Hunter trainer milestones at a glance
The levels come from Wowhead's Forever trainer page for Olmin Burningbeard in Ironforge, read on November 13, 2026.
No time to level?We level your character by the hour or by level range while you work or sleep. from 10 EURCheck the priceEvery rank the Hunter trainer teaches, by level. Pick a level range; hover any spell for its Wowhead tooltip. "Change vs Classic" is Wowhead's comparison of the same rank with its Classic version (base values, cost, duration, cooldown).
Hunter spells, levels 1-20
| Level | Spell | School | Training cost | Change vs Classic (Wowhead) |
|---|---|---|---|---|
| 1 | Track Beasts | Survival | 10c | Unchanged |
| 4 | Aspect of the Monkey | Beast Mastery | 1s | Range 100 yd (was melee or self) |
| Serpent Sting (rank 1) | Marksmanship | 1s | Values down 25% | |
| 6 | Arcane Shot (rank 1) | Marksmanship | 1s | Costs 11% of base power (was 25 Mana); values up 92.3% |
| Hunter's Mark (rank 1) | Marksmanship | 1s | Values up 30% | |
| 8 | Concussive Shot | Marksmanship | 2s | Unchanged |
| Raptor Strike (rank 2) | Survival | 2s | Wording changed | |
| 10 | Aspect of the Hawk (rank 1) | Beast Mastery | 4s | Unchanged |
| Serpent Sting (rank 2) | Marksmanship | 4s | Values down 12.5% | |
| Track Humanoids | Survival | 4s | Unchanged | |
| 12 | Arcane Shot (rank 2) | Marksmanship | 6s | Costs 11% of base power (was 35 Mana); values up 66.7% |
| Distracting Shot (rank 1) | Marksmanship | 6s | Unchanged | |
| Mend Pet (rank 1) | Beast Mastery | 6s | Unchanged | |
| Wing Clip (rank 1) | Survival | 6s | Unchanged | |
| 14 | Eagle Eye | Beast Mastery | 12s | Unchanged |
| Eyes of the Beast | Beast Mastery | 12s | Lasts 2 min (was 1 min) | |
| Scare Beast (rank 1) | Beast Mastery | 12s | Unchanged | |
| 16 | Immolation Trap (rank 1) | Survival | 15s 78c | Cooldown 30 sec (was 15 sec); wording changed |
| Mongoose Bite (rank 1) | Survival | 15s 78c | Numbers and wording changed | |
| Raptor Strike (rank 3) | Survival | 15s 78c | Wording changed | |
| 18 | Aspect of the Hawk (rank 2) | Beast Mastery | 16s 84c | Unchanged |
| Multi-Shot | Marksmanship | 16s 84c | Cooldown 6 sec (was 10 sec); costs 13% of base power (was 100 Mana); wording changed | |
| Serpent Sting (rank 3) | Marksmanship | 16s 84c | Values down 12.5% | |
| Track Undead | Survival | 16s 84c | Unchanged | |
| 20 | Aimed Shot (rank 1) | Marksmanship | 22s 10c | A talent in Classic; trained without one now; cast time 2 sec (was 3 sec); values down 42.9%; wording changed |
| Arcane Shot (rank 3) | Marksmanship | 22s 10c | Costs 11% of base power (was 50 Mana); values up 51.5% | |
| Aspect of the Cheetah | Beast Mastery | 22s 10c | Unchanged | |
| Disengage (rank 1) | Survival | 22s 10c | Wording changed | |
| Distracting Shot (rank 2) | Marksmanship | 22s 10c | Unchanged | |
| Freezing Trap (rank 1) | Survival | 22s 10c | Cooldown 30 sec (was 15 sec); wording changed | |
| Mend Pet (rank 2) | Beast Mastery | 22s 10c | Unchanged |
Hunter spells, levels 21-40
| Level | Spell | School | Training cost | Change vs Classic (Wowhead) |
|---|---|---|---|---|
| 22 | Hunter's Mark (rank 2) | Marksmanship | 73s 68c | Values up 31.1% |
| Scorpid Sting | Marksmanship | 73s 68c | Costs 9% of base power (was 70 Mana); numbers and wording changed | |
| 24 | Beast Lore | Beast Mastery | 75s 78c | Unchanged |
