WoW: Forever Priest Talent Calculator
Plan a WoW: Forever priest build: 51 points at level 60 across Discipline, Holy, Shadow. Every talent, rank and requirement comes from the game client (build 1.60.1.70790). Click to add a point, right-click to remove one, Shift-click to fill or clear a talent.
Discipline
0Holy
0Shadow
0Data: WoW: Forever client build 1.60.1.70790 with live hotfixes. Icons © Blizzard Entertainment.
All Priest talents in WoW: Forever
Discipline (18 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Power in Light | 5 | — | Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain. → Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain. |
| Wand Specialization | 2 | — | Increases your damage with Wands by 13%. → Increases your damage with Wands by 25%. |
| Twin Disciplines | 5 | — | Increases the damage and healing of your instant cast spells by 1%. → Increases the damage and healing of your instant cast spells by 5%. |
| Silent Resolve | 3 | 5 points in Discipline | Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%. → Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%. |
| Holy Precision | 3 | 5 points in Discipline | Improves your chance to hit with Holy spells by 6%. → Improves your chance to hit with Holy spells by 18%. |
| Mental Strength | 5 | 5 points in Discipline | Increases your total Intellect by 2%. → Increases your total Intellect by 10%. |
| Martyrdom | 2 | 5 points in Discipline | Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. → Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. |
| Mental Agility | 3 | 10 points in Discipline | Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%. → Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%. |
| Inner Focus | 1 | 10 points in Discipline | When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect. |
| Improved Power Word: Shield | 3 | 10 points in Discipline | Increases the damage absorbed by your Power Word: Shield by 7%. → Increases the damage absorbed by your Power Word: Shield by 20%. |
| Meditation | 3 | 10 points in Discipline | Allows 17% of your Mana regeneration to continue while casting. → Allows 50% of your Mana regeneration to continue while casting. |
| Improved Inner Fire | 3 | 15 points in Discipline | Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4. → Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12. |
| Improved Mana Burn | 2 | 15 points in Discipline | Reduces the casting time of your Mana Burn spell by 0.5 sec. → Reduces the casting time of your Mana Burn spell by 1.0 sec. |
| Soul Warding | 1 | 15 points in Discipline; 3/3 Improved Power Word: Shield | Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. |
| Penance | 1 | 20 points in Discipline | Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec. |
| Renewed Hope | 5 | 20 points in Discipline; 1/1 Soul Warding | Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec. → Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec. |
| Divine Aegis | 3 | 25 points in Discipline | Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec. → Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec. |
| Power Infusion | 1 | 30 points in Discipline; 1/1 Penance | Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. |
Holy (17 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Twilight Focus | 3 | — | Gives your spells a 23% chance to not lose casting time when you take damage. → Gives your spells a 70% chance to not lose casting time when you take damage. |
| Improved Renew | 3 | — | Increases the amount healed by your Renew spell by 5%. → Increases the amount healed by your Renew spell by 15%. |
| Holy Specialization | 5 | — | Increases the critical effect chance of your Holy spells by 1%. → Increases the critical effect chance of your Holy spells by 5%. |
| Spell Warding | 5 | 5 points in Holy | Reduces all spell damage taken by 2%. → Reduces all spell damage taken by 10%. |
| Divine Fury | 5 | 5 points in Holy | Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec. → Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec. |
| Holy Nova | 1 | 10 points in Holy | Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat. |
| Blessed Recovery | 3 | 10 points in Holy | After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. → After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. |
| Inspiration | 3 | 10 points in Holy | Your non-periodic critical heals increase your target's Armor by 8% for 15 sec. → Your non-periodic critical heals increase your target's Armor by 25% for 15 sec. |
| Holy Reach | 2 | 15 points in Holy | Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%. → Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. |
| Improved Healing | 3 | 15 points in Holy | Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%. → Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%. |
| Searing Light | 2 | 15 points in Holy; 5/5 Divine Fury | Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. → Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. |
| Holy Binding | 1 | 15 points in Holy | Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat. |
