TBC Rogue Talent Calculator
Plan a Burning Crusade Anniversary rogue build: 61 points at level 70 across Assassination, Combat, Subtlety. Every talent, rank and requirement comes from the game client (build 2.5.6.69795). Click to add a point, right-click to remove one, Shift-click to max it; on a phone, tap a talent and use + / −.
Assassination
0Combat
0Subtlety
0Data: TBC Anniversary client build 2.5.6.69795. Icons © Blizzard Entertainment.
All Rogue talents in TBC
Assassination (21 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Improved Eviscerate | 3 | — | Increases the damage done by your Eviscerate ability by 5%. → Increases the damage done by your Eviscerate ability by 15%. |
| Remorseless Attacks | 2 | — | After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec. → After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec. |
| Malice | 5 | — | Increases your critical strike chance by 1%. → Increases your critical strike chance by 5%. |
| Ruthlessness | 3 | 5 points in Assassination | Gives your melee finishing moves a 20% chance to add a combo point to your target. → Gives your melee finishing moves a 60% chance to add a combo point to your target. |
| Murder | 2 | 5 points in Assassination | Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. → Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. |
| Puncturing Wounds | 3 | 5 points in Assassination | Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%. → Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%. |
| Relentless Strikes | 1 | 10 points in Assassination | Your finishing moves have a 20% chance per combo point to restore 25 energy. |
| Improved Expose Armor | 2 | 10 points in Assassination | Increases the armor reduced by your Expose Armor ability by 25%. → Increases the armor reduced by your Expose Armor ability by 50%. |
| Lethality | 5 | 10 points in Assassination; 5/5 Malice | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%. → Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%. |
| Vile Poisons | 5 | 15 points in Assassination | Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects. → Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects. |
| Improved Poisons | 5 | 15 points in Assassination | Increases the chance to apply poisons to your target by 2%. → Increases the chance to apply poisons to your target by 10%. |
| Fleet Footed | 2 | 20 points in Assassination | Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects. → Increases your chance to resist movement impairing effects by 10% and increases your movement speed by 15%. This does not stack with other movement speed increasing effects. |
| Cold Blood | 1 | 20 points in Assassination | When activated, increases the critical strike chance of your next offensive ability by 100%. |
| Improved Kidney Shot | 3 | 20 points in Assassination | While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. → While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. |
| Quick Recovery | 2 | 20 points in Assassination | All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit. → All healing effects on you are increased by 20%. In addition, your finishing moves cost 80% less Energy when they fail to hit. |
| Seal Fate | 5 | 25 points in Assassination; 1/1 Cold Blood | Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. → Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. |
| Master Poisoner | 2 | 25 points in Assassination | Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%. → Reduces the chance your poisons will be resisted by 10% and increases your chance to resist Poison effects by an additional 30%. |
| Vigor | 1 | 30 points in Assassination | Increases your maximum Energy by 10. |
| Deadened Nerves | 5 | 30 points in Assassination | Decreases all physical damage taken by 1%. → Decreases all physical damage taken by 5%. |
| Find Weakness | 5 | 35 points in Assassination | Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec. → Your finishing moves increase the damage of all your offensive abilities by 10% for 10 sec. |
| Mutilate | 1 | 40 points in Assassination; 1/1 Vigor | Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points. |
Combat (24 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Improved Gouge | 3 | — | Increases the effect duration of your Gouge ability by 0.5 sec. → Increases the effect duration of your Gouge ability by 1.5 sec. |
| Improved Sinister Strike | 2 | — | Reduces the Energy cost of your Sinister Strike ability by 3. → Reduces the Energy cost of your Sinister Strike ability by 5. |
| Lightning Reflexes | 5 | — | Increases your Dodge chance by 1%. → Increases your Dodge chance by 5%. |
| Improved Slice and Dice | 3 | 5 points in Combat | Increases the duration of your Slice and Dice ability by 15%. → Increases the duration of your Slice and Dice ability by 45%. |
| Deflection | 5 | 5 points in Combat | Increases your Parry chance by 1%. → Increases your Parry chance by 5%. |
| Precision | 5 | 5 points in Combat | Increases your chance to hit with weapons by 1%. → Increases your chance to hit with weapons by 5%. |
| Endurance | 2 | 10 points in Combat | Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. → Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. |
| Riposte | 1 | 10 points in Combat; 5/5 Deflection | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. |
| Improved Sprint | 2 | 10 points in Combat | Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability. → Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability. |
| Improved Kick | 2 | 15 points in Combat | Gives your Kick ability a 50% chance to silence the target for 2 sec. → Gives your Kick ability a 100% chance to silence the target for 2 sec. |
| Dagger Specialization | 5 | 15 points in Combat | Increases your chance to get a critical strike with Daggers by 1%. → Increases your chance to get a critical strike with Daggers by 5%. |
| Dual Wield Specialization | 5 | 15 points in Combat; 5/5 Precision | Increases the damage done by your offhand weapon by 10%. → Increases the damage done by your offhand weapon by 50%. |