| Raptor Strike (rank 4) | Survival | 75s 78c | Numbers and wording changed | |
| Track Hidden | Survival | 75s 78c | Unchanged | |
| 26 | Immolation Trap (rank 2) | Survival | 77s 89c | Cooldown 30 sec (was 15 sec); wording changed |
| Rapid Fire | Marksmanship | 77s 89c | Wording changed | |
| Serpent Sting (rank 4) | Marksmanship | 77s 89c | Values down 7.1% | |
| Track Elementals | Survival | 77s 89c | Unchanged | |
| 28 | Aimed Shot (rank 2) | Marksmanship | 78s 94c | Cast time 2 sec (was 3 sec); values down 44%; wording changed |
| Arcane Shot (rank 4) | Marksmanship | 78s 94c | Costs 11% of base power (was 80 Mana); values up 44.1% | |
| Aspect of the Hawk (rank 3) | Beast Mastery | 78s 94c | Unchanged | |
| Frost Trap | Survival | 78s 94c | Cooldown 30 sec (was 15 sec); wording changed | |
| Mend Pet (rank 3) | Beast Mastery | 78s 94c | Unchanged | |
| 30 | Aspect of the Beast (rank 1) | Beast Mastery | 80s | Numbers and wording changed |
| Counterattack (rank 2) | Survival | 80s | New in Forever | |
| Distracting Shot (rank 3) | Marksmanship | 80s | Unchanged | |
| Feign Death | Survival | 80s | Numbers and wording changed | |
| Mongoose Bite (rank 2) | Survival | 80s | Numbers and wording changed | |
| Scare Beast (rank 2) | Beast Mastery | 80s | Unchanged | |
| 32 | Flare | Marksmanship | 1g | Unchanged |
| Raptor Strike (rank 5) | Survival | 1g | Numbers and wording changed | |
| Track Demons | Survival | 1g | Unchanged | |
| Trueshot Aura (rank 2) | Marksmanship | 1g 5s | New in Forever | |
| 34 | Disengage (rank 2) | Survival | 1g 15s | Wording changed |
| Explosive Trap (rank 1) | Survival | 1g 15s | Cooldown 30 sec (was 15 sec); values up 1%; wording changed | |
| Serpent Sting (rank 5) | Marksmanship | 1g 15s | Values down 4.8% | |
| 36 | Aimed Shot (rank 3) | Marksmanship | 1g 36s | Cast time 2 sec (was 3 sec); values down 42.5%; wording changed |
| Arcane Shot (rank 5) | Marksmanship | 1g 36s | Costs 11% of base power (was 105 Mana); values up 44.6% | |
| Immolation Trap (rank 3) | Survival | 1g 36s | Cooldown 30 sec (was 15 sec); wording changed | |
| Mend Pet (rank 4) | Beast Mastery | 1g 36s | Unchanged | |
| Summon Hawk (rank 2) | Beast Mastery | 1g 36s | New in Forever | |
| Viper Sting (rank 1) | Marksmanship | 1g 36s | Cooldown 15 sec (was none) | |
| 38 | Aspect of the Hawk (rank 4) | Beast Mastery | 1g 57s | Unchanged |
| Wing Clip (rank 2) | Survival | 1g 57s | Unchanged | |
| 40 | Aspect of the Beast (rank 2) | Beast Mastery | 1g 68s | New in Forever |
| Aspect of the Pack | Beast Mastery | 1g 68s | Unchanged | |
| Distracting Shot (rank 4) | Marksmanship | 1g 68s | Unchanged | |
| Freezing Trap (rank 2) | Survival | 1g 68s | Cooldown 30 sec (was 15 sec); wording changed | |
| Hunter's Mark (rank 3) | Marksmanship | 1g 68s | Values up 30.7% | |
| Raptor Strike (rank 6) | Survival | 1g 68s | Numbers and wording changed | |
| Track Giants | Survival | 1g 68s | Unchanged | |
| Trueshot Aura (rank 3) | Marksmanship | 1g 68s | ||
| Volley (rank 1) | Marksmanship | 1g 68s | Cooldown none (was 1 min); values up 40%; wording changed |
Hunter spells, levels 41-60
| Level | Spell | School | Training cost | Change vs Classic (Wowhead) |
|---|---|---|---|---|
| 42 | Counterattack (rank 3) | Survival | 2g 31s | Now Rank 3 (was Rank 2); numbers and wording changed |
