WoW: Forever Paladin Talent Calculator

Plan a WoW: Forever paladin build: 51 points at level 60 across Holy, Protection, Retribution. Every talent, rank and requirement comes from the game client (build 1.60.1.70790). Click to add a point, right-click to remove one, Shift-click to fill or clear a talent.

0 / 0 / 0Points left: 51Required level: —

Holy

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Protection

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Retribution

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Data: WoW: Forever client build 1.60.1.70790 with live hotfixes. Icons © Blizzard Entertainment.

All Paladin talents in WoW: Forever

Holy (17 talents)

TalentRanksRequiresEffect (rank 1 → max)
Spiritual Focus5—Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage. → Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Divine Strength5—Increases your Strength by 2%. → Increases your Strength by 10%.
Healing Light35 points in HolyIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%. → Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Reverence25 points in HolyAllows 15% of your Mana regeneration to continue while casting. → Allows 30% of your Mana regeneration to continue while casting.
Improved Seals55 points in HolyIncreases the damage done by your Seals and Judgements by 3%. → Increases the damage done by your Seals and Judgements by 15%.
Purifying Power25 points in HolyReduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%. → Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Divine Favor110 points in HolyWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Illumination510 points in Holy; 2/2 ReverenceAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell. → After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Holy Conduit210 points in HolyReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%. → Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Divine Precision215 points in HolyImproves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%. → Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Infusion of Light215 points in HolyYour Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec. → Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Oath of Light115 points in HolySwear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light and Holy Shock on them. Only one Oath of Light may be sworn by the Paladin at any one time.
Consecrated Ground220 points in HolyGives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration. → Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Shock120 points in HolyBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Boundless Light220 points in Holy; 1/1 Holy ShockIncreases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light. → Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Holy Power525 points in HolyIncreases the critical strike healing bonus of your Holy spells by 10%. → Increases the critical strike healing bonus of your Holy spells by 50%.
Light's Vigil130 points in Holy; 1/1 Holy ShockApplies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 326 to 344. Only one Vigil per Paladin may be active in each party.

Protection (17 talents)

TalentRanksRequiresEffect (rank 1 → max)
Divine Intellect5—Increases your total Intellect by 2%. → Increases your total Intellect by 10%.
Redoubt5—Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks. → Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Precision35 points in ProtectionImproves your chance to hit by 1%. → Improves your chance to hit by 3%.
Guardian's Favor25 points in ProtectionReduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec. → Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Sacred Duty25 points in ProtectionReduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec. → Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
Templar's Bulwark110 points in ProtectionWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Improved Hammer of Justice310 points in ProtectionDecreases the cooldown of your Hammer of Justice spell by 5 sec. → Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Shield Specialization210 points in Protection; 5/5 RedoubtIncreases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec. → Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Toughness510 points in ProtectionIncreases your armor value from items by 2%. → Increases your armor value from items by 10%.
Swift Judgement115 points in Protection; 1/1 Templar's BulwarkUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Improved Righteous Fury315 points in ProtectionWhile Righteous Fury is active, all damage taken is reduced by 3%. → While Righteous Fury is active, all damage taken is reduced by 9%.
Anticipation515 points in ProtectionIncreases your Defense Skill by 4. → Increases your Defense Skill by 20.
Stoicism220 points in ProtectionReduces the duration of Stun and Charm effects on you by 10%. → Reduces the duration of Stun and Charm effects on you by 20%.
Holy Shield120 points in ProtectionIncreases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Reckoning520 points in ProtectionGives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec. → Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Iron Creed325 points in ProtectionIncreases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec. → Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Shieldsworn130 points in Protection; 1/1 Holy ShieldReduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

Retribution (17 talents)

TalentRanksRequiresEffect (rank 1 → max)
Deflection5—Increases your Parry chance by 1%. → Increases your Parry chance by 5%.
Benediction5—Reduces the Mana cost of all instant cast spells and abilities by 2%. → Reduces the Mana cost of all instant cast spells and abilities by 10%.
Improved Judgement25 points in RetributionDecreases the cooldown of your Judgement ability by 1 sec. → Decreases the cooldown of your Judgement ability by 2 sec.
Conviction35 points in RetributionImproves your chance to get a critical strike with all spells and attacks by 2%. → Improves your chance to get a critical strike with all spells and attacks by 6%.
Sanctified Judgement35 points in RetributionGives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal. → Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Vindication310 points in RetributionGives your damaging melee attacks a chance to reduce the target's Attack Power by 2 for 30 sec. → Gives your damaging melee attacks a chance to reduce the target's Attack Power by 6 for 30 sec.
Unyielding Faith210 points in RetributionReduces the duration of Fear and Disorient effects on you by 15%. → Reduces the duration of Fear and Disorient effects on you by 30%.
Seal of Command110 points in RetributionGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
Pursuit of Justice210 points in RetributionIncreases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects. → Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye215 points in RetributionAll critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. → All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter115 points in RetributionIncreases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon Specialization315 points in RetributionIncreases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped. → Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
Turn Evil220 points in RetributionReduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons. → Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
Repentance120 points in RetributionPuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Vengeance320 points in Retribution; 1/1 Seal of CommandIncreases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times. → Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Champion of the Light525 points in RetributionIncreases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec. → Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
Unsealed Wrath130 points in Retribution; 1/1 RepentanceYour melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

FAQ

How many talent points do you get in WoW: Forever?
51 at level 60: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 31-point talent at the bottom of a tree takes 30 points above it. The Talented Legacy perk gives talent points up to 5 levels earlier, but the total stays at 51.
What are the 31-point Paladin talents in WoW: Forever?
Holy: Light's Vigil; Protection: Shieldsworn; Retribution: Unsealed Wrath.
What are the milestone talents in WoW: Forever?
Each tree has one-point talents at 11, 16, 21 and 31 points. The 16-point row is new in Forever, so every tree now has four of these milestones. This calculator marks each talent with the points it needs.
Where does this calculator take its talent data from?
From the WoW: Forever game client itself (build 1.60.1.70790): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's tables, with server hotfixes applied to the numbers that have moved since. Blizzard can still change talents, and a large tuning pass is planned once there is data from players past level 30.
Can you change talents in WoW: Forever?
Yes, at a class trainer in a major city, and that includes Legacy talents. The price climbs quickly and resets once per week. Dual specialization becomes available at level 40.
How do I share a build?
The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click fills or clears the talent.