TBC Mage Talent Calculator

Plan a Burning Crusade Anniversary mage build: 61 points at level 70 across Arcane, Fire, Frost. Every talent, rank and requirement comes from the game client (build 2.5.6.69795). Click to add a point, right-click to remove one, Shift-click to max it; on a phone, tap a talent and use + / −.

0 / 0 / 0Points left: 61Required level: —

Arcane

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Fire

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Frost

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Data: TBC Anniversary client build 2.5.6.69795. Icons © Blizzard Entertainment.

All Mage talents in TBC

Arcane (23 talents)

TalentRanksRequiresEffect (rank 1 → max)
Arcane Subtlety2—Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. → Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Arcane Focus5—Reduces the chance that the opponent can resist your Arcane spells by 2%. → Reduces the chance that the opponent can resist your Arcane spells by 10%.
Improved Arcane Missiles5—Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. → Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Wand Specialization25 points in ArcaneIncreases your damage with Wands by 13%. → Increases your damage with Wands by 25%.
Magic Absorption55 points in ArcaneIncreases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown. → Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Arcane Concentration55 points in ArcaneGives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. → Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Magic Attunement210 points in ArcaneIncreases the effect of your Amplify Magic and Dampen Magic spells by 25%. → Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
Arcane Impact310 points in ArcaneIncreases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%. → Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
Arcane Fortitude110 points in ArcaneIncreases your armor by an amount equal to 100% of your Intellect.
Improved Mana Shield215 points in ArcaneDecreases the mana lost per point of damage taken when Mana Shield is active by 10%. → Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Improved Counterspell215 points in ArcaneGives your Counterspell a 50% chance to silence the target for 4 sec. → Gives your Counterspell a 100% chance to silence the target for 4 sec.
Arcane Meditation315 points in ArcaneAllows 10% of your mana regeneration to continue while casting. → Allows 30% of your mana regeneration to continue while casting.
Improved Blink220 points in ArcaneFor 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%. → For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 25%.
Presence of Mind120 points in ArcaneWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind520 points in ArcaneIncreases your total Intellect by 3%. → Increases your total Intellect by 15%.
Prismatic Cloak225 points in ArcaneReduces all damage taken by 2%. → Reduces all damage taken by 4%.
Arcane Instability325 points in Arcane; 1/1 Presence of MindIncreases your spell damage and critical strike chance by 1%. → Increases your spell damage and critical strike chance by 3%.
Arcane Potency325 points in Arcane; 5/5 Arcane ConcentrationIncreases the critical strike chance of any spell cast while Clearcasting by 10%. → Increases the critical strike chance of any spell cast while Clearcasting by 30%.
Empowered Arcane Missiles330 points in ArcaneYour Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%. → Your Arcane Missiles spell gains an additional 45% of your bonus spell damage effects, but mana cost is increased by 6%.
Arcane Power130 points in Arcane; 3/3 Arcane InstabilityWhen activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Spell Power230 points in ArcaneIncreases critical strike damage bonus of all spells by 25%. → Increases critical strike damage bonus of all spells by 50%.
Mind Mastery535 points in ArcaneIncreases spell damage by up to 5% of your total Intellect. → Increases spell damage by up to 25% of your total Intellect.
Slow140 points in ArcaneReduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.

Fire (22 talents)

