- Ranks taught: 91 (per Wowhead's Forever trainer page for Osborne the Night Man, Stormwind)
- Total training cost 1-60: 179g 16s
- New abilities: Poised (passive, level 18) and Shank (level 24, rank 2 at 44)
- New talent-linked ranks: Mutilate ranks 2-3 (levels 50 and 60) and Death Mark ranks 2-4 (levels 48, 56 and 60). Rank 1 of each comes from a talent.
- Not in this list: talents. Use the Forever talent calculator for those.
First 30 levelsForever Leveling 1–30For Rogue players who want the slow early levels done while they play another character. A vetted human player levels your character for you.from 22 EURSee options Rogue spells by level in WoW: Forever
The Rogue trainer has something new to sell at every even level from 4 to 60. The table covers every rank in the Forever trainer data. NEW marks a rank that Classic never had.
No time to level?We level your character by the hour or by level range while you work or sleep. from 10 EURCheck the priceEvery rank the Rogue trainer teaches, by level. Pick a level range; hover any spell for its Wowhead tooltip. "Change vs Classic" is Wowhead's comparison of the same rank with its Classic version (base values, cost, duration, cooldown).
Rogue spells, levels 1-20
| Level | Spell | School | Training cost | Change vs Classic (Wowhead) |
|---|---|---|---|---|
| 1 | Stealth (rank 1) | Subtlety | 10c | Unchanged |
| 4 | Backstab (rank 1) | Combat | 1s | Values down 33.3% |
| Pick Pocket | Subtlety | 1s | Unchanged | |
| 6 | Gouge (rank 1) | Combat | 1s | Wording changed |
| Sinister Strike (rank 2) | Combat | 1s | Unchanged | |
| 8 | Evasion | Combat | 2s | Unchanged |
| Eviscerate (rank 2) | Assassination | 2s | Unchanged | |
| 10 | Sap (rank 1) | Subtlety | 3s | Numbers and wording changed |
| Slice and Dice (rank 1) | Assassination | 3s | Unchanged | |
| Sprint (rank 1) | Combat | 3s | Unchanged | |
| 12 | Backstab (rank 2) | Combat | 8s | Values down 33.3% |
| Kick (rank 1) | Combat | 8s | Unchanged | |
| 14 | Expose Armor (rank 1) | Assassination | 12s | Values up 12.5% |
| Garrote (rank 1) | Assassination | 12s | Unchanged | |
| Sinister Strike (rank 3) | Combat | 12s | Unchanged | |
| 16 | Eviscerate (rank 3) | Assassination | 18s | Unchanged |
| Feint (rank 1) | Combat | 18s | Unchanged | |
| 18 | Ambush (rank 1) | Assassination | 29s | Unchanged |
| Gouge (rank 2) | Combat | 29s | Wording changed | |
| Poised (Passive) | Subtlety | 23s 15c | New in Forever | |
| 20 | Backstab (rank 3) | Combat | 30s | Values down 33.3% |
| Rupture (rank 1) | Assassination | 30s | Values down by up to 39.4% | |
| Stealth (rank 2) | Subtlety | 30s | Unchanged |
Rogue spells, levels 21-40
| Level | Spell | School | Training cost | Change vs Classic (Wowhead) |
|---|---|---|---|---|
| 22 | Distract | Subtlety | 40s | Lasts 10 sec (was none); numbers and wording changed |
| Garrote (rank 2) | Assassination | 40s | Unchanged | |
| Sinister Strike (rank 4) | Combat | 40s | Unchanged | |
| Vanish (rank 1) | Subtlety | 40s | Unchanged | |
| 24 | Detect Traps (Passive) | Subtlety | 50s | Unchanged |
| Eviscerate (rank 4) | Assassination | 50s | Unchanged | |
| Shank (rank 1) | Combat | 63s 15c | New in Forever | |
| 26 | Ambush (rank 2) | Assassination | 60s | Unchanged |
| Cheap Shot | Assassination | 60s | Unchanged | |
| Expose Armor (rank 2) | Assassination | 60s | Values up 24.1% | |
| Kick (rank 2) | Combat | 60s | Unchanged | |
| 28 | Backstab (rank 4) | Combat | 80s | Values down 33.3% |
| Feint (rank 2) | Combat | 80s | Unchanged | |
| Rupture (rank 2) | Assassination | 80s | Values down by up to 41.5% | |
| Sap (rank 2) | Subtlety | 80s | Numbers and wording changed | |
| 30 | Disarm Trap | Subtlety | 1g | Unchanged |
| Garrote (rank 3) | Assassination | 1g | Unchanged | |
| Kidney Shot (rank 1) | Assassination | 1g | Unchanged | |
| Sinister Strike (rank 5) | Combat | 1g | Unchanged | |
