• Ranks taught: 91 (per Wowhead's Forever trainer page for Osborne the Night Man, Stormwind)
  • Total training cost 1-60: 179g 16s
  • New abilities: Poised (passive, level 18) and Shank (level 24, rank 2 at 44)
  • New talent-linked ranks: Mutilate ranks 2-3 (levels 50 and 60) and Death Mark ranks 2-4 (levels 48, 56 and 60). Rank 1 of each comes from a talent.
  • Not in this list: talents. Use the Forever talent calculator for those.

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Rogue spells by level in WoW: Forever

The Rogue trainer has something new to sell at every even level from 4 to 60. The table covers every rank in the Forever trainer data. NEW marks a rank that Classic never had.

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Every rank the Rogue trainer teaches, by level. Pick a level range; hover any spell for its Wowhead tooltip. "Change vs Classic" is Wowhead's comparison of the same rank with its Classic version (base values, cost, duration, cooldown).

Rogue spells, levels 1-20

LevelSpellSchoolTraining costChange vs Classic (Wowhead)
1Stealth (rank 1)Subtlety10cUnchanged
4Backstab (rank 1)Combat1sValues down 33.3%
Pick PocketSubtlety1sUnchanged
6Gouge (rank 1)Combat1sWording changed
Sinister Strike (rank 2)Combat1sUnchanged
8EvasionCombat2sUnchanged
Eviscerate (rank 2)Assassination2sUnchanged
10Sap (rank 1)Subtlety3sNumbers and wording changed
Slice and Dice (rank 1)Assassination3sUnchanged
Sprint (rank 1)Combat3sUnchanged
12Backstab (rank 2)Combat8sValues down 33.3%
Kick (rank 1)Combat8sUnchanged
14Expose Armor (rank 1)Assassination12sValues up 12.5%
Garrote (rank 1)Assassination12sUnchanged
Sinister Strike (rank 3)Combat12sUnchanged
16Eviscerate (rank 3)Assassination18sUnchanged
Feint (rank 1)Combat18sUnchanged
18Ambush (rank 1)Assassination29sUnchanged
Gouge (rank 2)Combat29sWording changed
Poised (Passive)Subtlety23s 15cNew in Forever
20Backstab (rank 3)Combat30sValues down 33.3%
Rupture (rank 1)Assassination30sValues down by up to 39.4%
Stealth (rank 2)Subtlety30sUnchanged

Rogue spells, levels 21-40

LevelSpellSchoolTraining costChange vs Classic (Wowhead)
22DistractSubtlety40sLasts 10 sec (was none); numbers and wording changed
Garrote (rank 2)Assassination40sUnchanged
Sinister Strike (rank 4)Combat40sUnchanged
Vanish (rank 1)Subtlety40sUnchanged
24Detect Traps (Passive)Subtlety50sUnchanged
Eviscerate (rank 4)Assassination50sUnchanged
Shank (rank 1)Combat63s 15cNew in Forever
26Ambush (rank 2)Assassination60sUnchanged
Cheap ShotAssassination60sUnchanged
Expose Armor (rank 2)Assassination60sValues up 24.1%
Kick (rank 2)Combat60sUnchanged
28Backstab (rank 4)Combat80sValues down 33.3%
Feint (rank 2)Combat80sUnchanged
Rupture (rank 2)Assassination80sValues down by up to 41.5%
Sap (rank 2)Subtlety80sNumbers and wording changed
30Disarm TrapSubtlety1gUnchanged
Garrote (rank 3)Assassination1gUnchanged
Kidney Shot (rank 1)Assassination1gUnchanged
Sinister Strike (rank 5)Combat1gUnchanged
32Eviscerate (rank 5)Assassination1g 20sUnchanged
Gouge (rank 3)Combat1g 20sWording changed
34Ambush (rank 3)Assassination1g 40sUnchanged
BlindSubtlety1g 40sUnchanged
Sprint (rank 2)Combat1g 40sUnchanged
36Backstab (rank 5)Combat1g 60sValues down 33.3%
Expose Armor (rank 3)Assassination1g 60sValues up 28.6%
Rupture (rank 3)Assassination1g 60sValues down by up to 39.9%
38Garrote (rank 4)Assassination1g 80sUnchanged
Sinister Strike (rank 6)Combat1g 80sUnchanged
40Eviscerate (rank 6)Assassination2gValues down by up to 7.4%
Feint (rank 3)Combat2gUnchanged
Mutilate (rank 1)Assassination-Trained in Classic; a talent now; costs 60 Energy (was 40 Energy); values down 5.3% and 61%; wording changed
Safe Fall (Passive)Subtlety2gUnchanged
Stealth (rank 3)Subtlety2gUnchanged