TalentRanksRequiresEffect (rank 1 → max)
Improved Fireball5—Reduces the casting time of your Fireball spell by 0.1 sec. → Reduces the casting time of your Fireball spell by 0.5 sec.
Impact5—Gives your Fire spells a 2% chance to stun the target for 2 sec. → Gives your Fire spells a 10% chance to stun the target for 2 sec.
Ignite55 points in FireYour critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. → Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing25 points in FireIncreases the range of your Fire spells by 3 yards. → Increases the range of your Fire spells by 6 yards.
Improved Fire Blast35 points in FireReduces the cooldown of your Fire Blast spell by 0.5 sec. → Reduces the cooldown of your Fire Blast spell by 1.5 sec.
Incineration210 points in FireIncreases the critical strike chance of your Fire Blast and Scorch spells by 2%. → Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Improved Flamestrike310 points in FireIncreases the critical strike chance of your Flamestrike spell by 5%. → Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast110 points in FireHurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.
Burning Soul210 points in FireGives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%. → Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Improved Scorch315 points in FireYour Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. → Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Molten Shields215 points in FireCauses your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks. → Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 100% chance to affect ranged and spell attacks.
Master of Elements315 points in FireYour Fire and Frost spell criticals will refund 10% of their base mana cost. → Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Playing with Fire320 points in FireIncreases all spell damage caused by 1% and all spell damage taken by 1%. → Increases all spell damage caused by 3% and all spell damage taken by 3%.
Critical Mass320 points in FireIncreases the critical strike chance of your Fire spells by 2%. → Increases the critical strike chance of your Fire spells by 6%.
Blast Wave120 points in Fire; 1/1 PyroblastA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and Dazing them for 6 sec.
Blazing Speed225 points in FireGives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec. → Gives you a 10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
Fire Power525 points in FireIncreases the damage done by your Fire spells by 2%. → Increases the damage done by your Fire spells by 10%.
Pyromaniac330 points in FireIncreases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%. → Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 3%.
Combustion130 points in Fire; 3/3 Critical MassWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Molten Fury230 points in FireIncreases damage of all spells against targets with less than 20% health by 10%. → Increases damage of all spells against targets with less than 20% health by 20%.
Empowered Fireball535 points in FireYour Fireball spell gains an additional 3% of your bonus spell damage effects. → Your Fireball spell gains an additional 15% of your bonus spell damage effects.
Dragon's Breath140 points in Fire; 1/1 CombustionTargets in a cone in front of the caster take 370 to 430 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.

Frost (22 talents)

TalentRanksRequiresEffect (rank 1 → max)
Frost Warding2—Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. → Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt5—Reduces the casting time of your Frostbolt spell by 0.1 sec. → Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision3—Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%. → Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
Ice Shards55 points in FrostIncreases the critical strike damage bonus of your Frost spells by 20%. → Increases the critical strike damage bonus of your Frost spells by 100%.
Frostbite35 points in FrostGives your Chill effects a 5% chance to freeze the target for 5 sec. → Gives your Chill effects a 15% chance to freeze the target for 5 sec.
Improved Frost Nova25 points in FrostReduces the cooldown of your Frost Nova spell by 2 sec. → Reduces the cooldown of your Frost Nova spell by 4 sec.
Permafrost35 points in FrostIncreases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%. → Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Piercing Ice310 points in FrostIncreases the damage done by your Frost spells by 2%. → Increases the damage done by your Frost spells by 6%.
Icy Veins110 points in FrostHastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
Improved Blizzard310 points in FrostAdds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec. → Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
Arctic Reach215 points in FrostIncreases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. → Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Frost Channeling315 points in FrostReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%. → Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
Shatter515 points in Frost; 2/2 Improved Frost NovaIncreases the critical strike chance of all your spells against frozen targets by 10%. → Increases the critical strike chance of all your spells against frozen targets by 50%.
Frozen Core320 points in FrostReduces the damage taken by Frost and Fire effects by 2%. → Reduces the damage taken by Frost and Fire effects by 6%.
Cold Snap120 points in FrostWhen activated, this spell finishes the cooldown on all Frost spells you recently cast.
Improved Cone of Cold320 points in FrostIncreases the damage dealt by your Cone of Cold spell by 15%. → Increases the damage dealt by your Cone of Cold spell by 35%.
Ice Floes225 points in FrostReduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%. → Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
Winter's Chill525 points in FrostGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. → Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier130 points in Frost; 1/1 Cold SnapInstantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Arctic Winds530 points in FrostIncreases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%. → Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.
Empowered Frostbolt535 points in FrostYour Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike. → Your Frostbolt spell gains an additional 10% of your bonus spell damage effects and an additional 5% chance to critically strike.
Summon Water Elemental140 points in FrostSummon a Water Elemental to fight for the caster for 45 sec.

FAQ

How many talent points do you get in TBC?
61 at level 70: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 41-point talent at the bottom needs 40 points already spent in that tree.
What are the 41-point Mage talents in TBC?
Arcane: Slow; Fire: Dragon's Breath; Frost: Summon Water Elemental.
Where does this calculator take its talent data from?
From the Burning Crusade Classic Anniversary game client itself (build 2.5.6.69795): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's own tables, and the icons from its icon files.
How do I share a build?
The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click maxes a talent.