TBC Priest Talent Calculator

Plan a Burning Crusade Anniversary priest build: 61 points at level 70 across Discipline, Holy, Shadow. Every talent, rank and requirement comes from the game client (build 2.5.6.69795). Click to add a point, right-click to remove one, Shift-click to max it; on a phone, tap a talent and use + / −.

0 / 0 / 0Points left: 61Required level: —

Discipline

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Shadow

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Data: TBC Anniversary client build 2.5.6.69795. Icons © Blizzard Entertainment.

All Priest talents in TBC

Discipline (22 talents)

TalentRanksRequiresEffect (rank 1 → max)
Unbreakable Will5—Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%. → Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
Wand Specialization5—Increases your damage with Wands by 5%. → Increases your damage with Wands by 25%.
Silent Resolve55 points in DisciplineReduces the threat generated by your Holy and Discipline spells by 4% and reduces the chance your spells will be dispelled by 4%. → Reduces the threat generated by your Holy and Discipline spells by 20% and reduces the chance your spells will be dispelled by 20%.
Improved Power Word: Fortitude25 points in DisciplineIncreases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%. → Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
Improved Power Word: Shield35 points in DisciplineIncreases the damage absorbed by your Power Word: Shield by 5%. → Increases the damage absorbed by your Power Word: Shield by 15%.
Martyrdom25 points in DisciplineGives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 10%. → Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 20%.
Absolution310 points in DisciplineReduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%. → Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 15%.
Inner Focus110 points in DisciplineWhen activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Meditation310 points in DisciplineAllows 10% of your mana regeneration to continue while casting. → Allows 30% of your mana regeneration to continue while casting.
Improved Inner Fire315 points in DisciplineIncreases the armor bonus of your Inner Fire spell by 10%. → Increases the armor bonus of your Inner Fire spell by 30%.
Mental Agility515 points in DisciplineReduces the mana cost of your instant cast spells by 2%. → Reduces the mana cost of your instant cast spells by 10%.
Improved Mana Burn215 points in DisciplineReduces the casting time of your Mana Burn spell by 0.5 sec. → Reduces the casting time of your Mana Burn spell by 1 sec.
Mental Strength520 points in DisciplineIncreases your maximum mana by 2%. → Increases your maximum mana by 10%.
Divine Spirit120 points in Discipline; 3/3 MeditationHoly power infuses the target, increasing their Spirit by 17 for 30 min.
Improved Divine Spirit220 points in Discipline; 1/1 Divine SpiritYour Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 5% of their total Spirit. → Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 10% of their total Spirit.
Focused Power225 points in DisciplineYour Smite, Mind Blast and Mass Dispel spells have an additional 2% chance to hit. In addition, your Mass Dispel cast time is reduced by 0.5 sec. → Your Smite, Mind Blast and Mass Dispel spells have an additional 4% chance to hit. In addition, your Mass Dispel cast time is reduced by 1 sec.
Force of Will525 points in DisciplineIncreases your spell damage by 1% and the critical strike chance of your offensive spells by 1%. → Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
Focused Will330 points in DisciplineAfter taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2% and increasing healing effects on you by 4%. Stacks up to 3 times. Lasts 8 sec. → After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 4% and increasing healing effects on you by 10%. Stacks up to 3 times. Lasts 8 sec.
Power Infusion130 points in Discipline; 5/5 Mental StrengthInfuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
Reflective Shield530 points in DisciplineCauses 10% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat. → Causes 50% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Enlightenment535 points in DisciplineIncreases your total Stamina, Intellect and Spirit by 1%. → Increases your total Stamina, Intellect and Spirit by 5%.
Pain Suppression140 points in DisciplineInstantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.

Holy (21 talents)