Rogue spells, levels 41-60

LevelSpellSchoolTraining costChange vs Classic (Wowhead)
42Ambush (rank 4)Assassination2g 70sUnchanged
Kick (rank 3)Combat2g 70sUnchanged
Slice and Dice (rank 2)Assassination2g 70sUnchanged
Vanish (rank 2)Subtlety2g 70sUnchanged
44Backstab (rank 6)Combat2g 90sValues down 33.3%
Rupture (rank 4)Assassination2g 90sValues down 40.8%
Shank (rank 2)Combat2g 42sNew in Forever
46Expose Armor (rank 4)Assassination3g 10sValues up 30.9%
Garrote (rank 5)Assassination3g 10sUnchanged
Gouge (rank 4)Combat3g 10sWording changed
Sinister Strike (rank 7)Combat3g 10sUnchanged
48Death Mark (rank 2)Subtlety4g 52sNew in Forever
Eviscerate (rank 7)Assassination3g 30sUnchanged
Sap (rank 3)Subtlety3g 30sNumbers and wording changed
50Ambush (rank 5)Assassination3g 50sUnchanged
Kidney Shot (rank 2)Assassination3g 50sUnchanged
Mutilate (rank 2)Assassination4g 63sNew in Forever
52Backstab (rank 7)Combat4g 60sValues down 33.3%
Feint (rank 4)Combat4g 60sUnchanged
Rupture (rank 5)Assassination4g 60sValues down by up to 40.7%
54Garrote (rank 6)Assassination4g 80sUnchanged
Sinister Strike (rank 8)Combat4g 80sUnchanged
56Death Mark (rank 3)Subtlety5g 5sNew in Forever
Eviscerate (rank 8)Assassination5gUnchanged
Expose Armor (rank 5)Assassination5gValues up 32.4%
58Ambush (rank 6)Assassination5g 20sUnchanged
Kick (rank 4)Combat5g 20sUnchanged
Sprint (rank 3)Combat5g 20sUnchanged
60Backstab (rank 8)Combat5g 40sValues down 33.3%
Death Mark (rank 4)Subtlety5g 36sNew in Forever
Gouge (rank 5)Combat5g 40sWording changed
Mutilate (rank 3)Assassination5g 36sNew in Forever
Rupture (rank 6)Assassination5g 40sValues down by up to 41.6%
Stealth (rank 4)Subtlety5g 40sUnchanged

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What is new for Rogues in WoW: Forever?

The trainer has two new Rogue abilities: Shank and Poised. Shank costs 5 Energy and has a 10-second cooldown. It strikes with the off-hand for 50% weapon damage, cannot miss, and generates 15 Energy. Rank 2 at level 44 raises that to 25 Energy.

Poised is a passive learned at 18. If you are out of combat at full Energy, your next Energy ability costs 10 less. Blizzard's Rogue deep dive also lists baseline changes. Sap no longer breaks Stealth. Distract also lowers enemies' Stealth detection for 10 seconds. Poisons have more charges and stack with sharpening stones and weightstones. Rogues can also equip one-handed axes.

Rogue changes at a glance (per Wowhead)

New spellsPoised (level 18), Shank (level 24)
New ranks of existing spellsDeath Mark (rank 2) (level 48, rank 1 from a talent), Mutilate (rank 2) (level 50, rank 1 from a talent), Death Mark (rank 3) (level 56, rank 1 from a talent), Death Mark (rank 4) (level 60, rank 1 from a talent), Mutilate (rank 3) (level 60, rank 1 from a talent)
Trained in Classic, now a talentMutilate (rank 1)
Duration, cooldown, cost or range changedDistract: Lasts 10 sec (was none); Mutilate: costs more energy on this rank (rank 1: 60 Energy (was 40))
Training every rank179g 16s in total at the trainer (per Wowhead), 91 ranks

How much does it cost to train a Rogue in Forever?

