WoW: Forever Shaman Talent Calculator

Plan a WoW: Forever shaman build: 51 points at level 60 across Elemental, Enhancement, Restoration. Every talent, rank and requirement comes from the game client (build 1.60.1.70790). Click to add a point, right-click to remove one, Shift-click to fill or clear a talent.

0 / 0 / 0Points left: 51Required level: —

Elemental

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Enhancement

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Restoration

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Data: WoW: Forever client build 1.60.1.70790 with live hotfixes. Icons © Blizzard Entertainment.

All Shaman talents in WoW: Forever

Elemental (16 talents)

TalentRanksRequiresEffect (rank 1 → max)
Convection5—Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%. → Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.
Concussion5—Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%. → Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Elemental Devastation35 points in ElementalYour Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec. → Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
Reverberation55 points in ElementalReduces the cooldown of your Shock spells by 0.2 sec. → Reduces the cooldown of your Shock spells by 1.0 sec.
Elemental Alacrity35 points in ElementalReduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec. → Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.
Call of Flame35 points in ElementalIncreases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec. → Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Elemental Focus110 points in ElementalGives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Warding310 points in ElementalReduces damage taken from Fire, Frost, and Nature effects by 3%. → Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Trial by Fire215 points in ElementalIncreases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec. → Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
Eye of the Storm315 points in ElementalGives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage. → Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.
Earthbound115 points in ElementalYour Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Elemental Reach220 points in ElementalIncreases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards. → Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
Call of Thunder120 points in ElementalIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Lightning Overload320 points in Elemental; 3/3 Elemental AlacrityGives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. → Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Elemental Fury525 points in Elemental; 3/3 Lightning OverloadIncreases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%. → Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Lightning Mastery130 points in Elemental; 1/1 Call of ThunderGain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.

Enhancement (18 talents)

TalentRanksRequiresEffect (rank 1 → max)
Earth's Grasp2—Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%. → Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Thundering Strikes5—Improves your chance to get a critical strike with all spells and attacks by 1%. → Improves your chance to get a critical strike with all spells and attacks by 5%.
Ancestral Knowledge5—Increases your Intellect by 2%. → Increases your Intellect by 10%.
Guardian Totems25 points in EnhancementIncreases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec. → Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Mental Dexterity35 points in EnhancementIncreases your Attack Power by an amount equal to 50% of your Intellect. → Increases your Attack Power by an amount equal to 150% of your Intellect.
Improved Lightning Shield35 points in EnhancementIncreases the damage done by your Lightning Shield orbs by 5%. → Increases the damage done by your Lightning Shield orbs by 15%.
Elemental Weapons310 points in EnhancementIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%. → Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Shamanistic Focus110 points in EnhancementReduces the mana cost of your Shock and Lightning Shield spells by 45%.
Anticipation310 points in EnhancementIncreases your chance to dodge by an additional 2%. → Increases your chance to dodge by an additional 6%.
Toughness515 points in EnhancementIncreases your Stamina by 2%. → Increases your Stamina by 10%.
Flurry515 points in Enhancement; 3/3 Mental DexterityIncreases your attack speed by 6% for your next 3 swings after dealing a melee critical strike. → Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Stormstrike115 points in EnhancementInstantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Improved Ghost Wolf215 points in EnhancementReduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors. → Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Spirit Weapons120 points in EnhancementGives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Mental Quickness220 points in EnhancementIncreases your spell damage and healing by up to 15% of your Intellect. → Increases your spell damage and healing by up to 30% of your Intellect.
Improved Stormstrike220 points in Enhancement; 1/1 StormstrikeWhen you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry. → When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Maelstrom Weapon525 points in EnhancementWhen you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec. → When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the Farseer130 points in Enhancement; 2/2 Mental QuicknessIncreases your attack speed by 30% for 25 sec.

Restoration (16 talents)

TalentRanksRequiresEffect (rank 1 → max)
Improved Healing Wave5—Reduces the casting time of your Healing Wave spell by 0.1 sec. → Reduces the casting time of your Healing Wave spell by 0.5 sec.
Tidal Focus5—Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%. → Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Mindfulness35 points in RestorationAllows 17% of your Mana regeneration to continue while casting. → Allows 50% of your Mana regeneration to continue while casting.
Natural Grace35 points in RestorationReduces the threat generated by your spells by 5%. → Reduces the threat generated by your spells by 15%.
Totemic Focus55 points in RestorationReduces the Mana cost of your totems and any spells that summon or move them by 5%. → Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Improved Reincarnation25 points in RestorationReduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%. → Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Ancestral Healing310 points in RestorationIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells. → Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Healing Focus310 points in RestorationGives your healing spells a 23% chance to not lose casting time when you take damage. → Gives your healing spells a 70% chance to not lose casting time when you take damage.
Water Shield110 points in RestorationThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Tidal Mastery515 points in RestorationIncreases the critical effect chance of your healing spells by 1%. → Increases the critical effect chance of your healing spells by 5%.
Restorative Totems515 points in RestorationIncreases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%. → Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Mana Tide Totem115 points in RestorationSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Healing Way320 points in RestorationIncreases the amount healed by your Healing Wave spell by 8%. → Increases the amount healed by your Healing Wave spell by 25%.
Nature's Swiftness120 points in RestorationWhen activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Purification525 points in RestorationIncreases the effectiveness of your healing spells by 2%. → Increases the effectiveness of your healing spells by 10%.
Riptide130 points in Restoration; 3/3 Healing WayHeals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

FAQ

How many talent points do you get in WoW: Forever?
51 at level 60: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 31-point talent at the bottom of a tree takes 30 points above it. The Talented Legacy perk gives talent points up to 5 levels earlier, but the total stays at 51.
What are the 31-point Shaman talents in WoW: Forever?
Elemental: Lightning Mastery; Enhancement: Rage of the Farseer; Restoration: Riptide.
What are the milestone talents in WoW: Forever?
Each tree has one-point talents at 11, 16, 21 and 31 points. The 16-point row is new in Forever, so every tree now has four of these milestones. This calculator marks each talent with the points it needs.
Where does this calculator take its talent data from?
From the WoW: Forever game client itself (build 1.60.1.70790): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's tables, with server hotfixes applied to the numbers that have moved since. Blizzard can still change talents, and a large tuning pass is planned once there is data from players past level 30.
Can you change talents in WoW: Forever?
Yes, at a class trainer in a major city, and that includes Legacy talents. The price climbs quickly and resets once per week. Dual specialization becomes available at level 40.
How do I share a build?
The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click fills or clears the talent.