The 30–60 route at a glance

The route below follows Blizzard's dungeon level ranges and uses the Riverglades as the mid-game anchor. Old-zone bands come from the original Classic game, because Blizzard has not published a Forever level table for those zones.

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LevelQuest inDungeon stopMain reason
30–36Stranglethorn Vale or DesolaceCity of Dalaran (28–33)Bridges the gap before the Riverglades
36–45RivergladesThe Drowned City (35–40), Krol'dok Stronghold (40–45)150+ new quests and new reputations
45–50Tanaris, Feralas or The HinterlandsNone of the nine new dungeons fits until 48Tanaris links directly to the Riverglades port by boat
48–55Un'Goro Crater, Azshara or FelwoodAlcaz Prison (48–53)Un'Goro crystals feed a later dungeon
55–60Mount Hyjal, plus any unfinished high-level zonesBlackmaw Hold (55–60), Shaper's Terrace (58–60)Blizzard calls Hyjal the climax of leveling

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When should you enter the Riverglades?

Enter the Riverglades around level 36 for the smoothest quest flow. Blizzard's zone listing says 30–45, while its later preview video places entry around 36, and Forever has no level scaling to soften early mobs.

Alliance players work with the Brotherhood of the Horse at Farhold Keep. Horde players work with the Boulderrock ogre clan. Both sides fight the Twilight's Hammer, and Krol'dok Stronghold sits in the same zone, so its 40–45 window lines up with your questing.

Where should you go after the Riverglades at level 45?

Tanaris is the cleanest next step, because Powderfuse Port connects by boat to Steamwheedle Port. Per Wowhead's beta reporting, that neutral goblin port also holds the Black Market Auction House and a reagent vendor, so check it before you leave.

Feralas and The Hinterlands are the usual alternatives if Tanaris feels crowded. From 48 onward, Un'Goro Crater and Azshara both tie into dungeon or quest content. Blizzard also confirmed more quests in Azshara.

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Which dungeons are worth running from 30 to 60?

Run a dungeon when you already hold its quests, and treat the rest as optional. Per Wowhead's launch guide, base dungeon mob experience was cut and dungeon quest experience was raised, so quests now supply most of a dungeon's XP.

  • The Drowned City (35–40): off the coast west of Grom'gol, reached by diving to the entrance. It pairs well with Stranglethorn questing.
  • Krol'dok Stronghold (40–45): an ogre fortress in the Riverglades.
  • Alcaz Prison (48–53): on Alcaz Island in Dustwallow Marsh.
  • Blackmaw Hold (55–60): a furbolg city in Azshara with multiple routes and bosses.
  • Shaper's Terrace (58–60): a titan facility and a tight window, so many players will reach it near the cap.

Is questing or dungeon grinding faster from 30 to 60?

Questing is the safer default, with dungeons added on top. Blizzard developer Josh Greenfield said during the beta that perfect dungeon play should come very close to optimal questing speed, while the team also said grinding dungeons should not be the optimal way to play.

In practice, mix them. Most groups will find one dungeon per level band, done with its quests, keeps gear current without pulling you away from quest hubs. Respawn rates also slow down as you level, so spawn contention can make a busy hub slower than a dungeon at peak hours.

What small gains add up over thirty levels?

Rested experience and food are the steady gains, because they apply to every hour you play. Food buffs can add 5% experience, though not every food carries the bonus and the list may still change.

  • Rest at a campfire before you log out or between hubs for its buffs.
  • Visit your trainer often. New spells no longer land on your action bars automatically, and Blizzard puts total ability training for levels 1–60 at 206–207 gold.
  • Dual specialization currently opens at level 40, so one spec for questing and one for dungeons becomes possible.
  • Enhancement Shamans should collect Strength and Attack Power gear from now on, per Blizzard's November 6 post, ahead of a planned tuning change.

How long does level 30 to 60 take?

Blizzard has published no typical playtime for this stretch, and Forever launched only days ago, so any exact hour count is a guess. The first group to reach 60 took almost 52 hours from level 1 using coordinated mass pulls, which says little about normal play.

For a realistic frame, boosters quote two to three weeks for a full 1–60. Level requirements match Classic, so the later levels will feel slower than your first thirty.

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Frequently asked questions

What level should I go to the Riverglades in WoW Forever?

Plan to arrive around level 36. Blizzard lists the zone as levels 30–45, but its later preview places entry around 36, and there is no level scaling to help a lower character. Quest there until about 45, then move on to higher old-world zones.

What zones should I level in at 45 in WoW Forever?

Tanaris is the natural choice, since Powderfuse Port in the Riverglades has a boat link with Steamwheedle Port. Feralas and The Hinterlands are common alternatives. Blizzard has not published a Forever level table for old zones, so check mob levels when you arrive.

How do you get to the Riverglades in WoW Forever?

The Riverglades is a new Eastern Kingdoms zone. Per Wowhead's beta reporting, a boat from Steamwheedle Port in Tanaris reaches Powderfuse Port, the neutral goblin outpost there. Alliance players base at Farhold Keep with the Brotherhood of the Horse, and Horde players work with the Boulderrock ogre clan.

What dungeons are there from level 30 to 60 in WoW Forever?

The new options are City of Dalaran (28–33), The Drowned City (35–40), Krol'dok Stronghold (40–45), Alcaz Prison (48–53), Blackmaw Hold (55–60) and Shaper's Terrace (58–60). Classic dungeons also return, including Zul'Farrak, Maraudon, Blackrock Depths and Scholomance. Check each dungeon's quests before you go.

Can you level from 30 to 60 only in dungeons in WoW Forever?

It is possible, but it is not what Blizzard wants as the best path. Developers said grinding dungeons should not be optimal and that they want players out in the world. Quests now supply most dungeon experience, so repeating a run without quests pays much less.

Is Mount Hyjal a leveling zone in WoW Forever?

Yes, Blizzard describes Mount Hyjal as an endgame zone and the climax of leveling, with players working alongside the Druids of the Talon and the Cenarion Circle. Its exact quest level range is not published. The zone also connects to the Barrow Deeps and Hyjal Summit raids.