Hunter trainer milestones at a glance

The levels come from Wowhead's Forever trainer page for Olmin Burningbeard in Ironforge, read on November 13, 2026.

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Every rank the Hunter trainer teaches, by level. Pick a level range; hover any spell for its Wowhead tooltip. "Change vs Classic" is Wowhead's comparison of the same rank with its Classic version (base values, cost, duration, cooldown).

Hunter spells, levels 1-20

LevelSpellSchoolTraining costChange vs Classic (Wowhead)
1Track BeastsSurvival10cUnchanged
4Aspect of the MonkeyBeast Mastery1sRange 100 yd (was melee or self)
Serpent Sting (rank 1)Marksmanship1sValues down 25%
6Arcane Shot (rank 1)Marksmanship1sCosts 11% of base power (was 25 Mana); values up 92.3%
Hunter's Mark (rank 1)Marksmanship1sValues up 30%
8Concussive ShotMarksmanship2sUnchanged
Raptor Strike (rank 2)Survival2sWording changed
10Aspect of the Hawk (rank 1)Beast Mastery4sUnchanged
Serpent Sting (rank 2)Marksmanship4sValues down 12.5%
Track HumanoidsSurvival4sUnchanged
12Arcane Shot (rank 2)Marksmanship6sCosts 11% of base power (was 35 Mana); values up 66.7%
Distracting Shot (rank 1)Marksmanship6sUnchanged
Mend Pet (rank 1)Beast Mastery6sUnchanged
Wing Clip (rank 1)Survival6sUnchanged
14Eagle EyeBeast Mastery12sUnchanged
Eyes of the BeastBeast Mastery12sLasts 2 min (was 1 min)
Scare Beast (rank 1)Beast Mastery12sUnchanged
16Immolation Trap (rank 1)Survival15s 78cCooldown 30 sec (was 15 sec); wording changed
Mongoose Bite (rank 1)Survival15s 78cNumbers and wording changed
Raptor Strike (rank 3)Survival15s 78cWording changed
18Aspect of the Hawk (rank 2)Beast Mastery16s 84cUnchanged
Multi-ShotMarksmanship16s 84cCooldown 6 sec (was 10 sec); costs 13% of base power (was 100 Mana); wording changed
Serpent Sting (rank 3)Marksmanship16s 84cValues down 12.5%
Track UndeadSurvival16s 84cUnchanged
20Aimed Shot (rank 1)Marksmanship22s 10cA talent in Classic; trained without one now; cast time 2 sec (was 3 sec); values down 42.9%; wording changed
Arcane Shot (rank 3)Marksmanship22s 10cCosts 11% of base power (was 50 Mana); values up 51.5%
Aspect of the CheetahBeast Mastery22s 10cUnchanged
Disengage (rank 1)Survival22s 10cWording changed
Distracting Shot (rank 2)Marksmanship22s 10cUnchanged
Freezing Trap (rank 1)Survival22s 10cCooldown 30 sec (was 15 sec); wording changed
Mend Pet (rank 2)Beast Mastery22s 10cUnchanged

