Update (October 27, 2026): Blizzard's October 26 launch pass removed Earth Fury (the October 15 replacement for Mace Specialization) and added Artisan's Precision: +1% hit chance with spells and attacks. Find Treasure now also finds extra items in most chests. This guide shows the launch values.

In WoW: Forever, Dwarves keep Stoneform, but it now reduces Physical damage taken while still purging Bleeds, Poisons and Diseases; Mace Specialization is gone, and its October 15 replacement Earth Fury was swapped at launch for Artisan's Precision, +1% hit chance with spells and attacks (Blizzard's October 26 pass); Find Treasure stacks with other tracking and now also finds extra items in most chests; and a new passive, Big Game Hunter, adds damage against Beasts. Dwarves can also roll Shaman for the first time. That is everything Blizzard has confirmed as of the BlizzCon Deep Dive on September 13, 2026.

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Dwarf racials in Forever at a glance

RacialWhat it does in ForeverChange vs. original
StoneformReduces Physical damage taken; removes Bleed, Poison and Disease effectsWas armor plus immunity to those effects; now a flat Physical mitigation window instead
Artisan's Precision (replaced Earth Fury, which replaced Mace Specialization)+1% hit chance with spells and attacksWas melee-only weapon skill; now works with any weapon
Find TreasureShows nearby treasure chests and stacks with other trackingNo longer overwrites Track Beasts, Find Herbs, Find Minerals and the like
Big Game HunterNew passive: increased damage against BeastsBrand new to Forever

Blizzard's stated design rule is that every race gets two active and two passive racials. For Dwarves the actives are Stoneform and Find Treasure; the passives are Artisan's Precision (which replaced Earth Fury and, before it, Mace Specialization) and Big Game Hunter. Most exact percentages, durations and cooldowns are still unpublished (Artisan's Precision's 1% is the exception), so treat any other number you see as a guess until Blizzard prints it.

How does the new Stoneform actually change Dwarf play?

The old version was a niche button: a full immunity to Bleeds, Poisons and Diseases plus a small armor bump for a few seconds, mostly worth pressing against Rogues or a Warrior's Rend. The Forever version keeps the cleanse but replaces the immunity with a reduction to Physical damage taken. That makes it a genuine defensive cooldown for every Dwarf, not just a PvP trick — a Dwarf Warrior or Paladin tank gets a short damage-reduction window on a boss cleave, and a Dwarf Hunter or Rogue gets a pocket survival tool for pulls that go sideways.

One caveat: since the immunity is gone, a Rogue can reapply Poison the moment Stoneform ends. It cleanses, it does not prevent.

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Why did Mace Specialization become Artisan's Precision?

In the original game, Mace Specialization only raised weapon skill for melee swings, so a Dwarf Priest or Paladin healer got nothing from it. In Forever it first became critical strike chance with a mace equipped; Blizzard's October 15 notes replaced it with Earth Fury (2% critical damage and healing), and the October 26 launch pass swapped that for Artisan's Precision: +1% hit chance with spells and attacks, no weapon needed. Blizzard said weapon specialization racials will not return, so loot is not judged by weapon type. Melee and caster Dwarves benefit; healers gain little from hit.

This lines up with the itemization overhaul: Forever merges spell, melee and ranged crit into one stat and gives caster weapons spell damage and healing, so a mace-wielding caster is a fully supported build rather than an oddity.

What is Big Game Hunter and who should care?

Big Game Hunter is the new Dwarf passive and it increases damage against Beasts. Beasts are everywhere in the leveling zones: Loch Modan bears, Wetlands crocolisks, Stranglethorn tigers, raptors and gorillas, Un'Goro devilsaurs. It is also relevant in the endgame — plenty of raid and dungeon trash carries the Beast tag. Dwarf Hunters are the thematic fit (the race's original cinematic hero was a Dwarf Hunter with a bear), but the bonus applies to every Dwarf class. The exact multiplier has not been announced.

Can Dwarves be Shamans in Forever, and what racials do they use?

Yes. Dwarf Shaman is one of the six new race/class combos alongside Gnome Priest, Human Hunter, Orc Mage, Troll Warlock and Undead Paladin. A Dwarf Shaman uses the same four racials as any other Dwarf; Artisan's Precision (+1% hit chance with spells and attacks) works with any weapon, so it is always live. Blizzard has not published Shaman class details for Forever, only the Paladin rework, so how the spec plays beyond the classic toolkit is still unknown.

Is Dwarf the best Alliance race in Forever now?

Nobody can rank races yet because the numbers behind each racial are not out, and every class was revamped. What can be said: Dwarves lost the hard immunity but gained a real defensive cooldown, a hit passive that works with any weapon and a bonus against the single most common creature type in the game. For a Paladin or Shaman tank, Stoneform's Physical damage reduction is the main draw. Compare against Skyborne High Order (Read Ley Line: +50% health and mana regeneration for 15 s, +100% while Attuned at a Ley Line) and Gnome (Expansive Mind raises maximum resource; Eureka! gives an 8-second window of cheaper, stronger spells) before you lock in a name during reservation week, October 27 to November 3.

If you would rather spend launch week playing your Dwarf at 60 than grinding Loch Modan again, PewPewShop's vetted human players offer Forever leveling (1–30 from EUR 35) and a Launch-Ready Pack with 1–60, pre-raid gear and 50g from EUR 1,199 — launch orders are open until November 4, with a full 1–60 quoted at two to three weeks.