Drowned City quick facts

These are the numbers that matter before you form a group. The level range and location come from Blizzard's dungeon overview. The boss and loot data come from Wowhead's Forever pages.

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  • Level range: 35-40 (Blizzard's October 20 dungeon overview).
  • Location: off the coast of Stranglethorn Vale, west of Grom'gol. The entrance is below the water.
  • Territory: contested, so both factions can run it.
  • Setting: an open-air troll ruin full of trolls and naga. A storm builds before the final fight.
  • Group size: five players, one difficulty, no level scaling.
  • Nearest flight points: Grom'gol for Horde (Thysta, 32.4 29.2), Booty Bay for both factions (Gyll for Alliance, Gringer for Horde).
  • Bosses: six bosses plus the rare spawn Gill, per Wowhead.

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How do you get to the Drowned City entrance?

Fly to Grom'gol or Booty Bay, head out to the coast west of Grom'gol, and dive. Blizzard says the entrance is underwater off the Stranglethorn coast, so the swim down is part of the trip.

Horde players have the easy start, since Grom'gol is their own flight point. Alliance players usually fly into Booty Bay and travel up the coast. Forever has no flying mounts, so the last stretch is always on foot or by swimming.

Early on, the instance portal did not work. Blizzard's November 6 hotfixes fixed it, along with a bug that made creatures inside the Drowned City drop combat.

Drowned City bosses and loot

Wowhead lists six bosses and one rare spawn, and every confirmed drop is new in Forever. Wowhead is still collecting loot data for this dungeon, so treat the table as partial. It lists bosses by level, which is not necessarily the order you kill them in.

Every boss in order of level, with the items Wowhead has confirmed so far as dropping only from that boss. Wowhead is still collecting Forever loot data for this dungeon (read November 11, 2026), so the lists will grow. Hover any item for the Wowhead tooltip.

#BossBest dropsItems
1Zul'AlaiBloodslash Axe, Oathbound Bracers3
2Var'TakaHarpoon of Command, Brinebelly Leggings3
3Captain DreadriseDreadfrost Saber, Frosty Blunderbuss3
4Primeval ElementalRobe of the Drowned, Waterlogged Burial Shroud3
5Gill rareGill's Gills, Tidebound Dagger2
6Deathless MarrowBloodspine Staff, Viscera Spaulders3
7Min'loth the SerpentMaw of Min'loth, Serpentbane Crown3

Zul'Alai loot

Zul'Alai. 3 items drop only from this boss.

ItemTypeReq. levelNote
Bloodslash AxeOne-Hand Axe34New in Forever
Oathbound BracersLeather Wrist34New in Forever
Berserker ShacklesMail Wrist34New in Forever

Var'Taka loot

Var'Taka. 3 items drop only from this boss.

ItemTypeReq. levelNote
Harpoon of CommandTwo-Hand Polearm35New in Forever
Brinebelly LeggingsLeather Legs35New in Forever
Priestess CloakBack35New in Forever

Captain Dreadrise loot

Captain Dreadrise. 3 items drop only from this boss.

ItemTypeReq. levelNote
Dreadfrost SaberMain Hand Sword35New in Forever
Frosty BlunderbussGun35New in Forever
Briny SashCloth Waist35New in Forever

Primeval Elemental loot

Primeval Elemental. 3 items drop only from this boss.

ItemTypeReq. levelNote
Robe of the DrownedCloth Chest35New in Forever
Waterlogged Burial ShroudBack35New in Forever
Heart of the PrimevalTrinket35New in Forever

Gill loot

Gill (rare spawn, not always up). 2 items drop only from this boss.

ItemTypeReq. levelNote
Gill's GillsTrinket35New in Forever
Tidebound DaggerMain Hand Dagger35New in Forever

Deathless Marrow loot

Deathless Marrow. 3 items drop only from this boss.

ItemTypeReq. levelNote
Bloodspine StaffTwo-Hand Staff36New in Forever
Viscera SpauldersMail Shoulder36New in Forever
Knucklebone RingRing36New in Forever

Min'loth the Serpent loot

Min'loth the Serpent. 3 items drop only from this boss.