Hunter spells, levels 21-40

LevelSpellSchoolTraining costChange vs Classic (Wowhead)
22Hunter's Mark (rank 2)Marksmanship73s 68cValues up 31.1%
Scorpid StingMarksmanship73s 68cCosts 9% of base power (was 70 Mana); numbers and wording changed
24Beast LoreBeast Mastery75s 78cUnchanged
Raptor Strike (rank 4)Survival75s 78cNumbers and wording changed
Track HiddenSurvival75s 78cUnchanged
26Immolation Trap (rank 2)Survival77s 89cCooldown 30 sec (was 15 sec); wording changed
Rapid FireMarksmanship77s 89cWording changed
Serpent Sting (rank 4)Marksmanship77s 89cValues down 7.1%
Track ElementalsSurvival77s 89cUnchanged
28Aimed Shot (rank 2)Marksmanship78s 94cCast time 2 sec (was 3 sec); values down 44%; wording changed
Arcane Shot (rank 4)Marksmanship78s 94cCosts 11% of base power (was 80 Mana); values up 44.1%
Aspect of the Hawk (rank 3)Beast Mastery78s 94cUnchanged
Frost TrapSurvival78s 94cCooldown 30 sec (was 15 sec); wording changed
Mend Pet (rank 3)Beast Mastery78s 94cUnchanged
30Aspect of the Beast (rank 1)Beast Mastery80sNumbers and wording changed
Counterattack (rank 2)Survival80sNew in Forever
Distracting Shot (rank 3)Marksmanship80sUnchanged
Feign DeathSurvival80sNumbers and wording changed
Mongoose Bite (rank 2)Survival80sNumbers and wording changed
Scare Beast (rank 2)Beast Mastery80sUnchanged
32FlareMarksmanship1gUnchanged
Raptor Strike (rank 5)Survival1gNumbers and wording changed
Track DemonsSurvival1gUnchanged
Trueshot Aura (rank 2)Marksmanship1g 5sNew in Forever
34Disengage (rank 2)Survival1g 15sWording changed
Explosive Trap (rank 1)Survival1g 15sCooldown 30 sec (was 15 sec); values up 1%; wording changed
Serpent Sting (rank 5)Marksmanship1g 15sValues down 4.8%
36Aimed Shot (rank 3)Marksmanship1g 36sCast time 2 sec (was 3 sec); values down 42.5%; wording changed
Arcane Shot (rank 5)Marksmanship1g 36sCosts 11% of base power (was 105 Mana); values up 44.6%
Immolation Trap (rank 3)Survival1g 36sCooldown 30 sec (was 15 sec); wording changed
Mend Pet (rank 4)Beast Mastery1g 36sUnchanged
Summon Hawk (rank 2)Beast Mastery1g 36sNew in Forever
Viper Sting (rank 1)Marksmanship1g 36sCooldown 15 sec (was none)
38Aspect of the Hawk (rank 4)Beast Mastery1g 57sUnchanged
Wing Clip (rank 2)Survival1g 57sUnchanged
40Aspect of the Beast (rank 2)Beast Mastery1g 68sNew in Forever
Aspect of the PackBeast Mastery1g 68sUnchanged
Distracting Shot (rank 4)Marksmanship1g 68sUnchanged
Freezing Trap (rank 2)Survival1g 68sCooldown 30 sec (was 15 sec); wording changed
Hunter's Mark (rank 3)Marksmanship1g 68sValues up 30.7%
Raptor Strike (rank 6)Survival1g 68sNumbers and wording changed
Track GiantsSurvival1g 68sUnchanged
Trueshot Aura (rank 3)Marksmanship1g 68s
Volley (rank 1)Marksmanship1g 68sCooldown none (was 1 min); values up 40%; wording changed

