TBC Paladin Talent Calculator

Plan a Burning Crusade Anniversary paladin build: 61 points at level 70 across Holy, Protection, Retribution. Every talent, rank and requirement comes from the game client (build 2.5.6.69795). Click to add a point, right-click to remove one, Shift-click to max it; on a phone, tap a talent and use + / −.

0 / 0 / 0Points left: 61Required level: —

Holy

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Protection

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Retribution

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Data: TBC Anniversary client build 2.5.6.69795. Icons © Blizzard Entertainment.

All Paladin talents in TBC

Holy (20 talents)

TalentRanksRequiresEffect (rank 1 → max)
Divine Strength5—Increases your total Strength by 2%. → Increases your total Strength by 10%.
Divine Intellect5—Increases your total Intellect by 2%. → Increases your total Intellect by 10%.
Spiritual Focus55 points in HolyGives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage. → Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved Seal of Righteousness55 points in HolyIncreases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%. → Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.
Healing Light310 points in HolyIncreases the amount healed by your Holy Light and Flash of Light spells by 4%. → Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Aura Mastery110 points in HolyIncreases the radius of your Auras to 40 yards.
Improved Lay on Hands210 points in HolyGives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min. → Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.
Unyielding Faith210 points in HolyIncreases your chance to resist Fear and Disorient effects by an additional 5%. → Increases your chance to resist Fear and Disorient effects by an additional 10%.
Illumination515 points in HolyAfter getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain mana equal to 60% of the base cost of the spell. → After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain mana equal to 60% of the base cost of the spell.
Improved Blessing of Wisdom215 points in HolyIncreases the effect of your Blessing of Wisdom spell by 10%. → Increases the effect of your Blessing of Wisdom spell by 20%.
Pure of Heart320 points in HolyIncreases your resistance to Curse and Disease effects by 5%. → Increases your resistance to Curse and Disease effects by 15%.
Divine Favor120 points in Holy; 5/5 IlluminationWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Sanctified Light320 points in HolyIncreases the critical effect chance of your Holy Light spell by 2%. → Increases the critical effect chance of your Holy Light spell by 6%.
Purifying Power225 points in HolyReduces the mana cost of your Cleanse, Purify and Consecration spells by 5% and increases the critical strike chance of your Exorcism and Holy Wrath spells by 10%. → Reduces the mana cost of your Cleanse, Purify and Consecration spells by 10% and increases the critical strike chance of your Exorcism and Holy Wrath spells by 20%.
Holy Power525 points in HolyIncreases the critical effect chance of your Holy spells by 1%. → Increases the critical effect chance of your Holy spells by 5%.
Light's Grace330 points in HolyGives your Holy Light spell a 33% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec. → Gives your Holy Light spell a 100% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec.
Holy Shock130 points in Holy; 1/1 Divine FavorBlasts the target with Holy energy, causing 277 to 299 Holy damage to an enemy, or 351 to 379 healing to an ally.
Blessed Life330 points in HolyAll attacks against you have a 4% chance to cause half damage. → All attacks against you have a 10% chance to cause half damage.
Holy Guidance535 points in HolyIncreases your spell damage and healing by 7% of your total Intellect. → Increases your spell damage and healing by 35% of your total Intellect.
Divine Illumination140 points in HolyReduces the mana cost of all spells by 50% for 15 sec.

