A WoW: Forever dungeon boost at PewPewShop starts at EUR 12 for a single run of any dungeon. The new low-level dungeons (Hall of Thanes, Ruins of Lordaeron) are from EUR 12, mid-level ones such as City of Dalaran, Drowned City and the Wetlands Excavation Site from EUR 16, and the 40–60 dungeons — Alcaz Prison, Shaper's Terrace, Krol'dok Stronghold, Blackmaw Hold — from EUR 22. Forever launches November 4, 2026, so every order is a pre-order until then.

Forever dungeon run prices by dungeon

DungeonLevel range (per Blizzard)Price per run
Any Forever dungeon (your pick)anyfrom EUR 12
Hall of Thanes (beneath Ironforge)13–18from EUR 12
Ruins of Lordaeron15–20from EUR 12
City of Dalaran20–35from EUR 16
Excavation Site (Wetlands)mid-level, exact range not publishedfrom EUR 16
Drowned City (off Stranglethorn Vale)mid-level, exact range not publishedfrom EUR 16
Krol'dok Strongholdlisted by Blizzard with the 40–60 groupfrom EUR 22
Alcaz Prison40–60from EUR 22
Shaper's Terrace40–60from EUR 22
Blackmaw Hold (furbolg city)high-level, exact range not publishedfrom EUR 22
Forever Pre-Raid Gearing (multi-dungeon package)60from EUR 59
  • Prices are for one full clear with a vetted human group — no bots, no cheats.
  • Forever is included in a normal WoW subscription or Game Time; there is no separate game to buy, so the run is your only cost.
  • All nine new dungeons are launch content (November 4, 2026, 3 p.m. Pacific). Orders placed before that date are scheduled for launch week or later.
  • Boss lists and loot tables for the new dungeons have not been published by Blizzard, so nobody can honestly promise a specific drop yet.

Shaper's Terrace Dungeon Run (40–60)The titan-flavoured high-level dungeon, cleared for pre-raid gear.from 22 EURGet it done

Why do the 40–60 dungeons cost more than a level-15 run?

Time and risk. A Hall of Thanes or Ruins of Lordaeron clear is short, the mobs hit softly, and a competent group finishes fast — hence EUR 12. Alcaz Prison, Shaper's Terrace and Blackmaw Hold sit in the endgame bracket, where Forever keeps Classic rules: no level scaling, no flying, full-length instances with real wipe potential. The booster group needs to be geared and coordinated, and the run takes several times longer. That gap is what the EUR 16 and EUR 22 tiers reflect.

Is a Classic+ dungeon carry the same thing as a Forever dungeon run?

Yes. Classic+ is the community nickname; World of Warcraft: Forever is Blizzard's official name for the third game mode next to Modern and Classic, built by the Classic team with a permanent level-60 cap. When a shop lists a Classic+ dungeon carry price, it means a Forever run. Watch out for listings that quote old Classic Era or Season of Discovery prices and call them Classic+ — the Forever dungeons are new instances with their own difficulty, and a quote for Deadmines in 2019 says nothing about Krol'dok Stronghold in 2026.

What about the old dungeons — Deadmines, Scarlet Monastery, BRD?

They are all back. Achievement screenshots from the BlizzCon demo listed every original dungeon alongside the nine new ones, from Ragefire Chasm up to Stratholme and Dire Maul. The Any Dungeon option from EUR 12 covers those too: pick the instance you need for a quest chain or a pre-raid item and the group runs it with you. Old-dungeon loot is the one thing we can speak about with some confidence, since those tables have existed for years; whether Forever tweaks them is unknown.

Should I buy single runs or the Pre-Raid Gearing package?

Single runs make sense while leveling — one Dalaran clear for a quest, one Drowned City run for a weapon upgrade. Once you hit 60 and want to be raid-ready before Barrow Deeps and Hyjal Summit open on December 9, 2026, the Pre-Raid Gearing package from EUR 59 is the cheaper route: it bundles the 40–60 dungeons into one progression plan instead of paying EUR 22 per instance, repeatedly, while you farm drops that have not even been datamined yet.

If you would rather spend launch week actually playing than looking for a tank at 2 a.m., PewPewShop's Forever dungeon runs are a straightforward way to do that: you join the group on your own character, a vetted team of human players handles the clear, and you keep the loot, XP and quest turn-ins. Pre-orders are open now and lock in the prices above through the November 4 launch.