| Serpent Sting (rank 6) | Marksmanship | 2g 40s | Unchanged | |
| 44 | Aimed Shot (rank 4) | Marksmanship | 2g 42s | Cast time 2 sec (was 3 sec); values down 43.9%; wording changed |
| Arcane Shot (rank 6) | Marksmanship | 2g 60s | Costs 11% of base power (was 135 Mana); values up 52.2% | |
| Explosive Trap (rank 2) | Survival | 2g 60s | Cooldown 30 sec (was 15 sec); wording changed | |
| Mend Pet (rank 5) | Beast Mastery | 2g 60s | Unchanged | |
| Mongoose Bite (rank 3) | Survival | 2g 60s | Numbers and wording changed | |
| 46 | Aspect of the Wild (rank 1) | Beast Mastery | 2g 80s | Wording changed |
| Immolation Trap (rank 4) | Survival | 2g 80s | Cooldown 30 sec (was 15 sec); wording changed | |
| Scare Beast (rank 3) | Beast Mastery | 2g 80s | Unchanged | |
| Viper Sting (rank 2) | Marksmanship | 2g 80s | Cooldown 15 sec (was none) | |
| 48 | Aspect of the Hawk (rank 5) | Beast Mastery | 3g 20s | Unchanged |
| Disengage (rank 3) | Survival | 3g 20s | Wording changed | |
| Raptor Strike (rank 7) | Survival | 3g 20s | Numbers and wording changed | |
| Sniper Shot (rank 2) | Marksmanship | 3g 5s | New in Forever | |
| Summon Hawk (rank 3) | Beast Mastery | 3g 5s | New in Forever | |
| 50 | Aspect of the Beast (rank 3) | Beast Mastery | 3g 15s | New in Forever |
| Distracting Shot (rank 5) | Marksmanship | 3g 60s | Unchanged | |
| Serpent Sting (rank 7) | Marksmanship | 3g 60s | Values down 2.6% | |
| Track Dragonkin | Survival | 3g 60s | Unchanged | |
| Trueshot Aura (rank 4) | Marksmanship | 3g 15s | Now Rank 4 (was Rank 2); numbers and wording changed | |
| Volley (rank 2) | Marksmanship | 3g 60s | Cooldown none (was 1 min); values up 40%; wording changed | |
| 52 | Aimed Shot (rank 5) | Marksmanship | 3g 78s | Cast time 2 sec (was 3 sec); values down 43.5%; wording changed |
| Arcane Shot (rank 7) | Marksmanship | 4g | Costs 11% of base power (was 160 Mana); values up 51.7% | |
| Mend Pet (rank 6) | Beast Mastery | 4g | Unchanged | |
| 54 | Counterattack (rank 4) | Survival | 3g 89s | Now Rank 4 (was Rank 3); numbers and wording changed |
| Explosive Trap (rank 3) | Survival | 4g 20s | Cooldown 30 sec (was 15 sec); values down 0.4%; wording changed | |
| 56 | Aspect of the Wild (rank 2) | Beast Mastery | 4g 60s | Wording changed |
| Immolation Trap (rank 5) | Survival | 4g 60s | Cooldown 30 sec (was 15 sec); wording changed | |
| Raptor Strike (rank 8) | Survival | 4g 60s | Numbers and wording changed | |
| Viper Sting (rank 3) | Marksmanship | 4g 60s | Cooldown 15 sec (was none) | |
| 58 | Aspect of the Hawk (rank 6) | Beast Mastery | 4g 80s | Unchanged |
| Hunter's Mark (rank 4) | Marksmanship | 4g 80s | Values up 30% | |
| Mongoose Bite (rank 4) | Survival | 4g 80s | Numbers and wording changed | |
| Serpent Sting (rank 8) | Marksmanship | 4g 80s | Values up 2% | |
| Sniper Shot (rank 3) | Marksmanship | 4g 10s | New in Forever | |
| Volley (rank 3) | Marksmanship | 4g 80s | Cooldown none (was 1 min); values up 40%; wording changed | |
| 60 | Aimed Shot (rank 6) | Marksmanship | 4g 42s | Cast time 2 sec (was 3 sec); values down 41.7%; wording changed |
| Arcane Shot (rank 8) | Marksmanship | 5g | Costs 11% of base power (was 190 Mana); values up 53% | |
| Aspect of the Beast (rank 4) | Beast Mastery | 4g 42s | New in Forever | |
