WoW: Forever Druid Talent Calculator

Plan a WoW: Forever druid build: 51 points at level 60 across Balance, Feral Combat, Restoration. Every talent, rank and requirement comes from the game client (build 1.60.1.70790). Click to add a point, right-click to remove one, Shift-click to fill or clear a talent.

0 / 0 / 0Points left: 51Required level: —

Balance

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Feral Combat

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Restoration

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Data: WoW: Forever client build 1.60.1.70790 with live hotfixes. Icons © Blizzard Entertainment.

All Druid talents in WoW: Forever

Balance (16 talents)

TalentRanksRequiresEffect (rank 1 → max)
Improved Wrath5—Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. → Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Genesis5—Increases the periodic damage and healing done by your spells and abilities by 2%. → Increases the periodic damage and healing done by your spells and abilities by 10%.
Moonglow35 points in BalanceReduces the Mana cost of your damaging spells by 8%. → Reduces the Mana cost of your damaging spells by 25%.
Improved Moonfire25 points in BalanceIncreases the damage and critical strike chance of your Moonfire spell by 5%. → Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majesty25 points in BalanceIncreases your critical strike chance with spells and melee attacks by 2%. → Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach25 points in BalanceIncreases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%. → Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Improved Entangling Roots310 points in BalanceIncreases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect. → Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Nature's Splendor110 points in Balance; 2/2 Nature's MajestyIncreases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm115 points in BalanceThe enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance515 points in Balance; 2/2 Improved MoonfireIncreases the critical strike damage bonus of your Arcane and Nature spells by 20%. → Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Improved Starfire515 points in BalanceReduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec. → Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Overgrowth220 points in BalanceIncreases the maximum number of targets you may have affected by Entangling Roots by 1. → Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Nature's Grace120 points in BalanceAll non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse320 points in BalanceYour Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec. → Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury525 points in BalanceIncreases the damage done by your Arcane and Nature spells by 2%. → Increases the damage done by your Arcane and Nature spells by 10%.
Moonkin Form130 points in BalanceShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat (20 talents)

TalentRanksRequiresEffect (rank 1 → max)
Ferocity5—Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy. → Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Furor5—Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy. → Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
Feral Swiftness25 points in Feral CombatIncreases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%. → Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral Instinct35 points in Feral CombatIncreases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher. → Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Brutal Impact25 points in Feral CombatIncreases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec. → Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Thick Hide35 points in Feral CombatWhile in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. → While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Shredding Attacks310 points in Feral CombatReduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1. → Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Savage Fury210 points in Feral CombatIncreases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%. → Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Feral Charge110 points in Feral CombatRequires Bear Form or Dire Bear Form. Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Also gives Feral Charge (Cat): leap behind an enemy from 8 to 25 yards in Cat Form, 30 sec cooldown.
Sharpened Claws210 points in Feral CombatIncreases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%. → Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Predatory Strikes315 points in Feral CombatIncreases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level. → Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Lacerate115 points in Feral Combat; 2/2 Savage FuryLacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Predatory Discipline115 points in Feral CombatYour Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Blood Frenzy215 points in Feral Combat; 2/2 Sharpened ClawsGives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point. → Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Leader of the Pack120 points in Feral CombatWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Natural Instinct220 points in Feral CombatIncreases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect. → Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Rend and Tear525 points in Feral Combat; 3/3 Predatory StrikesIncreases damage done by your melee abilities on Bleeding targets by 3%. → Increases damage done by your melee abilities on Bleeding targets by 15%.
Natural Reaction525 points in Feral CombatIncreases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge. → Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Primal Bite130 points in Feral Combat; 1/1 Leader of the PackBite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Shifting Power130 points in Feral Combat; 1/1 Predatory DisciplineInstantly convert Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Restoration (16 talents)

TalentRanksRequiresEffect (rank 1 → max)
Nature's Focus5—Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage. → Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
Heart of the Wild5—Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%. → Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Naturalist55 points in RestorationReduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%. → Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Reflection35 points in RestorationAllows 17% of your Mana regeneration to continue while casting. → Allows 50% of your Mana regeneration to continue while casting.
Natural Shapeshifter35 points in RestorationReduces the mana cost of all shapeshifting by 10%. → Reduces the mana cost of all shapeshifting by 30%.
Subtlety310 points in RestorationReduces the threat generated by your Nature and Arcane spells by 10%. → Reduces the threat generated by your Nature and Arcane spells by 30%.
Gift of Nature510 points in RestorationIncreases the effect of all your healing spells by 2%. → Increases the effect of all your healing spells by 10%.
Bloom110 points in RestorationWhen your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Tranquil Spirit515 points in RestorationReduces the mana cost of your Healing Touch and Tranquility spells by 2%. → Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation315 points in RestorationIncreases the effect of your Rejuvenation spell by 5%. → Increases the effect of your Rejuvenation spell by 15%.
Swiftmend115 points in RestorationInstantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Nature's Swiftness120 points in Restoration; 5/5 NaturalistWhen activated, your next Nature spell becomes an instant cast spell.
Living Spirit320 points in RestorationIncreases your Spirit by 5%. → Increases your Spirit by 15%.
Improved Tranquility220 points in RestorationReduces threat caused by Tranquility by 50% and its cooldown by 30%. → Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved Regrowth525 points in Restoration; 3/3 Improved RejuvenationIncreases the critical effect chance of your Regrowth spell by 10%. → Increases the critical effect chance of your Regrowth spell by 50%.
Wild Growth130 points in Restoration; 3/3 Living SpiritHeals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

FAQ

How many talent points do you get in WoW: Forever?
51 at level 60: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 31-point talent at the bottom of a tree takes 30 points above it. The Talented Legacy perk gives talent points up to 5 levels earlier, but the total stays at 51.
What are the 31-point Druid talents in WoW: Forever?
Balance: Moonkin Form; Feral Combat: Primal Bite, Shifting Power; Restoration: Wild Growth.
What are the milestone talents in WoW: Forever?
Each tree has one-point talents at 11, 16, 21 and 31 points. The 16-point row is new in Forever, so every tree now has four of these milestones. This calculator marks each talent with the points it needs.
Where does this calculator take its talent data from?
From the WoW: Forever game client itself (build 1.60.1.70790): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's tables, with server hotfixes applied to the numbers that have moved since. Blizzard can still change talents, and a large tuning pass is planned once there is data from players past level 30.
Can you change talents in WoW: Forever?
Yes, at a class trainer in a major city, and that includes Legacy talents. The price climbs quickly and resets once per week. Dual specialization becomes available at level 40.
How do I share a build?
The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click fills or clears the talent.