| Litany of Light | 2 | 20 points in Holy | When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell. → When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell. |
| Spirit of Redemption | 1 | 20 points in Holy | Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. |
| Spiritual Guidance | 5 | 20 points in Holy | Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit. → Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit. |
| Spiritual Healing | 3 | 25 points in Holy | Increases the amount healed by your spells by 3%. → Increases the amount healed by your spells by 10%. |
| Prayer of Mending | 1 | 30 points in Holy; 1/1 Spirit of Redemption | Places a spell on the target that heals them for 172 plus about 43% of your bonus healing the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. |
Shadow (17 talents)
| Talent | Ranks | Requires | Effect (rank 1 → max) |
|---|---|---|---|
| Shadow Focus | 5 | — | Improves your chance to hit with Shadow spells by 1%. → Improves your chance to hit with Shadow spells by 5%. |
| Blackout | 5 | — | Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. → Gives your Shadow damage spells a 10% chance to stun the target for 3 sec. |
| Spirit Tap | 5 | — | Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. → Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. |
| Improved Mind Blast | 5 | 5 points in Shadow | Reduces the cooldown of your Mind Blast spell by 0.5 sec. → Reduces the cooldown of your Mind Blast spell by 2.5 sec. |
| Improved Shadow Word: Pain | 2 | 5 points in Shadow | Increases the duration of your Shadow Word: Pain spell by 3 sec. → Increases the duration of your Shadow Word: Pain spell by 6 sec. |
| Shadow Reach | 2 | 5 points in Shadow | Increases the range of your offensive Shadow spells by 10%. → Increases the range of your offensive Shadow spells by 20%. |
| Improved Psychic Scream | 2 | 10 points in Shadow; 5/5 Blackout | Reduces the cooldown of your Psychic Scream spell by 2 sec. → Reduces the cooldown of your Psychic Scream spell by 4 sec. |
| Mind Flay | 1 | 10 points in Shadow | Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. |
| Improved Mind Flay | 2 | 10 points in Shadow; 1/1 Mind Flay | Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage. → Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage. |
| Dark Inspiration | 5 | 15 points in Shadow | Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec. → Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec. |
| Vampiric Embrace | 1 | 15 points in Shadow | Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. |
| Shadow Weaving | 3 | 15 points in Shadow | Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. → Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. |
| Silence | 1 | 20 points in Shadow | Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. |
| Devouring Contagion | 2 | 20 points in Shadow | Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration. → Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration. |
| Early Demise | 2 | 25 points in Shadow | Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%. → Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%. |
| Darkness | 5 | 25 points in Shadow | Increases your Shadow damage done by 2%. → Increases your Shadow damage done by 10%. |
| Shadowform | 1 | 30 points in Shadow; 1/1 Vampiric Embrace | Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. |
FAQ
- How many talent points do you get in WoW: Forever?
- 51 at level 60: the first point arrives at level 10 and one more comes with every level after that. A row opens after 5 points per row in the same tree, so the 31-point talent at the bottom of a tree takes 30 points above it. The Talented Legacy perk gives talent points up to 5 levels earlier, but the total stays at 51.
- What are the 31-point Priest talents in WoW: Forever?
- Discipline: Power Infusion; Holy: Prayer of Mending; Shadow: Shadowform.
- What are the milestone talents in WoW: Forever?
- Each tree has one-point talents at 11, 16, 21 and 31 points. The 16-point row is new in Forever, so every tree now has four of these milestones. This calculator marks each talent with the points it needs.
- Where does this calculator take its talent data from?
- From the WoW: Forever game client itself (build 1.60.1.70790): talent names, positions, ranks, prerequisites and the tooltip text of every rank come from the client's tables, with server hotfixes applied to the numbers that have moved since. Blizzard can still change talents, and a large tuning pass is planned once there is data from players past level 30.
- Can you change talents in WoW: Forever?
- Yes, at a class trainer in a major city, and that includes Legacy talents. The price climbs quickly and resets once per week. Dual specialization becomes available at level 40.
- How do I share a build?
- The page address updates as you spend points. Press "Copy link" and send it: whoever opens it sees the same build. Left-click (or tap +) adds a point, right-click (or tap −) removes one, Shift-click fills or clears the talent.