| Distracting Shot (rank 6) | Marksmanship | 5g | Unchanged | |
| Freezing Trap (rank 3) | Survival | 5g | Cooldown 30 sec (was 15 sec); wording changed | |
| Mend Pet (rank 7) | Beast Mastery | 5g | Unchanged | |
| Summon Hawk (rank 4) | Beast Mastery | 4g 42s | New in Forever | |
| Trueshot Aura (rank 5) | Marksmanship | 4g 42s | Now Rank 5 (was Rank 3); numbers and wording changed | |
| Wing Clip (rank 3) | Survival | 5g | Unchanged |
Skip the grindWoW: Forever Leveling BoostFor Hunters who would rather reach the next milestone than run errands to the trainer. A vetted human player levels your character for you.from 9 EURSee options What changed from Classic
Forever keeps the Classic Hunter spell list, but many numbers are different. Per Wowhead, these are the trainer-side changes that affect play the most:
- Aimed Shot is trained at level 20 with no talent needed. Its cast time is 2 seconds (it was 3).
- Arcane Shot costs 11% of base mana at every rank, and its base values are well above Classic's.
- Multi-Shot has a 6-second cooldown (it was 10) and costs 13% of base mana.
- Traps (Immolation, Freezing, Frost, Explosive) have a 30-second cooldown. Blizzard's launch notes say all traps share that one cooldown.
- Volley has no cooldown (it was 1 minute).
- Viper Sting now has a 15-second cooldown. Hunter's Mark values are roughly 30% higher, and Eyes of the Beast lasts 2 minutes.
The Forever trainer adds no new spells, and no Hunter ability moved to a different level. Wowhead compares the base values of each rank with Classic. Blizzard's later launch tuning raised Aimed Shot and Arcane Shot damage, so the tooltip in game is the final number.
Hunter changes at a glance (per Wowhead)
| New ranks of existing spells | Counterattack (rank 2) (level 30, rank 1 from a talent), Trueshot Aura (rank 2) (level 32, rank 1 from a talent), Summon Hawk (rank 2) (level 36, rank 1 from a talent), Aspect of the Beast (rank 2) (level 40), Sniper Shot (rank 2) (level 48, rank 1 from a talent), Summon Hawk (rank 3) (level 48, rank 1 from a talent), Aspect of the Beast (rank 3) (level 50), Sniper Shot (rank 3) (level 58, rank 1 from a talent), Aspect of the Beast (rank 4) (level 60), Summon Hawk (rank 4) (level 60, rank 1 from a talent) |
| A talent in Classic, now trained | Aimed Shot (rank 1) (level 20) |
| Duration, cooldown, cost or range changed | Aspect of the Monkey: Range 100 yd (was melee or self); Arcane Shot: Costs 11% of base power (was 105 Mana), Costs 11% of base power (was 135 Mana), Costs 11% of base power (was 160 Mana), Costs 11% of base power (was 190 Mana), Costs 11% of base power (was 25 Mana), Costs 11% of base power (was 35 Mana), Costs 11% of base power (was 50 Mana), Costs 11% of base power (was 80 Mana); Eyes of the Beast: Lasts 2 min (was 1 min); Immolation Trap: Cooldown 30 sec (was 15 sec); Multi-Shot: Cooldown 6 sec (was 10 sec), Costs 13% of base power (was 100 Mana); Aimed Shot: Cast time 2 sec (was 3 sec); Freezing Trap: Cooldown 30 sec (was 15 sec); Scorpid Sting: Costs 9% of base power (was 70 Mana); Frost Trap: Cooldown 30 sec (was 15 sec); Explosive Trap: Cooldown 30 sec (was 15 sec); Viper Sting: Cooldown 15 sec (was none); Volley: Cooldown none (was 1 min) |
| Training every rank | 227g 38s in total at the trainer (per Wowhead), 121 ranks |
Which Hunter spells are new ranks in Forever?