Hunter spells, levels 41-60

LevelSpellSchoolTraining costChange vs Classic (Wowhead)
42Counterattack (rank 3)Survival2g 31sNow Rank 3 (was Rank 2); numbers and wording changed
Serpent Sting (rank 6)Marksmanship2g 40sUnchanged
44Aimed Shot (rank 4)Marksmanship2g 42sCast time 2 sec (was 3 sec); values down 43.9%; wording changed
Arcane Shot (rank 6)Marksmanship2g 60sCosts 11% of base power (was 135 Mana); values up 52.2%
Explosive Trap (rank 2)Survival2g 60sCooldown 30 sec (was 15 sec); wording changed
Mend Pet (rank 5)Beast Mastery2g 60sUnchanged
Mongoose Bite (rank 3)Survival2g 60sNumbers and wording changed
46Aspect of the Wild (rank 1)Beast Mastery2g 80sWording changed
Immolation Trap (rank 4)Survival2g 80sCooldown 30 sec (was 15 sec); wording changed
Scare Beast (rank 3)Beast Mastery2g 80sUnchanged
Viper Sting (rank 2)Marksmanship2g 80sCooldown 15 sec (was none)
48Aspect of the Hawk (rank 5)Beast Mastery3g 20sUnchanged
Disengage (rank 3)Survival3g 20sWording changed
Raptor Strike (rank 7)Survival3g 20sNumbers and wording changed
Sniper Shot (rank 2)Marksmanship3g 5sNew in Forever
Summon Hawk (rank 3)Beast Mastery3g 5sNew in Forever
50Aspect of the Beast (rank 3)Beast Mastery3g 15sNew in Forever
Distracting Shot (rank 5)Marksmanship3g 60sUnchanged
Serpent Sting (rank 7)Marksmanship3g 60sValues down 2.6%
Track DragonkinSurvival3g 60sUnchanged
Trueshot Aura (rank 4)Marksmanship3g 15sNow Rank 4 (was Rank 2); numbers and wording changed
Volley (rank 2)Marksmanship3g 60sCooldown none (was 1 min); values up 40%; wording changed
52Aimed Shot (rank 5)Marksmanship3g 78sCast time 2 sec (was 3 sec); values down 43.5%; wording changed
Arcane Shot (rank 7)Marksmanship4gCosts 11% of base power (was 160 Mana); values up 51.7%
Mend Pet (rank 6)Beast Mastery4gUnchanged
54Counterattack (rank 4)Survival3g 89sNow Rank 4 (was Rank 3); numbers and wording changed
Explosive Trap (rank 3)Survival4g 20sCooldown 30 sec (was 15 sec); values down 0.4%; wording changed
56Aspect of the Wild (rank 2)Beast Mastery4g 60sWording changed
Immolation Trap (rank 5)Survival4g 60sCooldown 30 sec (was 15 sec); wording changed
Raptor Strike (rank 8)Survival4g 60sNumbers and wording changed
Viper Sting (rank 3)Marksmanship4g 60sCooldown 15 sec (was none)
58Aspect of the Hawk (rank 6)Beast Mastery4g 80sUnchanged
Hunter's Mark (rank 4)Marksmanship4g 80sValues up 30%
Mongoose Bite (rank 4)Survival4g 80sNumbers and wording changed
Serpent Sting (rank 8)Marksmanship4g 80sValues up 2%
Sniper Shot (rank 3)Marksmanship4g 10sNew in Forever
Volley (rank 3)Marksmanship4g 80sCooldown none (was 1 min); values up 40%; wording changed
60Aimed Shot (rank 6)Marksmanship4g 42sCast time 2 sec (was 3 sec); values down 41.7%; wording changed
Arcane Shot (rank 8)Marksmanship5gCosts 11% of base power (was 190 Mana); values up 53%
Aspect of the Beast (rank 4)Beast Mastery4g 42sNew in Forever
Distracting Shot (rank 6)Marksmanship5gUnchanged
Freezing Trap (rank 3)Survival5gCooldown 30 sec (was 15 sec); wording changed
Mend Pet (rank 7)Beast Mastery5gUnchanged
Summon Hawk (rank 4)Beast Mastery4g 42sNew in Forever
Trueshot Aura (rank 5)Marksmanship4g 42sNow Rank 5 (was Rank 3); numbers and wording changed
Wing Clip (rank 3)Survival5gUnchanged

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What changed from Classic

Forever keeps the Classic Hunter spell list, but many numbers are different. Per Wowhead, these are the trainer-side changes that affect play the most:

  • Aimed Shot is trained at level 20 with no talent needed. Its cast time is 2 seconds (it was 3).
  • Arcane Shot costs 11% of base mana at every rank, and its base values are well above Classic's.
  • Multi-Shot has a 6-second cooldown (it was 10) and costs 13% of base mana.
  • Traps (Immolation, Freezing, Frost, Explosive) have a 30-second cooldown. Blizzard's launch notes say all traps share that one cooldown.
  • Volley has no cooldown (it was 1 minute).
  • Viper Sting now has a 15-second cooldown. Hunter's Mark values are roughly 30% higher, and Eyes of the Beast lasts 2 minutes.

The Forever trainer adds no new spells, and no Hunter ability moved to a different level. Wowhead compares the base values of each rank with Classic. Blizzard's later launch tuning raised Aimed Shot and Arcane Shot damage, so the tooltip in game is the final number.

Hunter changes at a glance (per Wowhead)

New ranks of existing spellsCounterattack (rank 2) (level 30, rank 1 from a talent), Trueshot Aura (rank 2) (level 32, rank 1 from a talent), Summon Hawk (rank 2) (level 36, rank 1 from a talent), Aspect of the Beast (rank 2) (level 40), Sniper Shot (rank 2) (level 48, rank 1 from a talent), Summon Hawk (rank 3) (level 48, rank 1 from a talent), Aspect of the Beast (rank 3) (level 50), Sniper Shot (rank 3) (level 58, rank 1 from a talent), Aspect of the Beast (rank 4) (level 60), Summon Hawk (rank 4) (level 60, rank 1 from a talent)
A talent in Classic, now trainedAimed Shot (rank 1) (level 20)
Duration, cooldown, cost or range changedAspect of the Monkey: Range 100 yd (was melee or self); Arcane Shot: Costs 11% of base power (was 105 Mana), Costs 11% of base power (was 135 Mana), Costs 11% of base power (was 160 Mana), Costs 11% of base power (was 190 Mana), Costs 11% of base power (was 25 Mana), Costs 11% of base power (was 35 Mana), Costs 11% of base power (was 50 Mana), Costs 11% of base power (was 80 Mana); Eyes of the Beast: Lasts 2 min (was 1 min); Immolation Trap: Cooldown 30 sec (was 15 sec); Multi-Shot: Cooldown 6 sec (was 10 sec), Costs 13% of base power (was 100 Mana); Aimed Shot: Cast time 2 sec (was 3 sec); Freezing Trap: Cooldown 30 sec (was 15 sec); Scorpid Sting: Costs 9% of base power (was 70 Mana); Frost Trap: Cooldown 30 sec (was 15 sec); Explosive Trap: Cooldown 30 sec (was 15 sec); Viper Sting: Cooldown 15 sec (was none); Volley: Cooldown none (was 1 min)
Training every rank227g 38s in total at the trainer (per Wowhead), 121 ranks