| Mace Specialization | 5 | 20 points in Combat | Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace. → Increases the damage dealt by your critical strikes with maces by 5%, and gives you a 6% chance to stun your target for 3 sec with a mace. |
| Blade Flurry | 1 | 20 points in Combat | Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. |
| Sword Specialization | 5 | 20 points in Combat | Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword. → Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword. |
| Fist Weapon Specialization | 5 | 20 points in Combat | Increases your chance to get a critical strike with Fist Weapons by 1%. → Increases your chance to get a critical strike with Fist Weapons by 5%. |
| Blade Twisting | 2 | 25 points in Combat | Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec. → Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 20% chance to Daze the target for 8 sec. |
| Weapon Expertise | 2 | 25 points in Combat; 1/1 Blade Flurry | Increases your expertise by 5. → Increases your expertise by 10. |
| Aggression | 3 | 25 points in Combat | Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%. → Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%. |
| Vitality | 2 | 30 points in Combat | Increases your total Stamina by 2% and your total Agility by 1%. → Increases your total Stamina by 4% and your total Agility by 2%. |
| Adrenaline Rush | 1 | 30 points in Combat | Increases your Energy regeneration rate by 100% for 15 sec. |
| Nerves of Steel | 2 | 30 points in Combat | Increases your chance to resist Stun and Fear effects by an additional 5%. → Increases your chance to resist Stun and Fear effects by an additional 10%. |
| Combat Potency | 5 | 35 points in Combat | Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy. → Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy. |
| Surprise Attacks | 1 | 40 points in Combat; 1/1 Adrenaline Rush | Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%. |
Subtlety (22 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Master of Deception | 5 | — | Reduces the chance enemies have to detect you while in Stealth mode. → Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). |
| Opportunity | 5 | — | Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%. → Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 20%. |
| Sleight of Hand | 2 | 5 points in Subtlety | Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. → Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. |
| Dirty Tricks | 2 | 5 points in Subtlety | Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%. → Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%. |
| Camouflage | 5 | 5 points in Subtlety | Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. → Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. |
| Initiative | 3 | 10 points in Subtlety | Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. → Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
| Ghostly Strike | 1 | 10 points in Subtlety | A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points. |
| Improved Ambush | 3 | 10 points in Subtlety | Increases the critical strike chance of your Ambush ability by 15%. → Increases the critical strike chance of your Ambush ability by 45%. |
| Setup | 3 | 15 points in Subtlety | Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. → Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. |
| Elusiveness | 2 | 15 points in Subtlety | Reduces the cooldown of your Vanish and Blind abilities by 45 sec. → Reduces the cooldown of your Vanish and Blind abilities by 90 sec. |
| Serrated Blades | 3 | 15 points in Subtlety | Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. → Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. |
| Heightened Senses | 2 | 20 points in Subtlety | Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. → Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). |
| Preparation | 1 | 20 points in Subtlety | When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities. |
| Dirty Deeds | 2 | 20 points in Subtlety | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health. → Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health. |
| Hemorrhage | 1 | 20 points in Subtlety; 3/3 Serrated Blades | An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point. |
| Master of Subtlety | 3 | 25 points in Subtlety | Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage. → Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage. |
| Deadliness | 5 | 25 points in Subtlety | Increases your attack power by 2%. → Increases your attack power by 10%. |
| Enveloping Shadows | 3 | 30 points in Subtlety | Increases your chance to avoid area of effect attacks by an additional 5%. → Increases your chance to avoid area of effect attacks by an additional 15%. |
| Premeditation | 1 | 30 points in Subtlety; 1/1 Preparation | When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. |
| Cheat Death | 3 | 30 points in Subtlety | You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute. → You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute. |
| Sinister Calling | 5 | 35 points in Subtlety; 1/1 Premeditation | Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%. → Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%. |
| Shadowstep | 1 | 40 points in Subtlety | Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec. |
FAQ
- How many talent points do you get in TBC?
- 61 at level 70: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 41-point talent at the bottom needs 40 points already spent in that tree.
- What are the 41-point Rogue talents in TBC?
- Assassination: Mutilate; Combat: Surprise Attacks; Subtlety: Shadowstep.
- Where does this calculator take its talent data from?
- From the Burning Crusade Classic Anniversary game client itself (build 2.5.6.69795): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's own tables, and the icons from its icon files.
- How do I share a build?
- The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click maxes a talent.
