Mythic+ Boost kaufen — getimte Keys, KSM-Score und Mounts

Ein Mythic+ Boost erledigt die Keys, die dein Charakter gerade braucht: ein bestimmtes Level, eine bestimmte Instanz, einen Score-Push bis Keystone Master oder die Vault-Slots für die Woche. Du nennst Ziel und Modus — Piloted oder Self-Play im Team — und die Gruppe läuft den Key getimt, ohne Bots und ohne Abkürzungen.

Der Preis hängt von Key-Level und Anzahl ab und wird vor der Bestätigung angezeigt. Wer mehrere Keys bündelt, spart pro Run; wer den Score braucht, kombiniert am besten getimte Keys mit dem Vault-Paket derselben Woche.

Preise ansehen — ab €7.69 ↓

Mythic+ Dungeons: prices and delivery times

Prices checked against the catalog on .

Price overview: Mythic+ Dungeons services
Mythic+ Dungeons services: current prices and typical delivery times
ServiceFrom priceETA
Mythic+ Timed Key — Midnight Season 2from €7.6930–60 min
Mythic+ Low Keys (+2 to +10)from €1120–40 min
Custom Mythic+ Keys — Pick Your Level and Dungeonfrom €16.9830–90 minutes
Mythic+ Affix Runfrom €1930–60 min
Mythic +10 Timed Run — Midnight Season Onefrom €19.9830–60 minutes
Mythic+ Specific Dungeonfrom €2030–60 min
Mythic+ Dungeon Boostfrom €2420–40 min start
Mythic+ 3+1 Bundle — Four Timed Keys, Three Paidfrom €41.972–4 hours
Mythic+ Gear Packagefrom €421–2 hours
Mythic+ Rating (Score) Boostfrom €451–3 days
Mythic+ Bulk Runsfrom €541–3 hours
Weekly Vault — 8 Dungeonsfrom €553–6 hours
Raider.IO Score Rangefrom €60.031–4 days
3+1 Mythic+ Dungeon Bundlefrom €682-4 hours
Keystone Master Boost — 2000 M+ Score & Breath of Blight (Season 2)from €139.996–10 hours

Popular Mythic+ Dungeons boosts

How to buy a Mythic+ boost — a short guide

Match the key level to the goal, not the ego

Vault rewards cap out at a threshold, score grows bracket by bracket, and gear drops scale with the key. That means the cheapest correct order is the lowest key that still pays your goal: batches of lower keys fill vault rows for less than one showpiece run, while score pushes want timed keys in the brackets where your rating is weakest. Each card prices key levels separately, so the ladder is visible before you commit.

Timed is the default, not an upsell

An in-time key is what upgrades the vault slot and moves score, so our groups play to the clock by default — routes, pulls and cooldowns planned like it matters, because it does. You can bring your own key or have the group supply one in range; both paths are on the card.

Score milestones are sold as their own packages

Keystone Master (2000 score), Keystone Hero (2500), Keystone Legend (3000) and Keystone Myth (3400) each have a dedicated package priced for the whole climb, run across sessions by a settled group rather than one exhausted marathon. The card states exactly what the milestone delivers — score, Feat of Strength, and the drops collected along the way.

Traders, self-play and what they change

Loot traders are extra eligible players who pass their drops to you — two come standard on most runs, three or four cost a listed percentage more and raise how much gear leaves the dungeon in your bags. Self-play keeps you in the group on your own character; piloted hands the evening off. Every option reprices the total live before you pay, in EUR, with typical starts inside the hour.

Not sure which milestone to buy? Check your distance to every M+ cutoff — KSM, Hero, Legend, Myth and the seasonal title.

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