Mythic+ boost options at a glance
Most players buy one of five things: one key, a few keys, a full weekly vault, a score target or a complete season goal. The table below shows what each one is for and our current starting price.
| What you buy | Best for | From |
|---|---|---|
| Single low key (+2 to +10) | Fresh 90s, alts, the cheapest mythic boost | EUR 6 |
| Specific dungeon or custom key | Chasing one trinket or one portal | EUR 6 |
| Timed +10 run | Portal unlock, Ascendant Venomstones | EUR 6 |
| 3+1 dungeon bundle | A short gearing week at a discount | EUR 19 |
| Gear package | Catching an alt up quickly | EUR 26 |
| Raider.IO score range | Hitting a rating for groups or a mount | EUR 44 |
| Keystone Hero package (2500 score) | A full season push in one order | EUR 47 |
| Weekly vault, 8 dungeons | Filling the whole dungeon row of the Great Vault | EUR 52 |
- Season 2 dungeons: Altar of Fangs, Murder Row, Den of Nalorakk, The Blinding Vale, Voidscar Arena, Ruby Life Pools, Kings' Rest and Temple of Sethraliss.
- Portals: timing a +10 or higher unlocks that dungeon's teleport.
- Venomstones: +10 and higher keys can drop Ascendant Venomstones, which you need for the Myth weapon, trinket and necklace upgrade at the Silvermoon Catalyst.
- Formats: Self-Play and Piloted are both listed as service types on the product page.
Most flexibleMythic+ Dungeon BoostPick any Season 2 dungeon and key level. Good for a first boost when you are not sure yet how far you want to push.from 6 EURSee options Which key level should I buy?
Buy a +10 timed run if you only buy one key. It unlocks the dungeon portal and counts as a Venomstone source, and it is the level most pickup groups start asking about rating for.
Keys from +2 to +9 are fine for a fresh character that still needs a first set of dungeon gear. Mythic 0 drops item level 292 for reference, and keystones go up from there. Going above +10 mostly pays off for rating, title and mount goals, not for a quick gear bump.
Raid + Mythic+ Weekly BundleYour full PvE week in one pack — Heroic raid clear, M+ keys for the vault, save ~20%.from 72 EURGet it doneWhat is the cheapest Mythic+ boost?
The cheapest option is a single low key, from 6 EUR. It gets you a timed run and the end-of-dungeon loot roll at the level you pick. It will not move your rating much.
If you need three or four runs anyway, the 3+1 bundle at from 19 EUR costs less per key than buying them one by one. Cheap only works if you match the key to the goal. Ten low keys will not give you what one +10 portal run or one vault week does.
What does a full Mythic+ carry actually include?
A "full mythic carry" usually means a weekly vault package or a score package, not one key. The 8-dungeon vault option fills every dungeon slot of the Great Vault, so next week you get three choices instead of one.
Score packages work differently. You name a Raider.IO range or the 2500 mark and the team runs keys until you reach it. The number of runs depends on where your rating starts and how many dungeons already have a timed key on record.
Is the loot guaranteed?
No. End-of-dungeon loot is random, so a boost guarantees the completed key, not a specific item. You get the loot roll, the vault progress and the rating that a timed run gives.
When you are chasing one trinket, the specific-dungeon option at from 6 EUR at least keeps every roll in the right loot table. The vault is your bad-luck insurance. A full row gives you three picks each week, and that beats hoping for one drop.
How many runs do I need for 2000 or 3000 score?
Rating comes from your best timed run in each of the eight dungeons, so spreading keys across all of them counts for more than repeating one. 2000 usually means timing keys around the mid-teens everywhere. 3000 means much higher keys across the whole pool.
The exact run count changes with your starting rating, your item level and how close the timers are. Most groups plan a score push as a range order for that reason. That way you pay for a target, not a guessed number of keys.
Do recent tuning changes matter for a boost?
Yes. Patch 12.1.5 cut damage and health on several Season 2 dungeons, so high keys are easier to time now than at the start of the season. Blizzard's 12.1.5 notes list nerfs to Altar of Fangs, Ruby Life Pools, The Blinding Vale, Voidscar Arena, Murder Row and Temple of Sethraliss.
The October 27 class tuning also buffs Restoration Druid, Feral, Fire Mage and Marksmanship, and cuts Subtlety Rogue by 8%. None of this changes what you order. It does mean groups clear the same key levels a bit more easily than they did in August.
If you would rather run your keys with a vetted team than queue into pugs, PewPewShop offers Mythic+ in Midnight Season 2 as play-together runs with experienced human players, with no bots and no cheats. You choose the dungeon, the key level or the score target, and the team plays it with you. Keystone Myth pushes are agreed one to one, so tell us your current rating and we will suggest the shortest route to it.
Frequently asked questions
What does a Mythic+ boost give you?
A Mythic+ boost gets you a completed, usually timed, keystone run in the dungeon and at the level you choose. You get the end-of-dungeon loot roll, Great Vault progress for the week and the Mythic+ rating for that dungeon. Timing a +10 or higher also unlocks the dungeon's teleport portal for the rest of the season.
Which Mythic+ key level is best to buy?
For most players a timed +10 is the best single purchase. It unlocks the dungeon portal, counts as a source of Ascendant Venomstones in Season 2 and is the level many pickup groups check rating against. Keys below +10 suit fresh characters gearing up, and keys above +10 mainly matter for rating, titles and mounts.
Is loot guaranteed in a Mythic+ carry?
No. Dungeon loot in Mythic+ is random, so any honest carry guarantees the completed key, not a particular item. To improve your odds, run the dungeon that holds the item you want and fill the dungeon row of the Great Vault, which gives you three picks the following week instead of one.
Is there a Keystone Hero achievement in Midnight Season 2?
No. Blizzard's Season 2 rewards are Keystone Conqueror at 1500 rating, Keystone Master at 2000, Keystone Legend at 3000 and Keystone Myth at 3600, which returned with patch 12.1.5. A score of 2500 is a popular milestone players aim for, but it does not award an achievement of its own this season.
Which dungeons are in Mythic+ Season 2?
Midnight Mythic+ Season 2 has eight dungeons: Altar of Fangs, Murder Row, Den of Nalorakk, The Blinding Vale and Voidscar Arena from Midnight, Ruby Life Pools from Dragonflight, and Kings' Rest and Temple of Sethraliss from Battle for Azeroth. Your rating comes from your best timed run in each of them.