Protection (22 talents)

TalentRanksRequiresEffect (rank 1 → max)
Improved Devotion Aura5—Increases the armor bonus of your Devotion Aura by 8%. → Increases the armor bonus of your Devotion Aura by 40%.
Redoubt5—Damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks. → Damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Precision35 points in ProtectionIncreases your chance to hit with melee weapons and spells by 1%. → Increases your chance to hit with melee weapons and spells by 3%.
Guardian's Favor25 points in ProtectionReduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 2 sec. → Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 4 sec.
Toughness55 points in ProtectionIncreases your armor value from items by 2%. → Increases your armor value from items by 10%.
Blessing of Kings110 points in ProtectionPlaces a Blessing on the friendly target, increasing total stats by 10% for 10 min. Players may only have one Blessing on them per Paladin at any one time.
Improved Righteous Fury310 points in ProtectionWhile Righteous Fury is active, all damage taken is reduced by 2% and increases the amount of threat generated by your Righteous Fury spell by 16%. → While Righteous Fury is active, all damage taken is reduced by 6% and increases the amount of threat generated by your Righteous Fury spell by 50%.
Shield Specialization310 points in Protection; 5/5 RedoubtIncreases the amount of damage absorbed by your shield by 10%. → Increases the amount of damage absorbed by your shield by 30%.
Anticipation510 points in ProtectionIncreases your Defense skill by 4. → Increases your Defense skill by 20.
Stoicism215 points in ProtectionIncreases your resistance to Stun effects by an additional 5% and reduces the chance your spells will be dispelled by an additional 15%. → Increases your resistance to Stun effects by an additional 10% and reduces the chance your spells will be dispelled by an additional 30%.
Improved Hammer of Justice315 points in ProtectionDecreases the cooldown of your Hammer of Justice spell by 5 sec. → Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Improved Concentration Aura315 points in ProtectionIncreases the effect of your Concentration Aura by an additional 5% and reduces the duration of any Silence or Interrupt effect used against an affected group member by 10%. The duration reduction does not stack with any other effects. → Increases the effect of your Concentration Aura by an additional 15% and reduces the duration of any Silence or Interrupt effect used against an affected group member by 30%. The duration reduction does not stack with any other effects.
Spell Warding220 points in ProtectionAll spell damage taken is reduced by 2%. → All spell damage taken is reduced by 4%.
Blessing of Sanctuary120 points in ProtectionPlaces a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 10 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Reckoning520 points in ProtectionGives you a 2% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack. → Gives you a 10% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.
Sacred Duty225 points in ProtectionIncreases your total Stamina by 3%, reduces the cooldown of your Divine Shield spell by 30 sec and reduces the attack speed penalty by 50%. → Increases your total Stamina by 6%, reduces the cooldown of your Divine Shield spell by 60 sec and reduces the attack speed penalty by 100%.
One-Handed Weapon Specialization525 points in ProtectionIncreases all damage you deal when a one-handed melee weapon is equipped by 1%. → Increases all damage you deal when a one-handed melee weapon is equipped by 5%.
Improved Holy Shield230 points in Protection; 1/1 Holy ShieldIncreases damage caused by your Holy Shield by 10% and increases the number of charges of your Holy Shield by 2. → Increases damage caused by your Holy Shield by 20% and increases the number of charges of your Holy Shield by 4.
Holy Shield130 points in Protection; 1/1 Blessing of SanctuaryIncreases chance to block by 30% for 10 sec and deals 59 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 35% additional threat. Each block expends a charge. 4 charges.
Ardent Defender530 points in ProtectionWhen you have less than 35% health, all damage taken is reduced by 6%. → When you have less than 35% health, all damage taken is reduced by 30%.
Combat Expertise535 points in ProtectionIncreases your expertise by 1 and your total Stamina by 2%. → Increases your expertise by 5 and your total Stamina by 10%.
Avenger's Shield140 points in Protection; 1/1 Holy ShieldHurls a holy shield at the enemy, dealing 270 to 330 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 6 sec.