TalentRanksRequiresEffect (rank 1 → max)
Healing Focus2—Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell. → Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Improved Renew3—Increases the amount healed by your Renew spell by 5%. → Increases the amount healed by your Renew spell by 15%.
Holy Specialization5—Increases the critical effect chance of your Holy spells by 1%. → Increases the critical effect chance of your Holy spells by 5%.
Spell Warding55 points in HolyReduces all spell damage taken by 2%. → Reduces all spell damage taken by 10%.
Divine Fury55 points in HolyReduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec. → Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
Holy Nova110 points in HolyCauses an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.
Blessed Recovery310 points in HolyAfter being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec. → After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
Inspiration310 points in HolyIncreases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell. → Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
Holy Reach215 points in HolyIncreases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 10%. → Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 20%.
Improved Healing315 points in HolyReduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%. → Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Searing Light215 points in Holy; 5/5 Divine FuryIncreases the damage of your Smite and Holy Fire spells by 5%. → Increases the damage of your Smite and Holy Fire spells by 10%.
Healing Prayers220 points in HolyReduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 10%. → Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 20%.
Spirit of Redemption120 points in HolyIncreases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance520 points in HolyIncreases spell damage and healing by up to 5% of your total Spirit. → Increases spell damage and healing by up to 25% of your total Spirit.
Surge of Light225 points in HolyYour spell criticals have a 25% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec. → Your spell criticals have a 50% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
Spiritual Healing525 points in HolyIncreases the amount healed by your healing spells by 2%. → Increases the amount healed by your healing spells by 10%.
Holy Concentration330 points in HolyGives you a 2% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%. → Gives you a 6% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
Lightwell130 points in Holy; 1/1 Spirit of RedemptionCreates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.
Blessed Resilience330 points in HolyCritical hits made against you have a 20% chance to prevent you from being critically hit again for 6 sec. → Critical hits made against you have a 60% chance to prevent you from being critically hit again for 6 sec.
Empowered Healing535 points in HolyYour Greater Heal spell gains an additional 4% and your Flash Heal and Binding Heal gain an additional 2% of your bonus healing effects. → Your Greater Heal spell gains an additional 20% and your Flash Heal and Binding Heal gain an additional 10% of your bonus healing effects.
Circle of Healing140 points in HolyHeals friendly target and that target's party members within 0 yards of the target for 246 to 270.

Shadow (21 talents)

TalentRanksRequiresEffect (rank 1 → max)
Spirit Tap5—Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec. → Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Blackout5—Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. → Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Shadow Affinity35 points in ShadowReduces the threat generated by your Shadow spells by 8%. → Reduces the threat generated by your Shadow spells by 25%.
Improved Shadow Word: Pain25 points in ShadowIncreases the duration of your Shadow Word: Pain spell by 3 sec. → Increases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Focus55 points in ShadowReduces your target's chance to resist your Shadow spells by 2%. → Reduces your target's chance to resist your Shadow spells by 10%.
Improved Psychic Scream210 points in ShadowReduces the cooldown of your Psychic Scream spell by 2 sec. → Reduces the cooldown of your Psychic Scream spell by 4 sec.
Improved Mind Blast510 points in ShadowReduces the cooldown of your Mind Blast spell by 0.5 sec. → Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Mind Flay110 points in ShadowAssault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Fade215 points in ShadowDecreases the cooldown of your Fade ability by 3 sec. → Decreases the cooldown of your Fade ability by 6 sec.
Shadow Reach215 points in ShadowIncreases the range of your offensive Shadow spells by 10%. → Increases the range of your offensive Shadow spells by 20%.
Shadow Weaving515 points in ShadowYour Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times. → Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
Silence120 points in Shadow; 2/2 Improved Psychic ScreamSilences the target, preventing them from casting spells for 5 sec.
Vampiric Embrace120 points in ShadowAfflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.
Improved Vampiric Embrace220 points in Shadow; 1/1 Vampiric EmbraceIncreases the percentage healed by Vampiric Embrace by an additional 5%. → Increases the percentage healed by Vampiric Embrace by an additional 10%.
Focused Mind320 points in ShadowReduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 5%. → Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 15%.
Shadow Resilience225 points in ShadowReduces the chance you'll be critically hit by all spells by 2%. → Reduces the chance you'll be critically hit by all spells by 4%.
Darkness525 points in ShadowIncreases your Shadow spell damage by 2%. → Increases your Shadow spell damage by 10%.
Shadowform130 points in Shadow; 1/1 Vampiric EmbraceAssume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Shadow Power530 points in ShadowIncreases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 3%. → Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 15%.
Misery535 points in ShadowYour Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 1% spell damage. → Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 5% spell damage.
Vampiric Touch140 points in Shadow; 1/1 ShadowformCauses 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.

FAQ

How many talent points do you get in TBC?
61 at level 70: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 41-point talent at the bottom needs 40 points already spent in that tree.
What are the 41-point Priest talents in TBC?
Discipline: Pain Suppression; Holy: Circle of Healing; Shadow: Vampiric Touch.
Where does this calculator take its talent data from?
From the Burning Crusade Classic Anniversary game client itself (build 2.5.6.69795): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's own tables, and the icons from its icon files.
How do I share a build?
The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click maxes a talent.