A Keystone Master carry is a paid Mythic+ boost that takes your character to the 2,000 seasonal Mythic+ rating required for the Keystone Master achievement — in practice, timing every dungeon in the current pool at around +10. It's a season-locked achievement, so it resets each season, and the reward mount is only obtainable while that season is live. Mythic+ runs at PewPewShop start from EUR 11.99.

Quick facts

  • Rating needed: 2,000 Mythic+ score in the current season.
  • Practical route: time all eight dungeons at roughly +10, both affix-week variants where possible.
  • Resets: the achievement and its mount are seasonal — the score wipes when a new season starts.
  • Side benefits: +10 timed keys fill the highest Great Vault slots and drop end-of-dungeon gear on the way.
  • Time cost solo: usually several weeks of pugging, longer if your key keeps depleting.

What a carry actually covers — and what it costs

ServiceWhat it doesPrice
Mythic+ Rating (Score) BoostPushes your score to a target — the direct KSM routefrom EUR 45
Mythic+ Bulk RunsMultiple timed keys in one packagefrom EUR 54
Weekly Vault — 8 DungeonsFull vault week, big chunk of ratingfrom EUR 55
Mythic +10 Timed Run — Midnight Season OneSingle guaranteed timed +10from EUR 19.98
Mythic+ Specific DungeonFills the one dungeon dragging your score downfrom EUR 20
Raider.IO Score RangeScore delivered inside a defined rangefrom EUR 60.03

Mythic+ Dungeon BoostAny keystone, timed or not, with your loot priority handled.from 24 EURGet it done

How much Mythic+ rating do I actually need for Keystone Master?

2,000. That number is what the achievement checks, and it's the same across all Keystone Master seasons — only the name and the mount recolor change. Because rating scales with key level and how far under time you finish, a clean sweep of the dungeon pool at +10 lands you comfortably past the line rather than scraping it.

If you're sitting at 1,700 or 1,800 and stuck, you usually don't need a full package — you need two or three specific dungeons cleaned up. A single dungeon boost from EUR 20 is often the cheaper fix.

Is a Keystone Master carry worth it?

It depends entirely on where your bottleneck is. If your class and key level are fine and you're just losing hours to failed pugs and depleted keys, a boost buys back time you were never going to enjoy spending. If you actually want to play at +10, coaching or running alongside stronger players teaches routing and pull sizing you keep for the rest of the season.

What it isn't worth: buying rating you can't hold. If you plan to keep pushing after KSM, learn the dungeons on the way up rather than skipping to the number.

Does Keystone Master expire?

The achievement stays on your account forever, but it's earned per season and the mount attached to it is only awarded during that season. Miss it, and that specific recolor is gone from the ordinary rotation. That's why the last few weeks before a season ends are the busiest time for KSM runs.

Can I get Keystone Master late in the season?

Yes, and it's often easier. Gear levels across the playerbase are higher by then, groups clear +10s faster, and the dungeon routes are fully solved. The risk is the clock — leave it to the final week and you're competing with everyone else scrambling for the mount.

If you'd rather not spend the next three weeks in pug queues, PewPewShop runs Mythic+ with vetted human players — no bots, no cheats, and a long clean record. You can play your own character alongside our team, take coaching to learn the routes yourself, or have a pro handle the progression. Single runs start from EUR 11.99 and rating packages from EUR 45, so you can start small and see how it goes.