In Midnight, "Keystone Hero" is two different achievements. The per-dungeon version — Keystone Hero: [Dungeon Name] — is earned by finishing that dungeon at Mythic +10 or higher inside the timer, and it unlocks a permanent, account-wide teleport to the entrance. The seasonal version — Keystone Hero: Midnight Season X — requires a Mythic+ rating of 2500 in the current season and rewards a title.
Keystone Hero at a glance
| Achievement | Requirement | Reward | Lasts |
| Keystone Hero: [Dungeon] | Time a +10 or higher in that specific dungeon | Teleport spell to the dungeon entrance (account-wide) | Permanent |
| Keystone Hero: Midnight Season X | 2500 Mythic+ rating during the season | Seasonal title | Must be earned before the season ends |
| Keystone Master (for comparison) | 2000 Mythic+ rating | Seasonal mount | Season-locked |
| Keystone Legend (for comparison) | 3000 Mythic+ rating | Top-tier seasonal reward | Season-locked |
How to earn the dungeon teleports
- Get a key for the dungeon you want at +10 or above. A +11 or +12 also counts — anything at or over the threshold works.
- Complete the run within the timer. Depleting the key (running out of time) does not award the achievement, even if you kill the last boss.
- Check your spellbook after the run: the teleport appears under the general tab and works on every character on your account.
- Repeat for each dungeon in the rotation. Every dungeon has its own separate Keystone Hero achievement and its own teleport.
The +10 threshold applies to Midnight the same way it did in The War Within. Older content required much higher keys for the same teleport, so if you remember a +20 requirement, that is out of date.
Is Keystone Hero the same as Keystone Master?
No. Keystone Master is the 2000-rating seasonal achievement and it is the one with the mount. Keystone Hero sits one tier above it at 2500 rating and gives a title instead. Neither seasonal achievement cares which dungeons you ran — only the total rating. The dungeon-specific Keystone Hero (teleport) is a separate track and does not require any rating at all, just one timed run at +10 or higher.
Do I need 2500 rating to get the teleports?
No. The teleports come from the per-dungeon achievement, which only needs a single timed +10 in that dungeon. In practice, though, timing a +10 in every dungeon in the rotation puts you close to Keystone Master territory anyway, so many players end up with both the full teleport set and the 2000 mount around the same time.
Do Keystone Hero teleports carry over between seasons?
Yes for the dungeon ones. Once a dungeon teleport is unlocked it stays on your account permanently, even if that dungeon rotates out of the current season. The seasonal Keystone Hero title, on the other hand, is a snapshot of that season — when Midnight moves to a new season, a new version of the achievement appears and the old one becomes Feat of Strength.
How hard is a +10 in Midnight?
A +10 is the first key level where the full affix set is active and the timer stops forgiving mistakes. Most groups with roughly heroic-raid item level, correct interrupts and a plan for the big pulls will time it with a minute or two spare. The usual failure points are pug leavers and a single wipe on a mechanically dense boss — the timer rarely survives two.
If you would rather skip the pug lottery
PewPewShop runs timed Mythic+ with vetted human players (no bots, no cheats, a long zero-ban record). A single Mythic +10 timed run starts from EUR 19.98, a full Keystone Master push with the 2000 score and the Season 2 mount is from EUR 139.99, and a Mythic+ rating boost is from EUR 45 if you only need the last stretch to 2500. You can play alongside the team in Self-Play, or book coaching if you want to time the +10 yourself and keep the skills.