Aspect of the Beast is the only base-kit spell that gains new trainer ranks, at levels 40, 50 and 60. The other new ranks belong to talent abilities: Counterattack (ranks at 30, 42 and 54), Trueshot Aura (32, 40, 50 and 60), Summon Hawk (36, 48 and 60) and Sniper Shot (48 and 58). For each of these, rank 1 comes from the talent and the trainer sells the higher ranks.
How much gold does Hunter training cost?
Wowhead's Forever trainer page adds up to 227 gold 38 silver for all 121 ranks. Blizzard's launch notes put every class at roughly 206 to 207 gold, so the two sources don't agree. Plan around the higher figure, because most of the cost lands in the 40s and 50s.
Do Hunters still need to train every rank?
Not every rank, but you should keep your main damage spells current. On the beta, a tooltip said spells cast at ranks far below your level gain less from spell damage and are less likely to trigger talents. So cheap low ranks give you less than they did in Classic. By default, the spellbook hides lower ranks, and a toggle shows them all.
Are pet abilities on this list?
No. This list only covers the class trainer. Per Blizzard's Hunter deep dive, every pet family learns Bite or Claw and Dive or Dash, plus one ability unique to that family, such as Furious Howl for wolves or Trickster's Dance for the new fox family. Mend Pet is the pet spell you buy from the trainer, at seven ranks from level 12 to 60.
Where do I train as a Hunter?
Go to any Hunter class trainer in your faction's capital or starting areas. Wowhead's data comes from Olmin Burningbeard in Ironforge, and the ranks and levels are the same for every trainer. You also change talents at a class trainer in a major city, and dual spec unlocks there at level 40.
If you'd rather skip the trainer runs and the grind between them, PewPewShop has a vetted human player level your Forever character for you, starting at from 9 EUR, with a 1–30 stage at from 22 EUR.
Talents are not taught by the trainer: plan them in the WoW: Forever talent calculator. For specs, talents and leveling, see the WoW: Forever Hunter guide.
Spells by level for other classes: Druid · Mage · Paladin · Priest · Rogue · Shaman · Warlock · Warrior.
Forever has no realms: you pick your ruleset at checkout. Buy WoW: Forever gold · WoW: Forever boosting services
Frequently asked questions
When does a Hunter get Aimed Shot in WoW Forever?
Hunters learn Aimed Shot from the class trainer at level 20. In Classic it was a Marksmanship talent. Per Wowhead's Forever trainer data it now has a 2-second cast instead of 3, and the trainer sells higher ranks at 28, 36, 44, 52 and 60.
Does the WoW Forever Hunter have any new spells?
The Forever Hunter trainer teaches no new spells. What it does add are new ranks: Aspect of the Beast at 40, 50 and 60, plus trainer ranks for the talent abilities Counterattack, Trueshot Aura, Summon Hawk and Sniper Shot. For those talent abilities, rank 1 still comes from the talent itself.
Do traps share a cooldown in WoW Forever?
Yes. Blizzard's launch development notes say all Hunter traps share one 30-second cooldown. In Classic, traps had a 15-second cooldown. Per Blizzard's Hunter deep dive, traps can be used in combat but are still placed only at the Hunter's own location.
When does a Hunter learn Volley and Aspect of the Pack?
Both come from the trainer at level 40. Volley gets more ranks at 50 and 58, and in Forever it has no cooldown. Level 40 is also when dual spec and Apprentice Riding unlock, so it's the most gold-heavy trainer visit of the leveling journey.
Why are my new Hunter ranks not on my action bar?
Since launch, newly learned spells are no longer placed on action bars automatically. Mana users can also find that a new rank doesn't replace the old one already on the bar. Open the spellbook after each trainer visit and drag the new ranks onto your bars yourself.