Per Wowhead's Forever trainer data, every Rogue rank from 1 to 60 costs 179g 16s in total. The cost rises steeply after 40, and many ranks share a level with the 50 gold dual spec at 40. That is why plenty of players fall behind on training gold in the mid-40s.

If you are short on gold, buy the damage ranks first: Sinister Strike or Backstab, Eviscerate, Rupture and Slice and Dice. Extra ranks of utility abilities such as Sap, Feint and Expose Armor can wait a few levels.

Is Mutilate still a trained spell?

No. In the Classic client Mutilate was a Season of Discovery rune ability. In Forever, Blizzard made it the 21-point Assassination milestone talent. It costs 60 Energy, strikes with both hands, needs a dagger in each hand and generates 2 combo points. Once you have the talent, the trainer sells rank 2 at 50 and rank 3 at 60. Death Mark works the same way: rank 1 comes from a talent and the trainer sells ranks 2-4.

Which Rogue spells changed numbers compared with Classic?

Wowhead compares the base values of each rank with Classic. Talents, the new weapon scaling and the class damage increase in Blizzard's launch notes (which also gave higher-level creatures more health) are not part of that comparison. The main shifts are:

AbilityChange per Wowhead
BackstabBase values down 33.3%
RuptureBase values down by up to about 40%
EviscerateBase values down by up to 7.4%
Expose ArmorValues up 12.5% to 28.6%, now equal to 5 Sunder Armor stacks
DistractNow has a 10-second effect
MutilateNow a talent, 60 Energy (was 40)

Blizzard's launch notes also doubled the attack power scaling of Deadly Poison and Instant Poison. A lower base number on a rank does not tell you how hard the ability hits at 60.

Where is the Rogue trainer in WoW: Forever?

Every faction capital has a Rogue trainer. The data here comes from Osborne the Night Man in Stormwind. You also need a class trainer in a major city to change talents, including your Legacy talents, and to buy dual spec at 40.

If you would rather skip the early grind and go straight to dungeons and raids, PewPewShop's Forever leveling starts from from 9 EUR. A vetted human player levels your character for you while you play an alt or take a break.

Talents are not taught by the trainer: plan them in the WoW: Forever talent calculator. For specs, talents and leveling, see the WoW: Forever Rogue guide.

Spells by level for other classes: Druid · Hunter · Mage · Paladin · Priest · Shaman · Warlock · Warrior.

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Frequently asked questions

What level do Rogues get Shank in WoW: Forever?

Rogues learn Shank from the class trainer at level 24 and rank 2 at level 44. It costs 5 Energy and has a 10-second cooldown. It strikes with the off-hand for 50% weapon damage, cannot miss, and generates 15 Energy at rank 1 and 25 Energy at rank 2.

Does the Rogue trainer teach Mutilate in Forever?

Not rank 1. In Forever, Mutilate is the 21-point Assassination milestone talent. It costs 60 Energy, needs a dagger in each hand and generates 2 combo points. Once you have the talent, the class trainer sells Mutilate rank 2 at level 50 and rank 3 at level 60.

How much gold does Rogue training cost from 1 to 60 in Forever?

Per Wowhead's Forever trainer data, every Rogue rank from level 1 to 60 costs 179 gold 16 silver in total. That covers 91 ranks. Ranks after level 40 cost the most, so save some gold before you reach the 40s.

What does Poised do for Rogues?

Poised is a new passive that Rogues learn at level 18 (Druids get it at 32). If you are out of combat at maximum Energy, your next Energy ability costs 10 less. It makes openers cheaper when you start each pull at full Energy.

Are new Rogue spells added to the action bar automatically in Forever?

No. Since Blizzard's launch development notes, newly learned spells are no longer placed on your action bars. After you train a new ability, open the spellbook and drag it onto a bar yourself.