ItemTypeReq. levelNote
Maw of Min'lothShield37New in Forever
Serpentbane CrownMail Head37New in Forever
Ritual-Binder's GlovesLeather Hands37New in Forever

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Two drops stand out. Casters get a cloth chest, staff and trinket spread across Primeval Elemental and Deathless Marrow. Hunters can pick up the Frosty Blunderbuss from Captain Dreadrise. Forever made unique dungeon boss items blue (Rare) quality. When anyone loots a bind-on-pickup Uncommon or Rare dungeon drop, every eligible looter in the group gets its appearance.

Was the Drowned City nerfed?

Yes. Blizzard's November 9 hotfixes made the whole dungeon easier and lowered the Deathless Marrow encounter further. A bug had made creatures in the Drowned City deal about 30% more damage than intended, and that is now fixed.

For Deathless Marrow, creature health went down 25%, Deathless Sorcerer's Fireball damage went down 25% and Deathless Watcher's Charge damage was halved. Deathless Guardian also casts Shield Slam about 50% less often. If your group wiped there in the first week, that pull plays differently now.

Drowned City quests

Wowhead lists eight quests: three for Alliance, three for Horde and two for both factions. Most can be picked up from level 30, and a few need 34. Since Forever moved most dungeon experience into quests, skipping them throws away most of what the run is worth.

QuestFactionQuest levelMin. level
Take Two With WaterAlliance4030
Magics of the Drowned CityAlliance4030
Ancient Gurubashi SecretsAlliance4034
Shady SaltseersBoth4034
The Saltseer CaptainBoth4034
The Only Good Brinescale...Horde3830
The Drowned CityHorde4030
Ancient Gurubashi IdolHorde4030

What level should you be for the Drowned City?

Plan on 35 at minimum, and 37-38 is more comfortable. Boss drops require level 34-37. Forever has no level scaling, so a group of 40s will out-gear the place while a group of fresh 35s will feel every pull.

Crowd control and threat still matter in Forever dungeons. A mage or rogue who can control the naga casters makes the trash much smoother.

Does the Drowned City count for Legacy or achievements?

It sits in the 26-45 dungeon bracket, which feeds one of the Dungeons Legacy Challenges. That challenge asks you to defeat the final boss of every dungeon from level 26 to 45. Wowhead also photographed the Drowned City on the "Experienced" Spelunker achievement at the BlizzCon demo.

Who should run the Drowned City?

Any character leveling through the high 30s, and both factions, since the dungeon is contested. It comes after City of Dalaran (28-33) and before Krol'dok Stronghold (40-45) in the new dungeon line-up. It fits around the Stranglethorn Vale questing most players are doing at that level anyway.

If you would rather run it with an experienced group that knows the route and the pulls, PewPewShop's vetted human players can run it with you. A Drowned City run starts at from 23 EUR.

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Frequently asked questions

Where is the Drowned City entrance in WoW Forever?

The Drowned City is off the coast of Stranglethorn Vale, west of Grom'gol. Per Blizzard's dungeon overview, you dive below the water to find the entrance. Horde players can fly to Grom'gol. Alliance players usually fly to Booty Bay and travel up the coast, since Forever has no flying mounts.

What level is the Drowned City in WoW Forever?

Blizzard lists the Drowned City as a level 35-40 dungeon. Boss drops need levels 34 to 37, and most of its quests can be picked up from level 30 or 34. Forever has no level scaling, so higher-level characters will find it much easier than a group at the bottom of the range.

How many bosses are in the Drowned City?

Wowhead lists six bosses: Zul'Alai, Var'Taka, Captain Dreadrise, Primeval Elemental, Deathless Marrow and Min'loth the Serpent. Gill is a rare spawn with its own drops. Wowhead is still collecting data on this new dungeon, so the boss and loot details may change.

Is the Drowned City Alliance or Horde?

It is contested, so both factions can run it. The quests are split. Alliance has three of its own, Horde has three, and two quests, Shady Saltseers and The Saltseer Captain, are open to both. Groups must still be one faction, since Forever does not allow cross-faction play.

Did Blizzard nerf the Drowned City?

Yes. On November 9 Blizzard fixed a bug that made creatures in the Drowned City deal about 30% too much damage. It also cut creature health in the Deathless Marrow encounter by 25%, halved Deathless Watcher's Charge damage and lowered Deathless Sorcerer's Fireball damage by 25%.