| 32 | Eviscerate (rank 5) | Assassination | 1g 20s | Unchanged |
| Gouge (rank 3) | Combat | 1g 20s | Wording changed | |
| 34 | Ambush (rank 3) | Assassination | 1g 40s | Unchanged |
| Blind | Subtlety | 1g 40s | Unchanged | |
| Sprint (rank 2) | Combat | 1g 40s | Unchanged | |
| 36 | Backstab (rank 5) | Combat | 1g 60s | Values down 33.3% |
| Expose Armor (rank 3) | Assassination | 1g 60s | Values up 28.6% | |
| Rupture (rank 3) | Assassination | 1g 60s | Values down by up to 39.9% | |
| 38 | Garrote (rank 4) | Assassination | 1g 80s | Unchanged |
| Sinister Strike (rank 6) | Combat | 1g 80s | Unchanged | |
| 40 | Eviscerate (rank 6) | Assassination | 2g | Values down by up to 7.4% |
| Feint (rank 3) | Combat | 2g | Unchanged | |
| Mutilate (rank 1) | Assassination | - | Trained in Classic; a talent now; costs 60 Energy (was 40 Energy); values down 5.3% and 61%; wording changed | |
| Safe Fall (Passive) | Subtlety | 2g | Unchanged | |
| Stealth (rank 3) | Subtlety | 2g | Unchanged |
Rogue spells, levels 41-60
| Level | Spell | School | Training cost | Change vs Classic (Wowhead) |
|---|---|---|---|---|
| 42 | Ambush (rank 4) | Assassination | 2g 70s | Unchanged |
| Kick (rank 3) | Combat | 2g 70s | Unchanged | |
| Slice and Dice (rank 2) | Assassination | 2g 70s | Unchanged | |
| Vanish (rank 2) | Subtlety | 2g 70s | Unchanged | |
| 44 | Backstab (rank 6) | Combat | 2g 90s | Values down 33.3% |
| Rupture (rank 4) | Assassination | 2g 90s | Values down 40.8% | |
| Shank (rank 2) | Combat | 2g 42s | New in Forever | |
| 46 | Expose Armor (rank 4) | Assassination | 3g 10s | Values up 30.9% |
| Garrote (rank 5) | Assassination | 3g 10s | Unchanged | |
| Gouge (rank 4) | Combat | 3g 10s | Wording changed | |
| Sinister Strike (rank 7) | Combat | 3g 10s | Unchanged | |
| 48 | Death Mark (rank 2) | Subtlety | 4g 52s | New in Forever |
| Eviscerate (rank 7) | Assassination | 3g 30s | Unchanged | |
| Sap (rank 3) | Subtlety | 3g 30s | Numbers and wording changed | |
| 50 | Ambush (rank 5) | Assassination | 3g 50s | Unchanged |
| Kidney Shot (rank 2) | Assassination | 3g 50s | Unchanged | |
| Mutilate (rank 2) | Assassination | 4g 63s | New in Forever | |
| 52 | Backstab (rank 7) | Combat | 4g 60s | Values down 33.3% |
| Feint (rank 4) | Combat | 4g 60s | Unchanged | |
| Rupture (rank 5) | Assassination | 4g 60s | Values down by up to 40.7% | |
| 54 | Garrote (rank 6) | Assassination | 4g 80s | Unchanged |
| Sinister Strike (rank 8) | Combat | 4g 80s | Unchanged | |
| 56 | Death Mark (rank 3) | Subtlety | 5g 5s | New in Forever |
| Eviscerate (rank 8) | Assassination | 5g | Unchanged | |
| Expose Armor (rank 5) | Assassination | 5g | Values up 32.4% | |
| 58 | Ambush (rank 6) | Assassination | 5g 20s | Unchanged |
| Kick (rank 4) | Combat | 5g 20s | Unchanged | |
| Sprint (rank 3) | Combat | 5g 20s | Unchanged | |
| 60 | Backstab (rank 8) | Combat | 5g 40s | Values down 33.3% |
| Death Mark (rank 4) | Subtlety | 5g 36s | New in Forever | |
| Gouge (rank 5) | Combat | 5g 40s | Wording changed | |
| Mutilate (rank 3) | Assassination | 5g 36s | New in Forever | |
| Rupture (rank 6) | Assassination | 5g 40s | Values down by up to 41.6% | |
| Stealth (rank 4) | Subtlety | 5g 40s | Unchanged |
What is new for Rogues in WoW: Forever?
The trainer has two new Rogue abilities: Shank and Poised. Shank costs 5 Energy and has a 10-second cooldown. It strikes with the off-hand for 50% weapon damage, cannot miss, and generates 15 Energy. Rank 2 at level 44 raises that to 25 Energy.
Poised is a passive learned at 18. If you are out of combat at full Energy, your next Energy ability costs 10 less. Blizzard's Rogue deep dive also lists baseline changes. Sap no longer breaks Stealth. Distract also lowers enemies' Stealth detection for 10 seconds. Poisons have more charges and stack with sharpening stones and weightstones. Rogues can also equip one-handed axes.
