the dungeon entrance, not inside.
Where is the teleport after I earn it?
Open your Spellbook and look in the general abilities section rather than your class spells — dungeon teleports live there alongside your other utility. If you have a pile of them, many players build a dedicated action bar page or a macro so they aren't hunting through the book mid-flight.
If the spell isn't showing, a quick reload or relog usually sorts it after the achievement fires.
Keystone Hero or Keystone Master — which one gives teleports?
Keystone Hero gives teleports. Keystone Master does not. Keystone Master is the seasonal score milestone that awards the season mount and rewards; Keystone Hero is a per-dungeon achievement tied to timing that specific dungeon at +10.
You will usually collect a stack of Keystone Hero teleports on the way to Keystone Master, but they are separate tracks with separate requirements.
Do I lose the teleport when the season ends?
No. Achievements are permanent, so the teleport stays in your spellbook indefinitely — including for dungeons that later rotate out of Mythic+ entirely. That is exactly why players farm them: an old dungeon teleport becomes a fast route into a zone long after anyone runs that key.
Does the key level or affix matter?
Only the floor matters — +10 or above, timed. Higher keys, specific affix weeks and your group composition change how hard the run is, not what the achievement requires. Push at whatever level you can reliably beat the clock.
If you'd rather collect the set without grinding pugs for a timed key in every dungeon, PewPewShop runs coaching and play-together sessions with vetted human players — no bots, no cheats — starting from EUR 19.98 for a timed +10. Plenty of people use one run to learn a route, then finish the rest themselves.