WoW: Forever Warrior Talent Calculator
Plan a WoW: Forever warrior build: 51 points at level 60 across Arms, Fury, Protection. Every talent, rank and requirement comes from the game client (build 1.60.1.70790). Click to add a point, right-click to remove one, Shift-click to fill or clear a talent.
Arms
0Fury
0Protection
0Data: WoW: Forever client build 1.60.1.70790 with live hotfixes. Icons © Blizzard Entertainment.
All Warrior talents in WoW: Forever
Arms (17 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Improved Heroic Strike | 3 | — | Reduces the cost of your Heroic Strike ability by 1 Rage. → Reduces the cost of your Heroic Strike ability by 3 Rage. |
| Deflection | 5 | — | Increases your Parry chance by 1%. → Increases your Parry chance by 5%. |
| Improved Rend | 3 | — | Increases the Bleed damage done by your Rend ability by 12%. → Increases the Bleed damage done by your Rend ability by 35%. |
| Improved Charge | 2 | 5 points in Arms | Increases the Rage generated by your Charge ability by 3. → Increases the Rage generated by your Charge ability by 6. |
| Improved Tactical Mastery | 3 | 5 points in Arms | Tactical Mastery lets you retain up to an additional 5 Rage when you change stances. → Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. |
| Improved Overpower | 2 | 5 points in Arms | Increases the critical strike chance of your Overpower ability by 25%. → Increases the critical strike chance of your Overpower ability by 50%. |
| Anger Management | 1 | 10 points in Arms; 3/3 Improved Tactical Mastery | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. |
| Deep Wounds | 3 | 10 points in Arms; 3/3 Improved Rend | Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec. → Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec. |
| Spearing Strike | 1 | 15 points in Arms | A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. |
| Two-Handed Weapon Specialization | 3 | 15 points in Arms | Increases the damage you deal with two-handed melee weapons by 2%. → Increases the damage you deal with two-handed melee weapons by 6%. |
| Impale | 2 | 15 points in Arms; 3/3 Deep Wounds | Increases the critical strike damage bonus of your abilities by 10%. → Increases the critical strike damage bonus of your abilities by 20%. |
| Bloodthrill | 2 | 20 points in Arms | Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower. → Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower. |
| Sweeping Strikes | 1 | 20 points in Arms | Your next 5 melee attacks strike an additional nearby opponent. |
| Weaponmaster | 5 | 20 points in Arms | Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. → Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |
| Improved Slam | 2 | 25 points in Arms | Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing. → Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing. |
| Improved Hamstring | 3 | 25 points in Arms | Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec. → Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. |
| Mortal Strike | 1 | 30 points in Arms; 1/1 Sweeping Strikes | A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
Fury (18 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Booming Voice | 5 | — | Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%. → Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%. |
| Cruelty | 5 | — | Improves your chance to get a critical strike with melee attacks by 1%. → Improves your chance to get a critical strike with melee attacks by 5%. |
| Lingering Rage | 5 | 5 points in Fury | Increases the time before your Rage begins to decay after leaving combat by 2 sec. → Increases the time before your Rage begins to decay after leaving combat by 10 sec. |
| Unbridled Wrath | 5 | 5 points in Fury | Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. → Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. |
| Furious Precision | 3 | 10 points in Fury | Increases your chance to hit with off-hand attacks by 4%. → Increases your chance to hit with off-hand attacks by 10%. |
| Piercing Howl | 1 | 10 points in Fury | Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec. |
| Blood Craze | 3 | 10 points in Fury | Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. → Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. |
| Enrage | 5 | 10 points in Fury | Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack. → Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack. |
| Dual Wield Specialization | 5 | 15 points in Fury | Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%. → Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%. |
| Reckless Swings | 1 | 15 points in Fury | Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec. |
| Improved Execute | 2 | 15 points in Fury | Reduces the Rage cost of your Execute ability by 3. → Reduces the Rage cost of your Execute ability by 5. |
| Improved Berserker Rage | 2 | 20 points in Fury | Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated. → Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated. |
