WoW: Forever Mage Talent Calculator

Plan a WoW: Forever mage build: 51 points at level 60 across Arcane, Fire, Frost. Every talent, rank and requirement comes from the game client (build 1.60.1.70790). Click to add a point, right-click to remove one, Shift-click to fill or clear a talent.

0 / 0 / 0Points left: 51Required level: —

Arcane

0

Fire

0

Frost

0

Data: WoW: Forever client build 1.60.1.70790 with live hotfixes. Icons © Blizzard Entertainment.

All Mage talents in WoW: Forever

Arcane (18 talents)

TalentRanksRequiresEffect (rank 1 → max)
Wand Specialization2—Increases your damage with Wands by 13%. → Increases your damage with Wands by 25%.
Improved Channeling5—Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage. → Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Arcane Resilience3—Increases your Armor by an amount equal to 25% of your Intellect. → Increases your Armor by an amount equal to 75% of your Intellect.
Arcane Subtlety25 points in ArcaneReduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%. → Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption25 points in ArcaneIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec. → Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration55 points in ArcaneGives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. → Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Missile Barrage25 points in ArcaneGives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. → Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Geometry210 points in ArcaneIncreases the range of your Arcane spells by 3 yards. → Increases the range of your Arcane spells by 6 yards.
Arcane Impact310 points in ArcaneIncreases the critical strike chance of your Arcane spells by 2%. → Increases the critical strike chance of your Arcane spells by 6%.
Arcane Blast110 points in ArcaneBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Arcane Shielding215 points in ArcaneDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%. → Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell215 points in ArcaneYour Counterspell also Silences the target for 2 sec. → Your Counterspell also Silences the target for 4 sec.
Arcane Meditation315 points in Arcane; 5/5 Arcane ConcentrationAllows 17% of your Mana regeneration to continue while casting. → Allows 50% of your Mana regeneration to continue while casting.
Arcane Wrath115 points in Arcane; 1/1 Arcane BlastLaunches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Presence of Mind120 points in ArcaneWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind520 points in ArcaneIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%. → Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability325 points in ArcaneIncreases the damage done by your spells by 1% and your critical strike chance by 1%. → Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane Power130 points in Arcane; 1/1 Presence of MindFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire (17 talents)

TalentRanksRequiresEffect (rank 1 → max)
Incineration5—Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%. → Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
Accelerant5—Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec. → Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
Ignite55 points in FireYour critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. → Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing25 points in FireIncreases the range of your Fire spells by 3 yards. → Increases the range of your Fire spells by 6 yards.
Impact35 points in FireGives your Fire spells a 3% chance to stun the target for 2 sec. → Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul310 points in FireGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%. → Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike310 points in FireIncreases the critical strike chance of your Flamestrike spell by 5%. → Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast110 points in FireHurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Fire Blast210 points in FireReduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards. → Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Improved Scorch315 points in FireYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. → Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward215 points in FireCauses your Fire Ward to have a 10% chance to reflect Fire spells while active. → Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Heating Up115 points in Fire; 1/1 PyroblastNon-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Master of Elements315 points in FireYour Fire and Frost critical strikes will refund 10% of their base mana cost. → Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass320 points in FireIncreases the critical strike chance of your Fire spells by 2%. → Increases the critical strike chance of your Fire spells by 6%.
Blast Wave120 points in FireA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power325 points in FireIncreases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify. → Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Combustion130 points in Fire; 3/3 Critical MassWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Frost (18 talents)

TalentRanksRequiresEffect (rank 1 → max)
Frost Warding2—Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%. → Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Improved Frostbolt5—Reduces the casting time of your Frostbolt spell by 0.1 sec. → Reduces the casting time of your Frostbolt spell by 0.5 sec.
Precision3—Improves your chance to hit with all spells by 2%. → Improves your chance to hit with all spells by 6%.
Ice Shards55 points in FrostIncreases the critical strike damage bonus of your Frost spells by 20%. → Increases the critical strike damage bonus of your Frost spells by 100%.
Frostbite35 points in FrostGives your Chill effects a 5% chance to Freeze the target for 5 sec. → Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Improved Frost Nova25 points in FrostReduces the cooldown of your Frost Nova spell by 2 sec. → Reduces the cooldown of your Frost Nova spell by 4 sec.
Permafrost35 points in FrostIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%. → Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Frost Channeling310 points in FrostReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. → Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Improved Blizzard310 points in FrostAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec. → Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Ice Lance110 points in FrostDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Arctic Reach215 points in FrostIncreases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. → Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block115 points in FrostYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter315 points in FrostIncreases the critical strike chance of all your spells against Frozen targets by 17%. → Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold320 points in FrostIncreases the damage dealt by your Cone of Cold spell by 12%. → Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap120 points in FrostFinishes the remaining cooldown on all your other Frost spells.
Fingers of Frost220 points in Frost; 1/1 Ice LanceGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec. → Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill525 points in FrostGives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times. → Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Ice Barrier130 points in Frost; 1/1 Cold SnapShield yourself, absorbing 448 damage plus 10% of your Frost spell power and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

FAQ

How many talent points do you get in WoW: Forever?
51 at level 60: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 31-point talent at the bottom of a tree takes 30 points above it. The Talented Legacy perk gives talent points up to 5 levels earlier, but the total stays at 51.
What are the 31-point Mage talents in WoW: Forever?
Arcane: Arcane Power; Fire: Combustion; Frost: Ice Barrier.
What are the milestone talents in WoW: Forever?
Each tree has one-point talents at 11, 16, 21 and 31 points. The 16-point row is new in Forever, so every tree now has four of these milestones. This calculator marks each talent with the points it needs.
Where does this calculator take its talent data from?
From the WoW: Forever game client itself (build 1.60.1.70790): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's tables, with server hotfixes applied to the numbers that have moved since. Blizzard can still change talents, and a large tuning pass is planned once there is data from players past level 30.
Can you change talents in WoW: Forever?
Yes, at a class trainer in a major city, and that includes Legacy talents. The price climbs quickly and resets once per week. Dual specialization becomes available at level 40.
How do I share a build?
The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click fills or clears the talent.