A mythic dungeon carry costs from EUR 11 for a low key (+2 to +10) and from EUR 24 for a standard Mythic+ dungeon boost. Price scales with key level, whether the run is timed, and whether you want a single dungeon or a package. A timed +10 in Midnight Season One starts at EUR 19.98; a full Mythic+ rating (score) boost starts at EUR 45.
M+ carry prices at a glance
| Service | Price |
| Mythic+ Low Keys (+2 to +10) | from EUR 11 |
| Mythic Plus Runs (general) | from EUR 11.99 |
| Mythic+ Affix Run | from EUR 19 |
| Mythic+ Timed +10 — Midnight Season One | from EUR 19.98 |
| Mythic+ Specific Dungeon | from EUR 20 |
| Mythic+ Dungeon Boost | from EUR 24 |
| Mythic+ Gear Package | from EUR 42 |
| Mythic+ Rating (Score) Boost | from EUR 45 |
| Mythic+ Bulk Runs | from EUR 54 |
| Weekly Vault — 8 Dungeons | from EUR 55 |
| Raid + Mythic+ Weekly Bundle | from EUR 72 |
| Mythic Progression Bundle (Score + Gear + AOTC) | from EUR 119 |
What actually moves the price
- Key level. The jump from +2 to +10 is small in euros; every level past that costs more because the pool of players who can reliably time it shrinks.
- Timed or untimed. A guaranteed in-time run costs more than a completion run, because a depleted key still finishes the dungeon but gives a weaker vault slot.
- Specific dungeon vs. any dungeon. Letting the group pick the key is cheaper. Demanding one dungeon (usually the one holding your best-in-slot trinket) starts from EUR 20.
- Volume. Per-run cost drops in packages. Eight dungeons for the Weekly Vault from EUR 55 is far cheaper than eight single runs.
- Loot traded. Runs where a specific item is passed to you sit above plain completion runs, since the group is farming for you, not itself.
Is a mythic dungeon carry worth the money?
It depends on what you're short of. If you have the skill but not the hours, a bulk package converts roughly a week of pugging and failed keys into one evening — that's the honest value. If your goal is to actually get better at routing, kicks and cooldown timing, coaching gives you more per euro than a carry does.
The worst spend is a single high key with no plan around it. One run rarely fixes an item level problem; a gear package or a vault package does.
How much does a +10 carry cost specifically?
A timed +10 in Midnight Season One starts at EUR 19.98. That number matters more than it looks: +10 is the level most people chase, because it's the threshold that fills your weekly vault with the highest-tier dungeon reward and gives a meaningful score push.
Why do carry prices differ so much between sites?
Three reasons: what's included (timer guarantee, loot traded, number of runs), the region and the point in the season. Early in a season, when few groups can hold high keys, prices sit at their peak. Later, once gear is widespread, the same key gets cheaper. Always compare per-run cost, not the headline number.
What's the cheapest way to get Mythic+ score?
Bundles. Mythic+ Bulk Runs from EUR 54 and Weekly Vault — 8 Dungeons from EUR 55 cost far less per dungeon than buying single keys, and score is built from your best runs across many dungeons, not one heroic result. If you also raid, the Raid + Mythic+ Weekly Bundle from EUR 72 covers both weeklies at once.
At PewPewShop, all Mythic+ help is run by vetted human players — no bots, no cheats, and a long zero-ban record. You can book a play-together run and clear keys alongside a pro, take coaching to fix routing and survivability yourself, or grab a progression package if you just need the score and gear sorted before the week resets. Prices above are our live starting rates; pick the smallest thing that solves your actual problem.