WoW: Forever Rogue Talent Calculator
Plan a WoW: Forever rogue build: 51 points at level 60 across Assassination, Combat, Subtlety. Every talent, rank and requirement comes from the game client (build 1.60.1.70790). Click to add a point, right-click to remove one, Shift-click to fill or clear a talent.
Assassination
0Combat
0Subtlety
0Data: WoW: Forever client build 1.60.1.70790 with live hotfixes. Icons © Blizzard Entertainment.
All Rogue talents in WoW: Forever
Assassination (17 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Improved Gouge | 3 | — | Increases the duration of your Gouge ability by 0.5 sec. → Increases the duration of your Gouge ability by 1.5 sec. |
| Remorseless Attacks | 2 | — | After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. → After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. |
| Malice | 5 | — | Increases your critical strike chance with all attacks and Poisons by 1%. → Increases your critical strike chance with all attacks and Poisons by 5%. |
| Ruthlessness | 3 | 5 points in Assassination | Gives your finishing moves a 20% chance to add a Combo Point to your target. → Gives your finishing moves a 60% chance to add a Combo Point to your target. |
| Improved Expose Armor | 2 | 5 points in Assassination | Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points. → Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points. |
| Improved Slice and Dice | 3 | 5 points in Assassination | Increases the duration of your Slice and Dice ability by 15%. → Increases the duration of your Slice and Dice ability by 45%. |
| Vigor | 2 | 10 points in Assassination | Increases your maximum Energy by 5. → Increases your maximum Energy by 10. |
| Blood Splatter | 1 | 10 points in Assassination | Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec. |
| Lethality | 2 | 10 points in Assassination; 5/5 Malice | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%. → Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%. |
| Vile Poisons | 5 | 15 points in Assassination | Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. → Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. |
| Cold Blood | 1 | 15 points in Assassination | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. |
| Improved Poisons | 5 | 15 points in Assassination | Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge. → Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. |
| Relentless Strikes | 5 | 20 points in Assassination | Your finishing moves have a 4% chance per Combo Point to restore 25 Energy. → Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. |
| Venom | 1 | 20 points in Assassination | Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec. |
| Improved Kidney Shot | 2 | 20 points in Assassination | Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks. → Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. |
| Seal Fate | 3 | 25 points in Assassination | Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point. → Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. |
| Mutilate | 1 | 30 points in Assassination; 1/1 Venom | Instantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
Combat (19 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Coup de Grace | 3 | — | Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%. → Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%. |
| Efficient Strikes | 2 | — | Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3. → Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5. |
| Lightning Reflexes | 5 | — | Increases your Dodge chance by 1%. → Increases your Dodge chance by 5%. |
| Puncturing Wounds | 3 | 5 points in Combat | Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. → Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. |
| Deflection | 3 | 5 points in Combat | Increases your Parry chance by 2%. → Increases your Parry chance by 6%. |
| Precision | 3 | 5 points in Combat | Improves your chance to hit by 1%. → Improves your chance to hit by 3%. |
| Improved Sprint | 2 | 5 points in Combat | Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. → Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. |
| Endurance | 2 | 10 points in Combat | Reduces the cooldown of your Sprint and Evasion abilities by 30%. → Reduces the cooldown of your Sprint and Evasion abilities by 60%. |
| Riposte | 1 | 10 points in Combat; 3/3 Deflection | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. |
| Composure | 2 | 10 points in Combat | Increases the Energy cost reduction of your Poised ability by 5. → Increases the Energy cost reduction of your Poised ability by 10. |
| Improved Kick | 2 | 15 points in Combat | Gives your Kick ability a 50% chance to Silence the target for 2 sec. → Gives your Kick ability a 100% chance to Silence the target for 2 sec. |
| Flawless Execution | 1 | 15 points in Combat | Reduces the Energy cost of your Eviscerate ability by 15. |
| Weapon Expertise | 2 | 15 points in Combat; 3/3 Precision | Reduces the chance for your attacks to be Dodged or Parried by 1%. → Reduces the chance for your attacks to be Dodged or Parried by 2%. |