Rogue changes at a glance (per Wowhead)
| New spells | Poised (level 18), Shank (level 24) |
| New ranks of existing spells | Death Mark (rank 2) (level 48, rank 1 from a talent), Mutilate (rank 2) (level 50, rank 1 from a talent), Death Mark (rank 3) (level 56, rank 1 from a talent), Death Mark (rank 4) (level 60, rank 1 from a talent), Mutilate (rank 3) (level 60, rank 1 from a talent) |
| Trained in Classic, now a talent | Mutilate (rank 1) |
| Duration, cooldown, cost or range changed | Distract: Lasts 10 sec (was none); Mutilate: costs more energy on this rank (rank 1: 60 Energy (was 40)) |
| Training every rank | 179g 16s in total at the trainer (per Wowhead), 91 ranks |
How much does it cost to train a Rogue in Forever?
Per Wowhead's Forever trainer data, every Rogue rank from 1 to 60 costs 179g 16s in total. The cost rises steeply after 40, and many ranks share a level with the 50 gold dual spec at 40. That is why plenty of players fall behind on training gold in the mid-40s.
If you are short on gold, buy the damage ranks first: Sinister Strike or Backstab, Eviscerate, Rupture and Slice and Dice. Extra ranks of utility abilities such as Sap, Feint and Expose Armor can wait a few levels.
Is Mutilate still a trained spell?
No. In the Classic client Mutilate was a Season of Discovery rune ability. In Forever, Blizzard made it the 21-point Assassination milestone talent. It costs 60 Energy, strikes with both hands, needs a dagger in each hand and generates 2 combo points. Once you have the talent, the trainer sells rank 2 at 50 and rank 3 at 60. Death Mark works the same way: rank 1 comes from a talent and the trainer sells ranks 2-4.
Which Rogue spells changed numbers compared with Classic?
Wowhead compares the base values of each rank with Classic. Talents, the new weapon scaling and the class damage increase in Blizzard's launch notes (which also gave higher-level creatures more health) are not part of that comparison. The main shifts are:
| Ability | Change per Wowhead |
|---|---|
| Backstab | Base values down 33.3% |
| Rupture | Base values down by up to about 40% |
| Eviscerate | Base values down by up to 7.4% |
| Expose Armor | Values up 12.5% to 28.6%, now equal to 5 Sunder Armor stacks |
| Distract | Now has a 10-second effect |
| Mutilate | Now a talent, 60 Energy (was 40) |
Blizzard's launch notes also doubled the attack power scaling of Deadly Poison and Instant Poison. A lower base number on a rank does not tell you how hard the ability hits at 60.
Where is the Rogue trainer in WoW: Forever?
Every faction capital has a Rogue trainer. The data here comes from Osborne the Night Man in Stormwind. You also need a class trainer in a major city to change talents, including your Legacy talents, and to buy dual spec at 40.
If you would rather skip the early grind and go straight to dungeons and raids, PewPewShop's Forever leveling starts from from 9 EUR. A vetted human player levels your character for you while you play an alt or take a break.
Talents are not taught by the trainer: plan them in the WoW: Forever talent calculator. For specs, talents and leveling, see the WoW: Forever Rogue guide.
Spells by level for other classes: Druid · Hunter · Mage · Paladin · Priest · Shaman · Warlock · Warrior.
Forever has no realms: you pick your ruleset at checkout. Buy WoW: Forever gold · WoW: Forever boosting services
Frequently asked questions
What level do Rogues get Shank in WoW: Forever?
Rogues learn Shank from the class trainer at level 24 and rank 2 at level 44. It costs 5 Energy and has a 10-second cooldown. It strikes with the off-hand for 50% weapon damage, cannot miss, and generates 15 Energy at rank 1 and 25 Energy at rank 2.
Does the Rogue trainer teach Mutilate in Forever?
Not rank 1. In Forever, Mutilate is the 21-point Assassination milestone talent. It costs 60 Energy, needs a dagger in each hand and generates 2 combo points. Once you have the talent, the class trainer sells Mutilate rank 2 at level 50 and rank 3 at level 60.
How much gold does Rogue training cost from 1 to 60 in Forever?
Per Wowhead's Forever trainer data, every Rogue rank from level 1 to 60 costs 179 gold 16 silver in total. That covers 91 ranks. Ranks after level 40 cost the most, so save some gold before you reach the 40s.
What does Poised do for Rogues?
Poised is a new passive that Rogues learn at level 18 (Druids get it at 32). If you are out of combat at maximum Energy, your next Energy ability costs 10 less. It makes openers cheaper when you start each pull at full Energy.
Are new Rogue spells added to the action bar automatically in Forever?
No. Since Blizzard's launch development notes, newly learned spells are no longer placed on your action bars. After you train a new ability, open the spellbook and drag it onto a bar yourself.