| Death Wish | 1 | 20 points in Fury | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. |
| Gore Drinker | 2 | 20 points in Fury; 3/3 Blood Craze | Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health. → Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health. |
| Improved Intercept | 2 | 20 points in Fury | Reduces the cooldown of your Intercept ability by 5 sec. → Reduces the cooldown of your Intercept ability by 10 sec. |
| Improved Whirlwind | 2 | 25 points in Fury | Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%. → Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%. |
| Flurry | 3 | 25 points in Fury | Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike. → Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike. |
| Bloodthirst | 1 | 30 points in Fury; 1/1 Death Wish | Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
Protection (18 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Improved Bloodrage | 2 | — | Increases all the Rage generated by your Bloodrage ability by 25%. → Increases all the Rage generated by your Bloodrage ability by 50%. |
| Shield Specialization | 5 | — | Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block. → Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block. |
| Iron Will | 5 | — | Reduces the duration of Stun and Fear effects inflicted on you by 3%. → Reduces the duration of Stun and Fear effects inflicted on you by 15%. |
| Anticipation | 5 | 5 points in Protection | Increases your Defense Skill by 4. → Increases your Defense Skill by 20. |
| Improved Revenge | 3 | 5 points in Protection | Increases damage dealt by your Revenge ability by 20%. → Increases damage dealt by your Revenge ability by 60%. |
| Improved Thunder Clap | 3 | 5 points in Protection | Reduces the Rage cost of your Thunder Clap ability by 2. → Reduces the Rage cost of your Thunder Clap ability by 6. |
| Last Stand | 1 | 10 points in Protection | When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. |
| Master of Defense | 2 | 10 points in Protection; 5/5 Shield Specialization | Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. → Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. |
| Improved Disarm | 3 | 10 points in Protection | Reduces the cooldown of your Disarm ability by 7 secs. → Reduces the cooldown of your Disarm ability by 20 secs. |
| Defiance | 3 | 10 points in Protection | Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped. → Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped. |
| Improved Sunder Armor | 3 | 15 points in Protection | Reduces the Rage cost of your Sunder Armor ability by 1. → Reduces the Rage cost of your Sunder Armor ability by 3. |
| Vanguard | 1 | 15 points in Protection | Your Charge ability is now usable while in Defensive Stance. |
| Improved Shield Bash | 2 | 15 points in Protection | Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec. → Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec. |
| Improved Shield Wall | 2 | 20 points in Protection | Reduces the cooldown of your Shield Wall ability by 5.5 min. → Reduces the cooldown of your Shield Wall ability by 11.0 min. |
| Concussion Blow | 1 | 20 points in Protection | Stuns the target for 5 sec. |
| Focused Rage | 3 | 20 points in Protection | Reduces the Rage cost of your offensive abilities by 1. → Reduces the Rage cost of your offensive abilities by 3. |
| Bastion | 5 | 25 points in Protection | Increases all damage you deal by 2% while a shield is equipped. → Increases all damage you deal by 10% while a shield is equipped. |
| Shield Slam | 1 | 30 points in Protection; 1/1 Concussion Blow | Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
FAQ
- How many talent points do you get in WoW: Forever?
- 51 at level 60: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 31-point talent at the bottom of a tree takes 30 points above it. The Talented Legacy perk gives talent points up to 5 levels earlier, but the total stays at 51.
- What are the 31-point Warrior talents in WoW: Forever?
- Arms: Mortal Strike; Fury: Bloodthirst; Protection: Shield Slam.
- What are the milestone talents in WoW: Forever?
- Each tree has one-point talents at 11, 16, 21 and 31 points. The 16-point row is new in Forever, so every tree now has four of these milestones. This calculator marks each talent with the points it needs.
- Where does this calculator take its talent data from?
- From the WoW: Forever game client itself (build 1.60.1.70790): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's tables, with server hotfixes applied to the numbers that have moved since. Blizzard can still change talents, and a large tuning pass is planned once there is data from players past level 30.
- Can you change talents in WoW: Forever?
- Yes, at a class trainer in a major city, and that includes Legacy talents. The price climbs quickly and resets once per week. Dual specialization becomes available at level 40.
- How do I share a build?
- The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click fills or clears the talent.