| Aggression | 3 | 15 points in Combat | Increases the damage of your Sinister Strike and Eviscerate abilities by 5%. → Increases the damage of your Sinister Strike and Eviscerate abilities by 15%. |
| Dual Wield Specialization | 2 | 20 points in Combat | Increases the damage done by your off-hand weapon by 25%. → Increases the damage done by your off-hand weapon by 50%. |
| Blade Flurry | 1 | 20 points in Combat | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. |
| Hack and Slash | 5 | 20 points in Combat | Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. → Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor. |
| Flash of Steel | 5 | 25 points in Combat | Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec. → Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec. |
| Adrenaline Rush | 1 | 30 points in Combat; 1/1 Blade Flurry | Increases your Energy regeneration rate by 100% for 15 sec. |
Subtlety (18 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Setup | 3 | — | Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells. → Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells. |
| Master of Deception | 3 | — | Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher. → Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher. |
| Opportunity | 5 | — | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%. → Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%. |
| Dirty Deeds | 2 | 5 points in Subtlety | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target. → Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. |
| Camouflage | 3 | 5 points in Subtlety | Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec. → Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec. |
| Improved Ambush | 3 | 5 points in Subtlety | Increases the critical strike chance of your Ambush ability by 15%. → Increases the critical strike chance of your Ambush ability by 45%. |
| Dirty Tricks | 2 | 5 points in Subtlety | Reduces the Energy cost of your Sap and Blind abilities by 25%. → Reduces the Energy cost of your Sap and Blind abilities by 50%. |
| Initiative | 3 | 10 points in Subtlety | Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. → Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
| Premeditation | 1 | 10 points in Subtlety | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. |
| Serrated Blades | 3 | 10 points in Subtlety | Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%. → Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. |
| Elusiveness | 2 | 15 points in Subtlety | Reduces the cooldown of your Vanish and Blind abilities by 45 sec. → Reduces the cooldown of your Vanish and Blind abilities by 90 sec. |
| Ghostly Strike | 1 | 15 points in Subtlety | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point. |
| Quick Getaway | 2 | 15 points in Subtlety; 2/2 Dirty Tricks | Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target. → Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target. |
| Heightened Senses | 2 | 20 points in Subtlety | Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%. → Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%. |
| Preparation | 1 | 20 points in Subtlety | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. |
| Hemorrhage | 1 | 20 points in Subtlety; 3/3 Serrated Blades | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. |
| Boot Knife | 5 | 25 points in Subtlety | Grants your Shank ability a 20% chance to add 2 Combo Points to the target. → Grants your Shank ability a 100% chance to add 2 Combo Points to the target. |
| Death Mark | 1 | 30 points in Subtlety; 1/1 Preparation | Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance. Each Combo Point stores 12% of the damage, up to 60% at 5 points. |
FAQ
- How many talent points do you get in WoW: Forever?
- 51 at level 60: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 31-point talent at the bottom of a tree takes 30 points above it. The Talented Legacy perk gives talent points up to 5 levels earlier, but the total stays at 51.
- What are the 31-point Rogue talents in WoW: Forever?
- Assassination: Mutilate; Combat: Adrenaline Rush; Subtlety: Death Mark.
- What are the milestone talents in WoW: Forever?
- Each tree has one-point talents at 11, 16, 21 and 31 points. The 16-point row is new in Forever, so every tree now has four of these milestones. This calculator marks each talent with the points it needs.
- Where does this calculator take its talent data from?
- From the WoW: Forever game client itself (build 1.60.1.70790): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's tables, with server hotfixes applied to the numbers that have moved since. Blizzard can still change talents, and a large tuning pass is planned once there is data from players past level 30.
- Can you change talents in WoW: Forever?
- Yes, at a class trainer in a major city, and that includes Legacy talents. The price climbs quickly and resets once per week. Dual specialization becomes available at level 40.
- How do I share a build?
- The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click fills or clears the talent.
