Forsaken Paladins exist in WoW: Forever because Blizzard set the game after the events of Warcraft III: Reforged — Forsaken Kingdom and before Molten Core, so the undead's uneasy return to the Light is written into that story bridge rather than borrowed from retail. Blizzard has not published the full in-game explanation yet; the Forsaken Kingdom campaign itself is bundled with the Warcraft Forever Collection.
Quick facts
- New combo: Forsaken (Undead) Paladin, alongside Dwarf Shaman — the only two new race-class pairings announced for Forever.
- Story placement: Blizzard's own wording is "after Forsaken Kingdom and before Molten Core" — a timeline statement, not a statement about which raids are open.
- Where the campaign lives: Warcraft III: Reforged — Forsaken Kingdom is included in the Warcraft Forever Collection, sold only until January 11, 2027.
- Paladin revamp: every Classic class is reworked; Paladins get a tanking seal, more group healing and a full Retribution kit.
- Level cap: 60, permanently, with content added in patches.
- Playable from: beta September 17 – October 21 (capped at 30), names and character creation October 27 – November 3 (up to three characters), launch November 4, 3 p.m. Pacific.
What the older lore already allowed
Undead wielding the Light is not new to Warcraft, it was just rare and painful. Classic-era characters like Sir Zeliek in Naxxramas and Leonid Barthalomew of the Argent Dawn showed that a paladin who dies and rises can still call on the Light. Later novels and Chronicle material added the price: for the undead, the Light burns, and holding it takes will as much as faith. Forever's Forsaken Paladin is Blizzard turning that footnote into a playable class, and the Forsaken Kingdom campaign is where the setup is meant to be told.
Who was the first Forsaken paladin in Forsaken Kingdom?
Blizzard has not named a "first Forsaken paladin" in anything I can confirm, and the Forsaken Kingdom campaign's plot beats are not published in detail. Treat any character name you see attached to that title as unverified until Blizzard says it. The safe statement is narrower: the campaign covers the Forsaken's story after Warcraft III, and Forever picks up from its ending.
Is this the same as the Forsaken paladins in retail?
No. Forever is a separate game with its own timeline built by the Classic team, set in WoW's first year. It does not share retail's later story about Calia Menethil, the Desolate Council or anything from the modern expansions. Whatever justification Blizzard writes for Forever's undead paladins only has to fit the Classic-era world plus Forsaken Kingdom.
Does a Forsaken Paladin play differently from a Human or Dwarf one?
Blizzard has confirmed the class revamp (tanking seal, group healing, full Retribution suite) but has not published Forsaken-specific paladin mechanics or changed Forsaken racials. Race-specific spells, Light-related penalties or unique quest lines for undead paladins are unknown. What is known is that the reworked talents move away from +1–2% filler picks, and talent points arrive from level 9 if you take the Legacy perk "Talented".
Can I play a Forsaken Paladin in the beta?
Yes, if you have beta access through the Skyborne Epic Pack or the Warcraft Forever Collection. Beta runs September 17 – October 21, 2026 and is capped at level 30, so you can test the early paladin kit but not the level-60 endgame.
Timeline for your first Forsaken Paladin
| September 17 – October 21 | Beta (Epic Pack or Collection), level cap 30 |
| October 27 – November 3 | Early name reservation and character creation, up to three characters, any upgrade pack |
| November 4, 3 p.m. Pacific | Worldwide launch, included with an active subscription or Game Time |
| December 9 | Raids unlock per Blizzard's roadmap: Barrow Deeps, Hyjal Summit, Onyxia's Lair |
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