There is no list you can still complete — every Keystone Master mount is season-locked. Each Mythic+ season awards exactly one mount for reaching 2,000 rating before that season ends, then removes it permanently when the next season begins. In Midnight Season 2 the reward is the Breath of Blight; 3,000 rating adds the Keystone Legend mount, Breath of Ruin.
- Requirement: 2,000 Mythic+ score earned during the live season. Score wipes to zero when the season rolls over.
- Deadline: the final week of the season. There is no catch-up, no vendor, no Trading Post reissue, no Timewalking loophole.
- Where you build it: rating comes from timed runs across the season's dungeon pool, counting your best score on each dungeon in both affix rotations.
- Sharing: the rating is per character, but once the mount drops into your collection it is usable account-wide.
- How far back it goes: the rating-based version dates to Shadowlands, when score replaced the older "time a +15" wording. Shadowlands, Dragonflight, The War Within and now Midnight have each shipped their own seasonal mounts.
| Reward | Score needed | Season |
| Breath of Blight (Keystone Master) | 2,000 | Midnight Season 2 |
| Breath of Ruin (Keystone Legend) | 3,000 | Midnight Season 2 |
Can you still get old Keystone Master mounts?
No. Once a season closes, that season's mount stops being obtainable and does not come back through any other source. That is the whole point of the reward — it dates your account, the same way an old PvP elite set does.
If you missed one, the only thing you can act on is the season that is live right now. Check your Mount Journal and achievement panel to see which ones you already banked; anything missing from a closed season stays missing.
What exactly do you need for this season's mount?
Two thousand Mythic+ rating on a single character, before the season's last week. Practically that means clearing every dungeon in the pool around the +10 to +12 range on both the Fortified and Tyrannical halves, with clean timers rather than heroic overtime pulls.
Score is weighted toward your best run per dungeon per affix side, so spreading effort across all eight dungeons beats grinding one favourite over and over.
Keystone Master vs Keystone Legend — what changes?
Keystone Master sits at 2,000 and is the mount most raiders and semi-casual players actually finish. Keystone Legend sits at 3,000, wants consistently higher keys with much tighter routing, and rewards a separate mount plus a title-tier flex.
The jump from 2,000 to 3,000 is far bigger than the numbers suggest — roughly the difference between "I time my keys" and "I time keys several levels above what my gear says I should."
How long does 2,000 score realistically take?
For a geared player with a stable group, it is typically a couple of weeks of steady evenings. Pugging stretches that out, because failed timers still cost you the run but give you almost nothing in score.
The two things that shorten it most: a fixed five-stack, and learning the dungeon routes properly instead of following whoever pulls first.
If your play window is smaller than the season, PewPewShop's vetted pros can play alongside you and coach the routing and timers — Keystone Master runs to 2,000 start from EUR 139.99, and single Mythic+ dungeon runs from EUR 11.99 if you just need a few gaps filled. Real human players, no bots, no cheats.