Which Hunter spells are new ranks in Forever?

Aspect of the Beast is the only base-kit spell that gains new trainer ranks, at levels 40, 50 and 60. The other new ranks belong to talent abilities: Counterattack (ranks at 30, 42 and 54), Trueshot Aura (32, 40, 50 and 60), Summon Hawk (36, 48 and 60) and Sniper Shot (48 and 58). For each of these, rank 1 comes from the talent and the trainer sells the higher ranks.

How much gold does Hunter training cost?

Wowhead's Forever trainer page adds up to 227 gold 38 silver for all 121 ranks. Blizzard's launch notes put every class at roughly 206 to 207 gold, so the two sources don't agree. Plan around the higher figure, because most of the cost lands in the 40s and 50s.

Do Hunters still need to train every rank?

Not every rank, but you should keep your main damage spells current. On the beta, a tooltip said spells cast at ranks far below your level gain less from spell damage and are less likely to trigger talents. So cheap low ranks give you less than they did in Classic. By default, the spellbook hides lower ranks, and a toggle shows them all.

Are pet abilities on this list?

No. This list only covers the class trainer. Per Blizzard's Hunter deep dive, every pet family learns Bite or Claw and Dive or Dash, plus one ability unique to that family, such as Furious Howl for wolves or Trickster's Dance for the new fox family. Mend Pet is the pet spell you buy from the trainer, at seven ranks from level 12 to 60.

Where do I train as a Hunter?

Go to any Hunter class trainer in your faction's capital or starting areas. Wowhead's data comes from Olmin Burningbeard in Ironforge, and the ranks and levels are the same for every trainer. You also change talents at a class trainer in a major city, and dual spec unlocks there at level 40.

If you'd rather skip the trainer runs and the grind between them, PewPewShop has a vetted human player level your Forever character for you, starting at from 9 EUR, with a 1–30 stage at from 22 EUR.

Talents are not taught by the trainer: plan them in the WoW: Forever talent calculator. For specs, talents and leveling, see the WoW: Forever Hunter guide.

Spells by level for other classes: Druid · Mage · Paladin · Priest · Rogue · Shaman · Warlock · Warrior.

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Frequently asked questions

When does a Hunter get Aimed Shot in WoW Forever?

Hunters learn Aimed Shot from the class trainer at level 20. In Classic it was a Marksmanship talent. Per Wowhead's Forever trainer data it now has a 2-second cast instead of 3, and the trainer sells higher ranks at 28, 36, 44, 52 and 60.

Does the WoW Forever Hunter have any new spells?

The Forever Hunter trainer teaches no new spells. What it does add are new ranks: Aspect of the Beast at 40, 50 and 60, plus trainer ranks for the talent abilities Counterattack, Trueshot Aura, Summon Hawk and Sniper Shot. For those talent abilities, rank 1 still comes from the talent itself.

Do traps share a cooldown in WoW Forever?

Yes. Blizzard's launch development notes say all Hunter traps share one 30-second cooldown. In Classic, traps had a 15-second cooldown. Per Blizzard's Hunter deep dive, traps can be used in combat but are still placed only at the Hunter's own location.

When does a Hunter learn Volley and Aspect of the Pack?

Both come from the trainer at level 40. Volley gets more ranks at 50 and 58, and in Forever it has no cooldown. Level 40 is also when dual spec and Apprentice Riding unlock, so it's the most gold-heavy trainer visit of the leveling journey.

Why are my new Hunter ranks not on my action bar?

Since launch, newly learned spells are no longer placed on action bars automatically. Mana users can also find that a new rank doesn't replace the old one already on the bar. Open the spellbook after each trainer visit and drag the new ranks onto your bars yourself.