Retribution (22 talents)

TalentRanksRequiresEffect (rank 1 → max)
Improved Blessing of Might5—Increases the attack power bonus of your Blessing of Might by 4%. → Increases the attack power bonus of your Blessing of Might by 20%.
Benediction5—Reduces the mana cost of your Judgement and Seal spells by 3%. → Reduces the mana cost of your Judgement and Seal spells by 15%.
Improved Judgement25 points in RetributionDecreases the cooldown of your Judgement spell by 1 sec. → Decreases the cooldown of your Judgement spell by 2 sec.
Improved Seal of the Crusader35 points in RetributionIn addition to the normal effect, your Judgement of the Crusader spell will also increase the critical strike chance of all attacks made against that target by an additional 1%. → In addition to the normal effect, your Judgement of the Crusader spell will also increase the critical strike chance of all attacks made against that target by an additional 3%.
Deflection55 points in RetributionIncreases your Parry chance by 1%. → Increases your Parry chance by 5%.
Vindication310 points in RetributionGives the Paladin's damaging melee attacks a chance to reduce the target's attributes by 5% for 15 sec. → Gives the Paladin's damaging melee attacks a chance to reduce the target's attributes by 15% for 15 sec.
Conviction510 points in RetributionIncreases your chance to get a critical strike with melee weapons by 1%. → Increases your chance to get a critical strike with melee weapons by 5%.
Seal of Command110 points in RetributionGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 50.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.
Pursuit of Justice310 points in RetributionReduces the chance you'll be hit by spells by 1% and increases movement and mounted movement speed by 5%. This does not stack with other movement speed increasing effects. → Reduces the chance you'll be hit by spells by 3% and increases movement and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye215 points in RetributionAll spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. → All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Improved Retribution Aura215 points in RetributionIncreases the damage done by your Retribution Aura by 25%. → Increases the damage done by your Retribution Aura by 50%.
Crusade315 points in RetributionIncreases all damage caused against Humanoids, Demons, Undead and Elementals by 1%. → Increases all damage caused against Humanoids, Demons, Undead and Elementals by 3%.
Two-Handed Weapon Specialization320 points in RetributionIncreases the damage you deal with two-handed melee weapons by 2%. → Increases the damage you deal with two-handed melee weapons by 6%.
Sanctity Aura120 points in RetributionIncreases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Improved Sanctity Aura220 points in Retribution; 1/1 Sanctity AuraThe amount of damage caused by targets affected by Sanctity Aura is increased by 1%. → The amount of damage caused by targets affected by Sanctity Aura is increased by 2%.
Vengeance525 points in Retribution; 5/5 ConvictionGives you a 1% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times. → Gives you a 5% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Sanctified Judgement325 points in RetributionGives your Judgement spell a 33% chance to return 80% of the mana cost of the judged seal. → Gives your Judgement spell a 100% chance to return 80% of the mana cost of the judged seal.
Sanctified Seals330 points in RetributionIncreases your chance to critically hit with all spells and melee attacks by 1% and reduces the chance your Seals will be dispelled by 33%. → Increases your chance to critically hit with all spells and melee attacks by 3% and reduces the chance your Seals will be dispelled by 100%.
Repentance130 points in RetributionPuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Divine Purpose330 points in RetributionMelee and ranged critical strikes against you cause 4% less damage. → Melee and ranged critical strikes against you cause 10% less damage.
Fanaticism535 points in Retribution; 1/1 RepentanceIncreases the critical strike chance of all Judgements capable of a critical hit by 3% and reduces threat caused by all actions by 6% except when under the effects of Righteous Fury. → Increases the critical strike chance of all Judgements capable of a critical hit by 15% and reduces threat caused by all actions by 30% except when under the effects of Righteous Fury.
Crusader Strike140 points in RetributionAn instant strike that causes 110% weapon damage and refreshes all Judgements on the target.

FAQ

How many talent points do you get in TBC?
61 at level 70: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 41-point talent at the bottom needs 40 points already spent in that tree.
What are the 41-point Paladin talents in TBC?
Holy: Divine Illumination; Protection: Avenger's Shield; Retribution: Crusader Strike.
Where does this calculator take its talent data from?
From the Burning Crusade Classic Anniversary game client itself (build 2.5.6.69795): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's own tables, and the icons from its icon files.
How do I share a build?
The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click maxes a talent.